Myasischev,
That wasn't my intention if that's what you got out of it. My point was is that there are things inevitable that we don't necessarily do everything we can to further along.I find it funny that CuttingEdge says, in the same breath, that death is inevitable and that building better minds than our own cheapens human life.
That really isn't a very good analogy. A better analogy would be a parent using genetic engineering to make his kid superior in every aspect to his natural parents, ensuring that he had the best genes, the best senses, the greatest intelligence, the greatest confidence.[/QUOTE]You could say the same thing about a parent sending a child to college when the parent only has a GED--is he cheapening his own struggles by trying to increase the quality of life of his successor? I tend to think the opposite.
...But that wasn't the issue, now was it? Just the "thinking it through" part was.
Sorry if I misrepresented you, I just thought it was an odd thing to say.![]()
Genetic engineering is the next step forward in the control of our reproduction, but not at all the beginning of it. Genetic engineering just gives us better tools to do what we've been doing since time immemorial--trying to make the most successful offspring we can, so that our genes persist all the way down the line.
What genetic engineering--and to a greater degree AI--offer is a chance for our ideals and knowledge to carry on into the future, because eventually our DNA won't--heck, in the cosmic long run, can't.
The important part is that I spent the better part of a year talking to experts in the field and paying actual money to get my hands on real research journals on the subject just so I would know what I was talking about. There's something to be said for genuine research as opposed to "I saw 'Terminator' on DVD the other night and this is what I think will happen."Timo,
...But that wasn't the issue, now was it? Just the "thinking it through" part was.
You can think something through and be wrong...
If it's below humans, the AI should perform the functions that require the memorised information, and humans should do the rest.
Etc.
About human/AI input in spaceship battles.
This depends heavily on the type of AI available.
If AIs are smarter then humans, they won't need humans at all.
If the Ai is as smart/creative as a human and thinks 1000 times faster, then the AI should control the ship at in all situations in which time is of the essence - the AI will think all situations and options through, unlike humans who will have to rely on the moment's inspiration.
If the AI is not as smart/creative as humans but thinks 1000 times faster, then this AI should control all more or less conventional reactions/actions of the ship in battle/other emergency situations. Humans should be able to propose/command a certain tactic, though.
The same can be said about any other potential advantage an AI could have over a human brain:
If the exact memorization of a large volume of information is needed in a situation, then an AI should completely replace humans in that situation, if it's as smart as a human. If it's below humans, the AI should perform the functions that require the memorised information, and humans should do the rest.
Etc.
What do you think all that "attack pattern alpha" business is about? The Conn's entire job is probably to program--and keep track of--a limited set of pre-determined maneuvers and call the right ones into action for the right situation. Otherwise, to be blunt, there just aren't enough buttons on a helm station to realistically pilot a galaxy class starship, especially in combat.
And then there's the extremely verbose and frantic business on the Defiant when Eddington fried their computers; would would normally be done with two or three keystrokes took five minutes of manually calling out thruster sequences and system checks.
None of the above, since the BGM-109 is somewhat better at NAVIGATING than just about all of these things, but isn't really smart enough to do anything else.Newtype Alpha,
You stated in a previous post that the BGM-109 used a large amount of A.I. in its design to enable it to navigate itself around, find and attack its target.
How would you say the A.I. on the BGM-109 would compare to the actual intelligence capabilities of say...
- An insect
- A fish
- A frog
- A crocodile
- A hawk/eagle/seagull
- A dog or cat
- An orangutang
- A chimpanzee
- A human
Modern flight AIs are being programmed to do exactly this. AFAIK, the X-47 prototype is currently being tested on full-automatic landings on aircraft carriers....There are some practical obstacles, too. A Nintendo control chip hooked to yer average F-15 could probably win air fights with eight pins tied behind its back, but it would have real trouble landing the plane afterwards.
The F/A-18 can already do the takeoffs.Air combat doesn't require much precision, but takeoffs and landings do
Then again, automated space combat should be even easier. Orbital mechanics are trivially easy to calculate compared with aerodynamics, and space is a benign environment... But one might argue that Trek space combat is somewhere between the real deal and the classic naval engagement, with lots of leeway for slow but serious thinking as opposed to rapid reacting. The very existence of shields helps a lot: first hit doesn't kill, like it would in virtually any realistic space combat scenario imaginable. Even the tenth hit leaves you time to ponder your countermove.
Modern flight AIs are being programmed to do exactly this. AFAIK, the X-47 prototype is currently being tested on full-automatic landings on aircraft carriers.
The Soviet conclusion with the Almaz experiments was that the human element really wasn't needed at all, since anything along the lines of ship-to-ship combat could be handled entirely by computer (even computers of 1970s era technology) or ground control input.
The problem is - the AIs from trek were shown to think 1000s of time faster than humans.
Their role, as shown, is too limited. There should be no need for a weapons officer or for a helm operator during a fight; indeed, using organics for this should be contraindicated (human/organic reaction speed is to slow for this) - the computer should take over those functions.
The captain's role should be only to propose/order the execution of innovative tactics/strategies to the AI.
None of the above, since the BGM-109 is somewhat better at NAVIGATING than just about all of these things, but isn't really smart enough to do anything else.
Modern flight AIs are being programmed to do exactly this. AFAIK, the X-47 prototype is currently being tested on full-automatic landings on aircraft carriers.
Airfield landings are supposed to be easier; I've heard from a few sources--but am unable to confirm--that the autopilot of the Airbus A380 is capable of landing the aircraft even in bad weather.
The F/A-18 can already do the takeoffs.
The very existence of shields helps a lot: first hit doesn't kill, like it would in virtually any realistic space combat scenario imaginable. Even the tenth hit leaves you time to ponder your countermove.
Believe it or not, both the Soviets and the U.S.A.F. experimented with different configurations of armed orbital space platforms.
The Soviet conclusion with the Almaz experiments was that the human element really wasn't needed at all, since anything along the lines of ship-to-ship combat could be handled entirely by computer (even computers of 1970s era technology) or ground control input.
Space exploration has similar features, considering the extent to which we use probes to reconnoiter Mars and the outer solar system.
Answering questions like "Is the atmosphere breathable" or "Is that gaseous dichironium or are you just happy to see me?"
You mean other than the one and only criteria that means anything? That's a little like asking "other than size, how would you compare boulder to a rock?"Newtype Alpha
None of the above, since the BGM-109 is somewhat better at NAVIGATING than just about all of these things, but isn't really smart enough to do anything else.
Other than navigation, how would you compare it to the following organisms I listed in the previous post?
I don't think they can land automatically, but it is a feature the Navy has been working on for future upgrades.I thought the F/A-18E/F's could do this too (if not the earlier F/A-18A/B/C/D's)
I wasn't aware that auto-landing systems could land in bad weather, though (not just bad visibility, I mean high crosswinds and rain specifically). This is why I'm having trouble confirming this from aviation sources; there's some confusion, apparently, as to whether it's a newfound ability to land in crappy weather or the ability to land AT ALL.You do know commercial airliners have had auto-land capability for decades, and they're specifically designed for landing in poor-visibility conditions.
We use essential cookies to make this site work, and optional cookies to enhance your experience.