• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

New Digital animation for TAS- would you want it?

As far as CGIing TAS....Hell yes. As for 70's audio with today's animation...I'd have to see a complete ep before I'd dismiss it for that reason.


Erm... tada

http://www.youtube.com/watch?v=5ey31YCsJ5E

Wow. I had never heard about an Interplay project like that. Look at what they were doing in 1998! If they could do that then (and this game looks like a great missed opportunity), then they could certainly do it now, sans the wonderful voices of Scotty and McCoy.
 
As far as CGIing TAS....Hell yes. As for 70's audio with today's animation...I'd have to see a complete ep before I'd dismiss it for that reason.


Erm... tada

http://www.youtube.com/watch?v=5ey31YCsJ5E
Creepy. It's the Uncanny Valley problem again.

More like the "man wasn't meant to fly" problem again. Looks great to me, not afraid of moving forward with new tech. Some people offer up fear or "it's not natural" responses to any number of things. Usually they're ignored, the thing is done, people exposed to it, and acclimated to it and with the passage of time, people don't give it a second thought.

Avatar proves that. According to this theory, the movie, despite it's alien characters, should've revulsed people. In all the important ways, skin texture, movement, eye movement, sweat, etc, etc, they were humans. This movie was another step and the day is coming when no one'll think twice about it.
 
Every example of cgi people I've ever seen looks absurd and takes me right out of it. I'd much rather have something that looks like good 2D animation.

I know cgi is just a tool, but I sometimes think too many people think it's the cure all for everything. Batman TAS and the DCU animated films are more traditional, yet still with their own style, and I think they look awesome. I'd much rather have that kind of animation for a remake of TAS or a new Trek project than goddamned cgi. I'm sick of it!

Done right you could keep pretty much all the soundtracks as is and just reanimate it. You could also fix some tings story wise, like get rid of the absurd 50ft. Spock in "The Infinite Vulcan." If you want to make him somewhat larger then fine, not freakin' King Kong size.

I'd also fix the depiction of the hangar deck and shuttlecraft issues except for the aquashuttle other than make it more believable.
 
Every example of cgi people I've ever seen looks absurd and takes me right out of it. I'd much rather have something that looks like good 2D animation.

I know cgi is just a tool, but I sometimes think too many people think it's the cure all for everything. Batman TAS and the DCU animated films are more traditional, yet still with their own style, and I think they look awesome. I'd much rather have that kind of animation for a remake of TAS or a new Trek project than goddamned cgi. I'm sick of it!

Done right you could keep pretty much all the soundtracks as is and just reanimate it. You could also fix some tings story wise, like get rid of the absurd 50ft. Spock in "The Infinite Vulcan." If you want to make him somewhat larger then fine, not freakin' King Kong size.

I'd also fix the depiction of the hangar deck and shuttlecraft issues except for the aquashuttle other than make it more believable.

That is a really good point!

I would be more than happy to see Trek TAS animated in a similar style to Batman TAS.
 
I think Avatar is a pretty good demonstration that some very big hurdles have been cleared regarding realistic human characters, particularly with facial movements and expressions.
 
I think Avatar is a pretty good demonstration that some very big hurdles have been cleared regarding realistic human characters, particularly with facial movements and expressions.

I'll grant you that Avatar was the best CGI I've seen, but I wouldn't say it had realistic human characters. I don't remember any CGI human characters, except when the Na'vi were shown carrying them around, and then it was just a limp body. Those still looked fake to me.

The Na'vi themselves looked pretty good for huge blue people with Llama ears, but did they look like realistic humans? No.

Doug
 
Every example of cgi people I've ever seen looks absurd and takes me right out of it. I'd much rather have something that looks like good 2D animation.

I know cgi is just a tool, but I sometimes think too many people think it's the cure all for everything. Batman TAS and the DCU animated films are more traditional, yet still with their own style, and I think they look awesome. I'd much rather have that kind of animation for a remake of TAS or a new Trek project than goddamned cgi. I'm sick of it!

Done right you could keep pretty much all the soundtracks as is and just reanimate it. You could also fix some tings story wise, like get rid of the absurd 50ft. Spock in "The Infinite Vulcan." If you want to make him somewhat larger then fine, not freakin' King Kong size.

I'd also fix the depiction of the hangar deck and shuttlecraft issues except for the aquashuttle other than make it more believable.

Oh I love traditional animation, and I've yet to see any traditionally done animation that beats the quality of the Fleischer Brothers work back in the 30's.

But hand drawn animations is much more expensive and time consuming to produce.....look how long it takes to produce a season of Boondocks and Venture Brothers.

And CGI is closer to real life than animation. It may take you out of the story, it's the opposite for me and many others.
 
But hand drawn animations is much more expensive and time consuming to produce.....look how long it takes to produce a season of Boondocks and Venture Brothers.

And CGI is closer to real life than animation. It may take you out of the story, it's the opposite for me and many others.

Hand-drawn animation is much, much cheaper than CGI, and much, much faster to produce.
 
It's probably a wash as to which is, in the end, faster and/or cheaper; more like which aggravations do you want to deal with, photographing individual cels, which takes forever, or rendering animation sequences, which can take forever depending on how sophisticated the animation is.

And, truth be told, it's ALL computerized these days, to one degree or another.
 
It's probably a wash as to which is, in the end, faster and/or cheaper; more like which aggravations do you want to deal with, photographing individual cels, which takes forever, or rendering animation sequences, which can take forever depending on how sophisticated the animation is.

And, truth be told, it's ALL computerized these days, to one degree or another.

What about 'Batman: The Brave and the Bold'. That's 2D animation and it has a pretty cool style to it
 
It's all a matter of how sophisticated you want your animation to be, and which method will get you the closest to what you want for the least about of time and/or money.

I'm not sure anybody does traditional cel animation anymore; what used to be transferred to cels, painted, and photographed against a static background, is now scanned into a computer, colored in the computer, and composited against a background in the computer. And you have all the nifty perks and advantages of having the stuff in the computer gives you, like adding effects animation, a little CGI here and there, etc., etc.

So, the best approach would probably be a mix. CGI ships and effects, more-or-less traditional animated characters.
 
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top