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2120's UESPA material

Clawhammer

Commander
Red Shirt
2120's UESPA Starbase

I'm doing some stuff from the 2120's. (Early Starfleet/UESPA)
The first thing I'm working on is a space station that looks a bit like a predecessor of the TOS remastered K7 station. I will use this in the background sometime.

The starbase is about 106 meters high. Quite small by what we are used to, but enough to house a medical facility, relaxation rooms, guestrooms for tourists and other visitors, science labs etc etc. It also functions as a command center for nearby drydocks and as a listening post/subspace communication facility. Anyway here is the progress of today:
http://www.ewe-squad.com/station/7.jpg
http://www.ewe-squad.com/station/8.jpg

It's a pretty straightforward model, and I enjoy working on it. For now the renders are done with the standard 3ds max scanline renderer without skylight. 1 minute renders, it's a blessing during construction.

I hope to have an update tomorrow again, with a bit of luck I will be finished detailing the saucer and everything above it.
 
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Very interesting. Is there a purpose to those indentations in the upper saucer tier?

Are you making this as a kind of pre-ENT, or non-ENT project?

Will you be adding any photo-voltaic arrays like the Yosemite 3 station seen in ENT's "Zero Hour"?
 
Re: 2120's UESPA starbase

Wingsley: The indent parts are the main segments of the saucer section, they house some of the thrusters, docking ports for small craft and will be outfitted with heat dissipation elements.

It will be a kind of pre-Ent project, I'm sticking more or less to their timeline, but I wont "NX-01" the starbase. The base will be white. (See their "Friendship 1" probe.)

I wont add solar panel arrays as "branches". I believe the starbase is to large to justify that. Some paneling will however be outfitted with solar cells as a form of backup power or independent power source for certain science labs.

ST-One: Thanks :) The nacelle is from a Vesta class starship.
 
Cary:
I'm working on that "notched" area today, and hope to explain it with pictures. I had written a whole essay but my provider timed out...so grrr!

Xraydeltaone: this is also a Nurbs model, the panel lines are 1cm or 0,5cm in thickness.
 
Cary:
Xraydeltaone: this is also a Nurbs model, the panel lines are 1cm or 0,5cm in thickness.

And the rest of the station is built to scale? Wow, I'm kinda surprised they're visible in the render to be honest. Explains why they look so fine though.
I was curious as I'd just finished some panel lines on my TOS Enterprise and was doing a few test renders at the same time as I was looking at your renders. Mine ended up looking like the Grand Canyon though, so you've definitely "inspired" me to go back and make some changes. :lol:

Awesome stuff though, can't wait to see more. :techman:
 
Thanks! I always work on a real world scale (centimeters) The station is 106 meters high. The lining is probably still visible because of the sharp scanline renderer, with a skylight they might become less or not visible. But there are other ways to show them then.:)
 
Thanks! I always work on a real world scale (centimeters) The station is 106 meters high. The lining is probably still visible because of the sharp scanline renderer, with a skylight they might become less or not visible. But there are other ways to show them then.:)

I'd love to see some wireframes next time you post some images. Not many people work in nurbs these days, at least not for this type of thing.
 
Thanks! I always work on a real world scale (centimeters) The station is 106 meters high. The lining is probably still visible because of the sharp scanline renderer, with a skylight they might become less or not visible. But there are other ways to show them then.:)
I do the same... there's no real reason, when working "in-computer," to use any reduced-scale elements.

In my work, everything is done using meters as my unit, though... it makes the math a bit easier overall, I think. With centimeters, you're going to have a lot more "large" numbers. Ah well... internally it's all done with floating-point anyway, huh?
 
Middy: Yeah I know Doug loves smooth polished stuff, he will get it!
Xray: I will post "wires" when I'm done with the entire station. :)

Cary: I agree, but I was referring to scaling parts up and down within the package. It seems to be problematic at times in parametric design. Oh btw: I failed maths in junior high school. (no joke.) *teacher, report, writing, "No Maths Ever".


Anyway, worked today on a medium quality workbee for the starbase. This bee is a predecessor of the one we all know.
www.ewe-squad.com/station/11.jpg This is the "laser welding" version, I'm currently working on a cargo transporter type.

And the single container variant is done as well:
http://www.ewe-squad.com/station/12.jpg
 
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Bit busy with building a shed the last 2 days, but here is an update on the station:

Done some tweaking on certain elements, including docking ports, the windows and the support frame.

www.ewe-squad.com/station/14.jpg

last image for today: Started with the small cargo depots. These are for supplies that for whatever reason cant be handled in the main cargo bay. These containers als are used to collect and distribute luggage/cargo to ships in the yard.

www.ewe-squad.com/station/15.jpg
 
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Thanks! Was a bit busy for the last couple of days, but got time to add a defensive system. It's a laser array, during 2120 it was probably the most powerfull laser available in this size. I'm not entirely happy yet with the hatches and the area these "cannons" are in. I might change that tomorrow.

I also added the first couple of thrusters:

www.ewe-squad.com/station/17.jpg

Oh and I further improved the light settings, this station shot renders just under 2 minutes on a 2 year old (AMD) dual core. At the moment it's 4.112.106 polygons in size, depending on the viewing angle. So far so good. :)
 
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