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Oddball game trivia

Unicron

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So recently I was browsing TV Tropes and found a page that mentions what would probably surprise many Mario fans: the goomba, one of the most famous mooks of Koopa, was actually one of the very last enemies created for the game. Anyone else found odd or interesting game trivia?
 
In Japan, Pac-Man was titled Puck-Man. When the game was brought to the US, the the name was changed because they were afraid that vandals would change the P to an F.

Super Mario Bros. 2 for the NES is actually an altered version of a game called Doki Doki Panic that was originally released in Japan for the Famicom Disk System. The real Super Mario Bros. 2 was not seen in the US until Super Mario All-Stars.
 
Yep, it was a modified version of the original SMB engine but was deemed to difficult. I hadn't heard about the Japanese alternative to Pac-Man though. I'd have thought they'd be the same, since "pac" is a Japanese term that refers to eating (IIRC).
 
No one else has anything to share? Here is some trivia from one of my favorite SNES games, Super Castlevania 4.

One boss in the game, called Puweyxil, is a giant skull that attacks you using its tongue. Spelled backwards, the bosses name is lix-yew-up (licks you up). Another boss, which is a giant made of stone, is called the Koranot. Spelled backwards it is ton-a-rok (ton of rock).
 
Final Fantasy 7 has some anime refrences, there is D-type armor from Neon Genisis Evangelion in Dio's Showroom in gold saucer and there is the skull-leader Valkyrie from Macross in Bone Village

7 also has a hidden advertisement for Xenogears if you talk to cloud while he's comatose in Mideel

In Parasite Eve 2 there is a poster for the first Parasite Eve game, as well as an Einhander pinball machine

Final Fantasy 8 in the U.S. has a list of about 30 items that you can never get (without a Game Shark) because an LCD-game memory card for the PS-1 was never brought into the U.S.

Final Fantasy 9 actualy refrences EVERYTHING, seriously, name it and I can tell you where the game refrences it

also Final Fantasy 9 was originaly going to be 6 discs instead of 4, 2 of which had you explore the "Other World"

Before the second Dragon Ball Z dub (and FUNimation's move from Canada to Texas) a Dragon Ball G.T. fighting game made it to the U.S. FUNimation with it's Canadian actors doing the voices for it, (and alot better job of it than they did with the anime dub) this game was one of the rarest PS-1 games to find in the U.S., and until it's re release in 2001, sold on e-bay for an average of $500 (on a personal Note, I bought my copy from BlockBuster for $15 and sold it for $512.50 on E-bay a few months later)
 
In the original NBA Jam, if you were playing as the Bulls against the Pistons and you took a shot to win at the end of a game, it would almost always miss. The programmers admitted they were Pistons fans and intentionally wrote the code to make Scottie Pippin always miss at the end of games if they were playing against the Pistons.

One of the early Tiger Woods games for the ps1 contained an unedited version of the original South Park short film. Video game companies regularly put junk files on to disks, I think to make sure data ends up on certain parts of the disk or to fill the disk out. In this case the south park episode happened to be the same size as the empty space so they re-named the file and dumped it on the disk. Some kid decided to put the game disk in his computer and opened the file in the media player, discovering the short. The game had to be recalled because of this.

The first final fantasy was actually supposed to be SquareSoft's final game, hence the name.

The personality of Edward on the anime Cowboy Beebop was supposedly modeled after a famous composer from the final fantasy series.

Donkey Kong was supposed to be a King Kong game, but Nintendo was not able to get the rights. Needing to change the name Miyamoto picked "donkey" because he wanted something that sounded strong and donkey's were stubborn.

Galaga was so popular in Japan at one point that the country started running out of coins to use in regular commerce.

In lots of old school games that took place during WWII, the Japanese versions of the game had the sides switched. So in the American version you'd be an american shooting down Japanese ships, while in the original Japanese versions you'd be shooting down Allied ships.

The save and load function on the original Excite Bike didn't work. They wanted to use a battery like in Zelda to let you save your home made tracks but they pulled it out because of the cost. They never bothered to take out the option in the menu.

The glowing eyes of ROB the robot for the NES could actually give kids cancer.
 
I wish I knew more....but in ExciteBike the coin-op game, if you knocked over 5 other riders in a row, you'd turn a funky color and would get unlimited acceleration (no overheat).

In Paperboy the coin-op game, right as you were completing the bonus stage after each level you need to be close to the right side of the screen. When you finished the bonus stage you need to steer right immediately. If you can do that it would bypass the finish line and you'd start at a new level, but had unlimited papers and the screen went alittle wonky.
 
The Sega Master System had a hidden game built right into it's BIOS. If you turned the system on without a cartridge inserted a screen would appear that told you to turn off the system, insert a game and then to turn it back on. If you held up on the control pad and pressed buttons 1 and 2 at the same time a hidden maze game called snail would appear.
http://www.youtube.com/watch?v=Um_8L49mR_s
 
Metal Gear Solid 4 supposedly has the longest cut scene at over 15 minutes.

House of the Dead: Overkill supposedly has "fuck" in it more than any other game at almost 200 (and it's on the Wii!!!).

The Legend of Zelda is the first console game to have a save option.

The Intellivision (with Play Cable) is the first console to offer downloadable content.

Doom is the first M-rated game.
 
Metal Gear Solid 4 supposedly has the longest cut scene at over 15 minutes.

Really? I would have thought that one of the Xenosaga games would hold the record for longest cut scene. Although maybe they just felt really long ...
 
Im pretty sure Xenosaga had some cut scenes that clocked in at over 45 min. Then again, I feel as if the ending cut scene for MGS4 exceeded the 45 min mark as well. That being said, maybe they werent one long cut scene, but multiple different cut scenes following each other lol
 
the demo for Xenogears that came with Parasite Eve has a 45 minute cutscene (the original opening scene uncensored) and 10 minutes of gameplay followed by a 10 minute demo cutscene
 
The original coin-op pacman game had a bug which meant that at level 256, the screen became corrupted. However, it was still able to be completed, as that screen of randomly coloured blocks and letters formed it's own unique maze with collectable pills.

246872381b889d5b4a7.jpg
 
In Street Fighter the character Balrog (a black boxer) was originally named M. Bison where the M stood for Mike. It was clearly supposed to be Mike Tyson but Capcom for legal reasons switched the names around for the American version.
 
The Sega Master System had a hidden game built right into it's BIOS. If you turned the system on without a cartridge inserted a screen would appear that told you to turn off the system, insert a game and then to turn it back on. If you held up on the control pad and pressed buttons 1 and 2 at the same time a hidden maze game called snail would appear.
http://www.youtube.com/watch?v=Um_8L49mR_s

The Master System II (most pointless system ever seeing as it came out AFTER the Mega Drive/Genesis, which could already play Master System games with a converter) came with Alex Kidd in Miracle World built-in. I knew somebody who had one and it would cause endless rage when we were trying to get a cart with dirty contacts to work and no matter how much we cleaned it, Alex Kidd would keep loading.

Got another bit of Sega trivia. Some of the music in Sonic 3 was actually composed by Michael Jackson (via humming over the phone, as far as I know), but he wasn't satisfied with the sound of the Yamaha YM2612 so he either didn't want to be credited, or he quit and they used his music anyway without permission (not sure about the last part).
 
The original coin-op pacman game had a bug which meant that at level 256, the screen became corrupted. However, it was still able to be completed, as that screen of randomly coloured blocks and letters formed it's own unique maze with collectable pills.

246872381b889d5b4a7.jpg

Really? I had read that you can't go past level 256. In fact, someone offered a $100k reward if someone did.
 
Donkey Kong was supposed to be a King Kong game, but Nintendo was not able to get the rights. Needing to change the name Miyamoto picked "donkey" because he wanted something that sounded strong and donkey's were stubborn.
Universal sued anyway, demanding the destruction of all Donkey Kong games and 100% of the profits-- effectively a death blow to the small Nintendo company. Fortunately for gamers everywhere, Nintendo refused to go down without a fight.

They discovered that not only did Universal NOT own the rights to King Kong, but that Universal had even argued that they didn't own Kong in another court case. Universal slinked away with their tails between their legs and Nintendo lived on to save the video gaming industry.
 
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