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Star Trek: Online

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Okay, I've tried out a tier 3 Excelsior on Tribble and I've got to say I like it. Combat wise there's no real improvement, with equipment and station slots staying the same as the normal heavy cruiser.

Okay, I've tried out a tier 3 Excelsior on Tribble and I've got to say I like it. Combat wise there's no real improvement, with equipment and station slots staying the same as the normal heavy cruiser.

wait for the T5 variant. two words my friend: EPIC OWNAGE

Hey I heard these were going to some kind of transwarp ability that was different from the usually version is that true?
 
Okay, I've tried out a tier 3 Excelsior on Tribble and I've got to say I like it. Combat wise there's no real improvement, with equipment and station slots staying the same as the normal heavy cruiser.

Okay, I've tried out a tier 3 Excelsior on Tribble and I've got to say I like it. Combat wise there's no real improvement, with equipment and station slots staying the same as the normal heavy cruiser.

wait for the T5 variant. two words my friend: EPIC OWNAGE

Hey I heard these were going to some kind of transwarp ability that was different from the usually version is that true?

yup. you can transwarp to sector blocks with the Excelsior. not just ESD.
 
Okay, I've tried out a tier 3 Excelsior on Tribble and I've got to say I like it. Combat wise there's no real improvement, with equipment and station slots staying the same as the normal heavy cruiser.

wait for the T5 variant. two words my friend: EPIC OWNAGE

Hey I heard these were going to some kind of transwarp ability that was different from the usually version is that true?

yup. you can transwarp to sector blocks with the Excelsior. not just ESD.

Sweet that well make getting around easier.
 
as i said. nerfed... a LTC Engineer became LT and Ens engineer and Science LTC became science LT.

thay can keep it. i'm out.... oce you star messing with my science boffs i get pissed. :mad:
 
kinda annoying that you don't get to use your higher ranked bridge officer's powers. why even rank them up? I've got all these powers, and a Lt spot to put them... Besides, once you hit Admiral, you shouldn't have to deal with a bunch of Ensigns, the crew should be all upper-ranked people. That's pretty disappointing.
 
Well I got the Tier 5 Excelsior refit and I'm loving it. I haven't even specced for it and the ship handles like a dream.

Sigh, if only I could replace it with a connie refit.

On a side note, rumour has it that the devs are rethinking Officer stations for tier 5 ships. So the Excelsiors Lt. Cmdr tactical slot may not be unique in the future.
 
I'm very curious about STO, but I have 4 year old Toshiba laptop with a Centrino Duo and Windows XP. Is there any chance it would run?
 
I'm very curious about STO, but I have 4 year old Toshiba laptop with a Centrino Duo and Windows XP. Is there any chance it would run?

If it's one of the higher end models, then yes, you can run it, but only on low settings.
 
I'm very curious about STO, but I have 4 year old Toshiba laptop with a Centrino Duo and Windows XP. Is there any chance it would run?


The game is VERY CPU intensive as well as Graphics intensive. One thing you could do is sign up for and dowload the demo client and see how it runs for you; and if runs well and you find you like the game, you just add a retail key and a subscription plan to that account (you won't be charged until the first 30 days haave passed, and if you decideto cancel before then, you can play the remainder of the first 30 days, but will never see a subscription charge), and you're good to go.
 
From what I've seen on the STO forums, there's a certain mentality within the hardcore MMO crowd - basically, it seems that they prefer all MMOs to follow the Warcraft model. Hence why any notion of doing things differently gets shot down in flames...

Which is weird - I'm a big Halo fan, and I keep an ear to the ground when it comes to PC/Console games in general. And as a rule, most gamers, be they general gaming fans or hardcore specialists in any one genre, tend to like innovation - I've seen countless games receive a drubbing for being a "_____ clone". And they tend to understand that, if you're going to do a game based on a licensed, non-game property, your primary aim is to accurately translate the feel of said property into an interactive experience. And yet with the MMO die-hards, it's almost like "change is bad". Which means that if in doubt, MMO developers stick to the Blizzard model - that way, even if the game alienates fans of the intellectual property or casual gamers, it'll still attract the MMO nuts, and the game will thus maintain a playerbase of sorts. It's sad, but you can see a kind of logic in there.

I think MMO players are open to innovation and improved game play, they are often the same people. But how many MMORPGs that have been released have the overall amount or variety or polish of content that World of Warcraft has? That isn't merely an inferior rip-off? Or a few good ideas surrounded by a moat of crap? People like WoW because there is a lot of stuff to do, even if you don't raid and PvP. No one wants to sit around every three months waiting for a new patch to relieve their boredom.

There are so many FPS games, sports games, even traditional RPGs released that I simply believe their so-called "evolution" takes place more quickly. Halo does this, then CoD does that, then the guys make improvements to Gears and around it goes.... MMORPGs are not a dime a dozen, at most one or two games a year get released that claim to challenge Blizzard's throne. How does a new MMO compete with so much content and what is now a decade of planning and learning and development on Blizzard's part? Part of the reason for Blizzard's success was getting into the genre early on and building on their Warcraft and Diablo fan bases to reach out to a broader audience interested in video games and fantasy.

There will be an MMO that replaces WoW as the biggest and most popular, but don't count on it being a licenced property like Trek or Star Wars.
 
Doesn't help that the limit of Cryptic's 'expert' approval comes from a bean-counter in CBS's marketing department, who essentially just chooses whether to rubber-stamp new content or not.

Compare that to 'DC Universe Online', which boasts Jim Lee as chief visual consultant (love or hate his style, at least it's recogniseable from the comics...), Marv Wolfman doing mission storylines (wow!), and Geoff Johns as overall creative supervisor. That'd be like having John Eaves, Andy Probert and Mike Okuda on board for STO...

...except, when STO was being designed by Perpetual, those three WERE on board.

Honestly, I reckon most of the 'feel' issues I have with STO wouldn't exist if there'd been some input from a real Trek expert - I'm hoping that the devs at Cryptic wise up to this, and get in touch with Messrs. Probert, Okuda, Drexler, Sternbach (just one would do!), and inject some much needed Trek know-how into the game.
 
WAY OT, but what are the specs to run DCU online?

Don't think they've been released yet, but I've found some predicted specs online:

Intel Processor - Core 2 Duo E6700 2.66GHz
AMD Processor - Athlon 64 X2 Dual Core 5800+
Nvidia Graphics Card - GeForce 8800 GT
ATI Graphics Card - Radeon HD 3870
RAM Memory - 2 GB
Hard Disk Space - 30 GB
Direct X - 9

Failing that, the game will also be playable on PS3, so that's always an option (unless you're an Xbox man like me, in which case you're screwed... ;) )
 
...except, when STO was being designed by Perpetual, those three WERE on board.

Honestly, I reckon most of the 'feel' issues I have with STO wouldn't exist if there'd been some input from a real Trek expert - I'm hoping that the devs at Cryptic wise up to this, and get in touch with Messrs. Probert, Okuda, Drexler, Sternbach (just one would do!), and inject some much needed Trek know-how into the game.

I would have thought the "why not do it the way Perpetual was doing it?" idea wouldn't have survived the fact that the result of showing what they had to actual gamers resulted in them going bankrupt and getting out of the game business, but hey, why let a little thing like "getting driven out of business by boring game design" dissuade a good "they should totally publish a game like that, it'd do really well!" argument? :)
 
You never know. I mean did anyone ever expect Mass Effect 2 to get a PS3 release?

Fair point.

Curiously enough, I've finally given in to the voices, and decided I'm going to get ME 2. Was going to get it earlier in the year, then decided instead to go for STO.

Not sure I made the right choice, honestly, but at least now I get the option of both! ;)
 
Doesn't help that the limit of Cryptic's 'expert' approval comes from a bean-counter in CBS's marketing department, who essentially just chooses whether to rubber-stamp new content or not.

Compare that to 'DC Universe Online', which boasts Jim Lee as chief visual consultant (love or hate his style, at least it's recogniseable from the comics...), Marv Wolfman doing mission storylines (wow!), and Geoff Johns as overall creative supervisor. That'd be like having John Eaves, Andy Probert and Mike Okuda on board for STO...

...except, when STO was being designed by Perpetual, those three WERE on board.

Honestly, I reckon most of the 'feel' issues I have with STO wouldn't exist if there'd been some input from a real Trek expert - I'm hoping that the devs at Cryptic wise up to this, and get in touch with Messrs. Probert, Okuda, Drexler, Sternbach (just one would do!), and inject some much needed Trek know-how into the game.

Yeah, now if only Perpetual devs could have produced something after 4 years. As for Mike Okuda and the rest, I don't hold them in all that great esteem as others for this because I LIKE that STO is cross era - and not just a nstraight TNG type ciontinutaion (and I think that a strength of the game that the player can taylor his exoerience to their favorite Star Trek era to a point; and I doubt that would have come through with the above in charge.) And to be honest Mile Okuda isn't part of CBS' Star Trek IP machine, so even stuff he came up with would have to go through the CBS 'bean counter office'.

Personally, I don't get all the adoration of the Perpetual concept; as they had the IP for 4 years, could come up with a workable product; and in fact that whole debacle was why Perpetual HAD (it was in the contract - a hard release date) only two years to get it out the door CBS/Paramount wasn't going to have another 'Perpetual' debacle.
 
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