Star Trek: Online

Discussion in 'Trek Gaming' started by tranya, Nov 19, 2008.

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  1. Rat Boy

    Rat Boy Vice Admiral Admiral

    Get a TV next to your PC. That's how I got through that lousy first game.
     
  2. Dancing Doctor

    Dancing Doctor Admiral Admiral

    Joined:
    Jul 7, 2006
    Have you gotten to the Devidian episodes yet? Those are, on the whole, pretty good (though, fair warning, the last one is, to many people, a bit of a letdown).
     
  3. Destructor

    Destructor Commodore Commodore

    Joined:
    Feb 19, 2003
    Location:
    Melbourne, VIC
    I did play a bit last night and finished the 'City on the Edge of Never' story, which WAS kinda fun. Although how come I went through the Guardian and ended up inside my spaceship? Hmm...
     
  4. Kaziarl

    Kaziarl Commodore Commodore

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    Location:
    Portland, OR (Kaziarl)
    It tells you how in the description. You go back to your ship, and the Guardian opens a portal in orbit for your ship to travel through.
     
  5. Timelord Victorious

    Timelord Victorious Vice Admiral Admiral

    Joined:
    Feb 27, 2006
    Location:
    Germany, Earth, the Solar System
    The guardian told you. It was a necessity to right what went wrong, so it was returned to you on the other side.
    Then again, it's just game mechanics, right?
     
  6. Destructor

    Destructor Commodore Commodore

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    Location:
    Melbourne, VIC
    And uh... how did the Klingon dude get all those ships?
     
  7. Kaziarl

    Kaziarl Commodore Commodore

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    Dec 24, 2007
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    He talked to the klingons of that time i guess. Specifically he talked to himself.
     
  8. Dancing Doctor

    Dancing Doctor Admiral Admiral

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    Jul 7, 2006
    Night of the Comet was worse. :klingon:
     
  9. Commodore_Rook

    Commodore_Rook Lieutenant Commander Red Shirt

    Joined:
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    Location:
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    Starting 25 Jan to 4 Feb, they are having a 20% off sale on lifetime subs for both Star Trek Online and Champions Online! Now only $239!!! I have been on the fence to pull the trigger for STO, but this may have just made up my mind!
     
  10. Bishop76

    Bishop76 Fleet Captain Fleet Captain

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    Apr 7, 2009
    Location:
    Wisconsin
    Yes, it really was...
     
  11. Dancing Doctor

    Dancing Doctor Admiral Admiral

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    Jul 7, 2006
    I don't mind it being a little difficult, because that can add to the fun and the challenge.

    But when what seems like the Second, Third, and Eighth Fleets appear to take down one ship...
     
  12. Ayelbourne

    Ayelbourne Fleet Captain Fleet Captain

    Joined:
    Apr 25, 2005
    New enemy ships spawn each time you destroy a fragment of the comet.
    So the intended tactic is: shoot the comet-->destroy the ships-->shoot the comet-->destroy the ships-->shoot the comet-->...you get the idea.

    It's not difficult at all. Just a little tedious.
     
  13. Timelord Victorious

    Timelord Victorious Vice Admiral Admiral

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    Location:
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    And disable the leading ship first. I've been told the new spawns will be easier to handle then. I haven't put the theory to the test myself though, as I handled the mission just fine in the described way.
     
  14. Aeolusdallas

    Aeolusdallas Captain Captain

    Joined:
    Oct 20, 2008
    With mines and torpedoes with torpedo spread, you don't have to destroy any of the Klingon ships
     
  15. Timelord Victorious

    Timelord Victorious Vice Admiral Admiral

    Joined:
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    Location:
    Germany, Earth, the Solar System
    Agreed, this is one of the rare missions, where it's possible to disable instead of destroying. So it should be the starfleet-y goal anyway. )
     
  16. Rat Boy

    Rat Boy Vice Admiral Admiral

    The comet fragments also drift out of firing range of the Klingons. A little patience is required but it makes things less miserable.
     
  17. Commodore_Rook

    Commodore_Rook Lieutenant Commander Red Shirt

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    I wish "disable ships" was a SOP (Standard Operating Procedure) for EVERY mission! (or at least an option)
     
  18. Timelord Victorious

    Timelord Victorious Vice Admiral Admiral

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    At least on most missions. I get that there are "Full War Mode" episodes where disable is out of the question, and nobody in their right mind would leave a Borg ship in any shape to regenerate.
    But pretty much all criticism toward the Federation and their "Eliminate every ship in your way" policy would be gone if disabling hostile ships would be an option. You could even encourage it by awarding Diplomacy points if you manage to fullfill the no fatalities objective during a mission.
    On some missions the result should even be failure if you destroy the adversary.
     
  19. Bird of Prey

    Bird of Prey Fleet Captain Fleet Captain

    Joined:
    Jan 3, 2003
    Location:
    Bird of Prey - Ontario, Canada
    I like this idea, and it would add a bit more to the scenario instead of shoot them until the blow up. Maybe even have a BOFF skill be target weapons or target engines to disable them.
     
  20. Dancing Doctor

    Dancing Doctor Admiral Admiral

    Joined:
    Jul 7, 2006
    Some Science officers and the Nebula (off the top of my head) have that as a skill...but it's only used to help make them blow up faster.
     
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