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Team Fortress 2 Sniper and Spy udate coming next week

CommodoreKong

Rear Admiral
Rear Admiral
For those of you who missed it, on the Team Fortress blog Valve has been announcing what will be in the Sniper and Spy update that's being released next week.

So far they've announced:
The Huntsman, a bow for the sniper that will stick corpses to walls.

Payload Race, a new mode with 2 carts and 2 new Valve created arena maps

The Razorback, a shield that the sniper wears that will damage any spy who tries to backstab the sniper, but it slows the sniper down and breaks after one stab.

2 new items for the Spy, one that will cloak you and make a realistic corpse appear when you take non-lethal damage. The other a new watch that keeps you unlimited invisibility while standing still and will recharge while standing still.


In related news Valve has also released the beta version of the SDK for Left 4 Dead so expect to see lots of custom maps for the game soon.
 
Hah, I think the best part of these updates are the videos.
Still, I heard that they finally changed the new weapons system so that you can just pick them up... at least I don't have to grind for achievements anymore. I don't think I've even bothered with the Scout yet.
 
They haven't changed the unlockables system yet... but they've said they will. Perhaps with this update?

And... upcoming comic book?

Oh, and I'm glad for an excuse to finally play a ton of spy.
 
They haven't changed the unlockables system yet... but they've said they will. Perhaps with this update?

And... upcoming comic book?

Oh, and I'm glad for an excuse to finally play a ton of spy.

Yeah I think that Valve was planning on including picking up weapons in a patch before the sniper/spy update, but they didn't get around to it so it may be included in this patch.

And yeah a few months ago it was announced that the people who make Meet the Team will be making TF2 comic books. :techman:
http://wire.ggl.com/2009/02/19/valve-is-making-tf2-comic-books/
 
This update is supposed to be released on Thursday. I'm really behind, I haven't even earned all of the new Scout equipment yet...

I see there's now a new Scout pistol, although it's not that clear what the differences are...
 
It seems like the new pistol is more powerful, requires a little time between shots and has a much longer range. A gun that would be good at long range but worse then the current pistol in close range fights.
 
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It seems like the new pistol is more powerful, requires a little time between shots and has a much longer range. A gun that would be good at long range but worse then the current pistol in close range fights.
That seems pretty useless for the Spy, which is a class that has to fight a lot in close range...
 
The update is out. Changes in the patch:
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Maps


  • Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
  • Added new arena map Sawmill
  • Added new arena map Nucleus
  • Added new community payload map Hoodoo
  • Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage

Sniper Changes

  • Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
  • Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
  • Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
  • Standard sniper rifle now shoots through friendly players
  • Added 54 new Sniper voice lines
  • Added 35 new Sniper achievements

Spy

  • Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
  • Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
  • Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
  • Spy name tags now show up properly when disguised as their own team
  • Fixed a bug that would cause spectators to see disguise weapons incorrectly
  • Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
  • Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
  • Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
  • Also made it more obvious on first person view model when you're bumped while cloaked
  • Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
  • Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
  • Spies disguised as medics now have an Ubercharge: line in their disguise target info
  • Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
  • Spies can now pick up health kits for their "disguise health", even when uninjured
  • Disguise UI doesn't show up in minimum UI mode (hud_minmode)
  • Spies that disguise as a player using an unlockable now show that unlockable in hand
  • Spies can now use enemy teleporters
  • Added 70 new Spy voice lines
  • Added 34 new Spy achievements

Scoreboard changes

  • Dominations no longer get wiped when teams switch sides
  • Dead players draw slightly darker in scoreboard
  • Converted class labels to class icons
  • All players now display the total number of people they are dominating

General

  • You now find new and old items as you play, instead of through achievements
  • Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
  • Demomen can now detonate their stickies while taunting
  • Flamethrower's air burst now extinguishes fire on friendly targets
  • Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
  • The Heavy and Sniper now have new custom death animations
  • Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving
  • Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
  • Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
  • Added a new taunt for the Kritzkrieg, which also heals for 10 points
  • Improved the deathcam camera handling used when a player plays a custom death animation
  • Added missing chalkboard and serverbrowser images for community maps shipped in previous updates
  • Removed "Final" from map names in the serverbrowser quick list

Servers

  • Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice
  • Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command

Also pictures of the hats
 
I've been out of town (and the country) since this came out, so I'm pretty anxious to get home and try the new features.
 
How do the drops work? Do you actually have to pick up something on the field, or does it just ping on your account like an achievement?
 
It's completely random. You don't do anything and you'll occasionally get items. I got the Ambassador (spy revolver) in the first hour and nothing else for over ten hours.
 
After about 12 hours I've gotten:
2x Sandvich (already had)
1x Bonk (didn't have)
1x Ambassador
1x Axtinguisher (didn't have)
1x Of one of the spy watches (Cloak and Dagger I think)
 
So I should just leave my game on and connected to a server then? :lol:
Guh, I just wish that they just gave everyone the new crap from the get go. This is even worse than farming achievements.
 
If they just gave everyone the unlocks it would be horrible, for the first few days 70% or more of players would be playing spy or sniper. With the current unlock system enough people are playing them right now, we don't need any more.

And don't forget that Valve had a free weekend for TF2. They didn't want people trying it out to play games where the vast majority of players are one of two classes. That would really give the wrong impression about the game.
 
Well... time to spend some time online I guess. :lol:

And I don't know, I don't like playing the sniper or the spy that often. Maybe people might try the new gear for a while, but people will go back to their preferred classes eventually.
 
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