An interesting article by Dan Emery on the 25th anniversary of the release of the original ELITE for the BBC Micro (complete with a brief video interview with co-creator David Braben):
http://news.bbc.co.uk/1/hi/technology/8261272.stm
What was interesting was how much of a programming marvel the game was considering:
Sadly I never played the original Elite on the BBC Micro, although I did pick up Chris Sawyer's Elite Plus for the PC.
I would have loved to have played the Archimedes version, though.
http://news.bbc.co.uk/1/hi/technology/8261272.stm
What was interesting was how much of a programming marvel the game was considering:
It was one of the great computing projects of our time indeed.Mass market computers were still in their infancy in 1984, with computers capable of four-channel sound, sixteen colours and little in the way of storage or memory.
"The BBC Micro only had 32k of memory, but out of that came the screen and machine use, so Elite had to fit into 22k which is less than most emails these days," said Mr Braben.
"We crafted every single byte and would work for hours just to free up three or four bytes so we could put in a new feature or ability.
"That level of concentration on things have been lost today when you have things that are many megabytes or even gigabytes in size," he added.

I would have loved to have played the Archimedes version, though.