But I actually agree with Roddenberry's original idea to simplify the warp scale for TNG. I do think after a certain point--like Warp 21 or Warp 101--they get really silly. I believe the problem with Roddenberry's revised scale was simply in its execution. I think that some writers just couldn't accept the idea of "keep it simple, stupid" and that Warp 9 was really more than fast enough for dramatic storytelling, IMO...
Sure, it does. There are definitely limits of how fast things can go in the real world and in serialized storytelling, it's simply a case of creators avoiding the fanboy factor...But I actually agree with Roddenberry's original idea to simplify the warp scale for TNG. I do think after a certain point--like Warp 21 or Warp 101--they get really silly. I believe the problem with Roddenberry's revised scale was simply in its execution. I think that some writers just couldn't accept the idea of "keep it simple, stupid" and that Warp 9 was really more than fast enough for dramatic storytelling, IMO...
Establishing an upper limit doesn't work in the real world or in serialized storytelling.
Nope. But from onscreen material alone, 24th-Century warp engines weren't any faster than those of the 23rd-Century (they were possibly even slower), but could enter transwarp at Warp 10. Otherwise, the warp scale appears to be unchanged between TOS and TNG...
Which is actually non-canon. Neither the so-called TOS or the TNG warp scales really are, and onscreen material has debunked those given warp factors time and time again as actually being too slow.Nope. But from onscreen material alone, 24th-Century warp engines weren't any faster than those of the 23rd-Century (they were possibly even slower), but could enter transwarp at Warp 10. Otherwise, the warp scale appears to be unchanged between TOS and TNG...
Actually the warp scale was drastically changed between TOS and the TNG timeline as indicated by this chart
http://www.star-fleet.com/ed/warp-chart.html
Sure, it does. There are definitely limits of how fast things can go in the real world and in serialized storytelling, it's simply a case of creators avoiding the fanboy factor...Establishing an upper limit doesn't work in the real world or in serialized storytelling.
If it works for you, go for it.Sure, it does. There are definitely limits of how fast things can go in the real world and in serialized storytelling, it's simply a case of creators avoiding the fanboy factor...Establishing an upper limit doesn't work in the real world or in serialized storytelling.
yep, cars stopped getting faster in 1937, planes in 1962, and trains in the 1900's. Fictionally, StarTrek starships never got past warp 8 and Lonestar never went plaid.
Which is actually non-canon. Neither the so-called TOS or the TNG warp scales really are, and onscreen material has debunked those given warp factors time and time again as actually being too slow.Nope. But from onscreen material alone, 24th-Century warp engines weren't any faster than those of the 23rd-Century (they were possibly even slower), but could enter transwarp at Warp 10. Otherwise, the warp scale appears to be unchanged between TOS and TNG...
Actually the warp scale was drastically changed between TOS and the TNG timeline as indicated by this chart
http://www.star-fleet.com/ed/warp-chart.html
Onscreen, the only real change in the warp scale between TOS and TNG is that Warp 10 became transwarp or a normally unattainable velocity sometime prior to TNG (and then attainable again in a possible future timeline shown in the series finale). In such a case, it might be argued that warp engines have changed since TOS more than the warp scale has.
Probably to keep them from blowing up when pushed to the max and enable them to maintain higher cruising speeds (up to Warp 9) for longer periods of time than they could previously.Which is actually non-canon. Neither the so-called TOS or the TNG warp scales really are, and onscreen material has debunked those given warp factors time and time again as actually being too slow.Actually the warp scale was drastically changed between TOS and the TNG timeline as indicated by this chart
http://www.star-fleet.com/ed/warp-chart.html
Onscreen, the only real change in the warp scale between TOS and TNG is that Warp 10 became transwarp or a normally unattainable velocity sometime prior to TNG (and then attainable again in a possible future timeline shown in the series finale). In such a case, it might be argued that warp engines have changed since TOS more than the warp scale has.
Why would Starfleet want to make their ships slower?
I always thought warp 9.99 sounded worst than Warp 30(or whatever the TOS scale speed would have been)
If I may be so bold, I would suggest that you not consider any exotic transwarp propulsion systems, since most of them are unstable and poorly understood by Federation science, and instead go the route that I proposed the Excelsior had gone - that is, to turn conventional warp drive up to 11.
Or, perhaps, even introduce a new understanding of warp propulsion to Federation science that allows ships to take advantage of natural phenomenon to achieve transwarp speeds when needed (like the increasingly-popular fan theory of "warp highways"). Such an approach would probably be for the better if the sim is set only a few years after DS9/VOY.
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