Re: Getting your ship-pron on -OR- to CGI or not to CGI, that is the (
I think on occasion that I am abnormally impressed by CGI. I don't want to derail this thread by going down the Star Wars road, but I am one of the folks who thought that the SW prequels were absolutely stunning.
For me personally they were painful to watch on many occasions, but then again I'm trained to notice issues with 3D modeling/animation. Much of what I saw in the new Star Wars movies seemed either rushed or just half-arsed..... but to each their own.
There many pros and cons for Physical Models and 3D Models.
With the Physical models used in TOS/Movies and TNG you can get as much detail as you want to design in your models, but they're not as flexible and maneuverable as 3D models, that and the more detail you wish to display in your ship, the larger the model has to be, which then winds up requiring a larger area/studio for moving the ship around, cameras, etc.
With 3D Models, you have more flexibility in changing the appearance of the model without having to remake the whole thing from scratch, you don't need a large space/studio for the model to move around in, along with cameras, and once you have the model completed, it's quicker and easier to reuse in different situations & scenes as much as you want, as often as you want. Plus you don't have to worry about someone coming along and damaging the model, thus requiring to take time to repair it.
The draw back with 3D models is technology limitation, which is becoming less and less of an issue as computers become more powerful.
In the early years of 3D modeling, computers could only handle so much detail, so many polys, etc. that if you attempted to make the model 100% realistic, your systems would either crash or it'd take you way to long to export the animation frames, thus quality and details needed to be reduced for time and resource availability.
A problem for both Physical and 3D models has and imo always will be proper lighting. Without the right lighting, the whole thing can look like cheesy crap done by some college wiz. But with the right lighting, one can make a half-arsed Physical model or 3D model look amazing.