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StarCraft II delayed

Thats the thing though, unless someone shows me where they ever said it would be released in late 2009, I don't believe it happened. They might have been HOPING for that, but they would never say anything more concrete than that, I don't think.

Well, I had it preordered on Amazon with a specific date listed, set in september this year, for it to be released.
 
Thats the thing though, unless someone shows me where they ever said it would be released in late 2009, I don't believe it happened. They might have been HOPING for that, but they would never say anything more concrete than that, I don't think.

Well, I had it preordered on Amazon with a specific date listed, set in september this year, for it to be released.

There are always release dates, but some companies are more flexible than others about pushing them. Blizzard happens to have no problem pushing release dates until the game is "ready." And at the extreme end of that, you have companies like 3D Realms that take 12+ years to make Duke Nukem Forever--a game for which preorders were being taken at least as early as 2001. :lol:
 
Blizzard may not do things the way they're done in the "industry", but that's not a problem. StarCraft was good enough that people like me, who buy games maybe once every five years, perk up at the mere mention of a part '2', and give serious thought to upgrading their pc so they can play it.

I'm not sure Blizzard are the geniuses they're made out to be; WarCraft was a pretty poor copy of Dune 2, and WarCraft 2 was entertaining mostly because of the graphics and special abilities.

StarCraft was an evolutionary change from WarCraft 2, but it got it right on nearly all counts. Which is why people like me are happy that StarCraft 2 looks to be the same game, with updated graphics and new units.
 
Thats the thing though, unless someone shows me where they ever said it would be released in late 2009, I don't believe it happened. They might have been HOPING for that, but they would never say anything more concrete than that, I don't think.

Well, I had it preordered on Amazon with a specific date listed, set in september this year, for it to be released.

There are always release dates, but some companies are more flexible than others about pushing them. Blizzard happens to have no problem pushing release dates until the game is "ready." And at the extreme end of that, you have companies like 3D Realms that take 12+ years to make Duke Nukem Forever--a game for which preorders were being taken at least as early as 2001. :lol:

Oh I know that, I was simply pointing out that, at one point at least, there was a definite date out there for it's release, thought up by someone even if it wasnt Blizzard and it was more Amazon taking the initiative, as it did specific an exact date, rather than a vague "sometime later this year, maybe".
 
Also look at WoW. They spent something like $200 million on that game and its main competitor (Everquest 2) has had about 10 times the number of expansions and 100s more times the level of frequent content updates. Yet they still slither by with huge sales. How do you explain that other than fanatic, long-term Blizzardites?

Uhhhhh....

You do realize that massive patches that come out every once in a while for Blizzard? I mean I started playing WoW a few months ago (I think September) but they had huge patches like this recent one 3.1, had a LOT of content changes including adding in a whole new dungeon.

Yup. They update WoW a lot, as I learned the few times I had a subscription to it. There's more to it than expansions. They add new stuff via the (rather massive) updates, too.
This is very much true. I'm hardly a Blizzard fan...I think they're highly over rated actually :p .....but you can't say they don't put forth the effort in updating WoW, which I learned when I had to wait 7 or 8 hours to update it when I first got the game :lol:
 
I'm glad that at least one game developer still has the guts to delay a release even if it means alienating some fans, instead of releasing an unfinished and buggy game.

Blizzard has always done it that way, and it has payed off everytime.
All of Blizzards games are considered milestones in their respective genres.
 
I'm glad that at least one game developer still has the guts to delay a release even if it means alienating some fans, instead of releasing an unfinished and buggy game.

Blizzard has always done it that way, and it has payed off everytime.
All of Blizzards games are considered milestones in their respective genres.

Yep. Blizzard doesn't get credit because they didn't invent the genres they exploit--the RTS, MMORPG, and hack-and-slash genres were certainly around before. But they've done very well to bring those genres to new levels and really expand on them.

Inventing a new kind of game is a worthwhile pursuit and certainly deserving of praise. But so is working hard to perfect existing genres, too.

The Blizzard folks seem to work really hard to make good games, and are largely successful. I don't know why anyone would begrudge them that. It's not like they're run like Ion Storm was, taking years and years to make a game because all your employees are amateurs who'd rather play arcade games and take naps than actually work.
 
I'm glad that at least one game developer still has the guts to delay a release even if it means alienating some fans, instead of releasing an unfinished and buggy game.

It's not so much guts as it is they can afford to. No one likes releasing buggy or unfinished games... but remember, games are a business like any other and ultimately if a company is strapped for cash sometimes they don't really have a choice. Blizzard is successful enough that that isn't a problem for them.

Even 3D Realms fell into that category... the reason DNF was delayed for so long was because the company was entirely self funded off their stock portfolio; they had money coming in so they could do whatever they wanted. Of course, the current economy saw the end to that...
 
I'm glad that at least one game developer still has the guts to delay a release even if it means alienating some fans, instead of releasing an unfinished and buggy game.

Blizzard has always done it that way, and it has payed off everytime.
All of Blizzards games are considered milestones in their respective genres.

Yep. Blizzard doesn't get credit because they didn't invent the genres they exploit--the RTS, MMORPG, and hack-and-slash genres were certainly around before. But they've done very well to bring those genres to new levels and really expand on them.

Inventing a new kind of game is a worthwhile pursuit and certainly deserving of praise. But so is working hard to perfect existing genres, too.

The Blizzard folks seem to work really hard to make good games, and are largely successful. I don't know why anyone would begrudge them that. It's not like they're run like Ion Storm was, taking years and years to make a game because all your employees are amateurs who'd rather play arcade games and take naps than actually work.
Don't be pickig on Duke Nukem Forever.
 
I'm glad that at least one game developer still has the guts to delay a release even if it means alienating some fans, instead of releasing an unfinished and buggy game.

Blizzard has always done it that way, and it has payed off everytime.
All of Blizzards games are considered milestones in their respective genres.

Yep. Blizzard doesn't get credit because they didn't invent the genres they exploit--the RTS, MMORPG, and hack-and-slash genres were certainly around before. But they've done very well to bring those genres to new levels and really expand on them.

Inventing a new kind of game is a worthwhile pursuit and certainly deserving of praise. But so is working hard to perfect existing genres, too.

The Blizzard folks seem to work really hard to make good games, and are largely successful. I don't know why anyone would begrudge them that. It's not like they're run like Ion Storm was, taking years and years to make a game because all your employees are amateurs who'd rather play arcade games and take naps than actually work.
Don't be pickig on Duke Nukem Forever.

I was picking on Daikatana, silly BABA.
 
a couple new things (though i am sure much more will be said this week)...

an interview with Andy Chambers about writing for SC2:
http://www.joystiq.com/2009/08/17/interview-andy-chambers-on-writing-starcraft-2/

SC2 cinematic trailer (shown last year at blizzcon, but only viewable afterwards via shaky handheld cameras):
http://www.joystiq.com/2009/08/17/new-starcraft-2-videos-cinematic-trailer-and-some-single-player/

Hands on with the single player portion:
http://www.joystiq.com/2009/08/17/hands-on-starcraft-2-the-single-player-experience-finally/
 
Mar Sara? Wasn't that planet subjected to a Protoss orbital bombardment? I find it hard to believe it's livable again just a few years later.....
 
Mar Sara? Wasn't that planet subjected to a Protoss orbital bombardment? I find it hard to believe it's livable again just a few years later.....

Man, they don't do orbital bombardments like they used to... :lol:

The lava on the map would suggest that they're mindful of the planet's history.
 
Watching the interview and hearing about the ship and visiting the cantina and various parts of the ship gave me a Wing Commander III flashback.
 
VG247 has a nice interview with Rob Pardo regarding SC2 here. Amongst other things he all but confirms an expansion price point for the Zerg/Protoss campaigns.

VG247: Do you expect sales of Heart of the Swarm and Legacy of the Void to hold up after Wings of Liberty? Do you expect them to be as successful as the main game?
Rob Pardo: I certainly hope so. In the past we’ve had a really good success rate with our expansions and add-on products. I don’t know the numbers off the top of my head, but I know that back when you look at Brood War and Frozen Throne, we had well above 50 percent of people that bought the original bought the add-on. With WoW, because of the subscription model and the nature of the game, it’s way beyond that.

VG247: Will they be priced as expansions?
Rob Pardo: Yeah. They’ll be priced appropriately to the content. Right now the plans are to do something along the lines of full single-player campaign and some additional features on the multiplayer side, but obviously using the same engine. That to me is an expansion price point. If we decided to put in three new races, and a bunch of new technology and features, maybe that would be a standalone product. But right now I think we’re looking at being much more like an expansion feature-set.
 
Can anyone confirm the following system specs?:

Processor:
1.4 Ghz Processor
Memory: 512 MB RAM
Graphics card: 128 MB RAM video card capable of Hardware TnL. DX10 is not required, but will be supported by SC2 and Blizzard are considering adding DX10 specific effects.
Pixel Shader 2.0 (Officially Confirmed)

I'd assumed I'd have to upgrade to be able to play StarCraft II, but it looks like my system might make the minimum requirements (processor is 1200Mhz rather than 1400, and I'd need a new graphics card, but otherwise, it should be fine)
 
Jeez, how old is your computer? I think my 1.3 Ghz comp was purchased over 8 years ago. And it was a cheap model.
 
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