My friends and I loved Mario Kart 64. That got maybe more play than even GoldenEye. Wario Stadium was the best -- waiting until carts were making the jump to lightning them, and before the last turn if you timed it just right you could jump over the wall instead of taking the turn.
I thought the N64 was all around terrible.
Really that whole generation of consoles was bad. They sent me off to being largely a PC gamer until Xbox 360 (despite owning Xbox and PS2). I view that generation as being the 3D equivalent of what Atari 2600 was to 2D. Ass. Something people played because they didn't have anything better.
I thought the N64 was all around terrible.
Really that whole generation of consoles was bad. They sent me off to being largely a PC gamer until Xbox 360 (despite owning Xbox and PS2). I view that generation as being the 3D equivalent of what Atari 2600 was to 2D. Ass. Something people played because they didn't have anything better.
I would take SNES/Genesis/TurboGrafx over N64/PS/Saturn in a heartbeat. The respective good games from the 16-bit era have aged much better than the 32+ bit era. Seriously, I would take Super Mario Kart over Mario Kart 64, Super Mario World over Mario 64, and A Link to the Past over Ocarnia of Time in a heartbeat.
The N64's downfall came in that it, and the GameCube, were the culmination of Hiroshi Yamauchi's "we will do it our way, and your way can go fuck off" philosophy. In the Nintendo 64's case, it was the cartridge thing (they were prohibitively expensive to produce), plus certain aforementioned technical limitations (the texture memory being the big one). In the GameCube's case, it was the use of a proprietary, lower-capacity disc format instead of DVDs, which were quickly becoming the industry norm. While Yamauchi retired because he was getting up there in years, but after the financial disaster that was the GameCube, he had a significant amount of pressure from the board to step down from his role. (While he had little control over Satoru Iwata's ascension, he insisted that Tatsumi Kimishima, a lifelong banker who was at the time in charge of the Pokemon brand, take over Nintendo of America, since that had been the unit largely responsible for the losses.)
Contrast that to a company like Microsoft, which, during the development of the original Xbox, formed a technology advisory board comprising some of the best and brightest of game and technology developers, and gave those people a tremendous amount of input towards the design of the system. Microsoft was originally going to go with a low-priced ATI GPU (it was going to be an enhanced R100) until the tech advisors, plus the strong lobbying of Seamus Blackley, convinced Microsoft execs to go with Nvidia.
Despite it's perceived faults, I love the GameCube. I have 35 different titles for it, which is more than any other system I own, except (maybe) the PC.
Despite it's perceived faults, I love the GameCube. I have 35 different titles for it, which is more than any other system I own, except (maybe) the PC.
Despite it's perceived faults, I love the GameCube. I have 35 different titles for it, which is more than any other system I own, except (maybe) the PC.
The GCN is my top platform in terms of number of games purchased also, but I think that has less to do with its games themselves than with its era representing the high point of my interest in gaming once I had financial wherewithal to satisfy that interest. As much as I'd like to pretend otherwise, 1996-2001 probably wasn't the golden age of gaming as a list of my favourite games would seem to suggest.
I'm still not budging on my assertion that the FPS genre has produced a grand total of perhaps two interesting games post-2001, though.![]()
Word. Castlevania and Einhander both, though Einhander had a bit of 3D rotation and scaling thrown in, but it didn't matter much to gameplay.By far the best game IMO for the system was Castlevania: Symphony of the Night. A 2D game unconcerned with trying to go 3D just for the sake of being 3D.
I bought a Voodoo card specifically so I could emulate the N64 on my PC, years ago. I can't imagine doing something like that to emulate a PlayStation. I suppose that speaks for itself!
Doom 64? Goldeneye and Perfect Dark honestly were complete jokes to people playing Quake 2 and Half-Life on the PC. It's pathetic.
Yeah, third party controllers are pretty much shit for any system. It's always worth paying extra for the official ones.
Yeah, third party controllers are pretty much shit for any system. It's always worth paying extra for the official ones.
Unfortunately, I think the official N64 controllers might be some of the worst ever made in the entire history of video games. They are flimsy, they feel cheap, and they are ergonomic nightmares. I mean come on, if you're using the analog stick you actually have to remove your hand from the controller and replace it in order to use the d-pad or L-trigger. And whoever designed that analog stick should be shot, even the Saturn's analog controller was superior (basically the same as the Dreamcast's).
Yeah, third party controllers are pretty much shit for any system. It's always worth paying extra for the official ones.
Unfortunately, I think the official N64 controllers might be some of the worst ever made in the entire history of video games. They are flimsy, they feel cheap, and they are ergonomic nightmares. I mean come on, if you're using the analog stick you actually have to remove your hand from the controller and replace it in order to use the d-pad or L-trigger. And whoever designed that analog stick should be shot, even the Saturn's analog controller was superior (basically the same as the Dreamcast's).
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