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Star Trek: Online

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tranya

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Any discussions of this upcoming game anywhere? I haven't seen a thread yet, and I'm a little surprised. Am I missing something?
 
There have been several down below, but no action in them recently. The more I see of this game, the more I like. :)
 
I'm excited, just to see how in the world each player having their own ship will translate in the game. Having a "crew" being a series of pets is a weird but interesting choice.
 
I'm excited, just to see how in the world each player having their own ship will translate in the game. Having a "crew" being a series of pets is a weird but interesting choice.

Given the difficulties of coordinating an actual "crew" of real players in an MMO (which was the original plan, IIRC), it seems to me that it's the best choice. I think the whole "every player is a captain" approach is the best way to go.

I'm really, really worried that this game is going to be good. Because then I might end up buying it. And then my wife would leave me because of all the time I waste on STO. :confused:
 
If it's comparable to City of Heroes, City of Villains (which I believe are the people designing it)... then it's going to be real damn good.


I think character creation will be one the amazing parts of the game. I think every person you encounter will look fairly unique.
 
Star Trek: Online developer chat

IGN Vault hosted its first voice developer chat on Voon last night with developers from Star Trek Online, Cryptic's much-awaited upcoming MMO. Executive Producer Craig Zinkievich was on hand to answer the fans’ questions, along with STO’s director for Community Management Nicole “Awen” Hamlett. We have a full transcript of the chat and you can also download and listen to the audio file, or read highlights with streaming audio.

as mentioned earlier but very irksome:
At launch you will not be able to walk inside your spaceship but there are plans to implement that later. There will also be content that allows you to board other ships and you will be able to walk around in those.
Star Trek Online Live Developer Chat Highlights
http://vault.ign.com/View.php?view=editorials.detail&id=248


Star Trek Online Developer Chat Transcripts
Published: 2009-04-01
http://vault.ign.com/View.php?view=editorials.detail&id=249
 
Re: Star Trek: Online developer chat

I really think the fans are going to morph this game out of whatever flaws it may or may not have at release. Considering what was done with BC, and Legacy - the latter was actually saved by the fans, as the game didn't even function as released (Your main ship wouldn't change when the era changed from ENT to TOS - how Bethesda could release it like that is beyond me).
 
Re: Star Trek: Online developer chat

I really think the fans are going to morph this game out of whatever flaws it may or may not have at release. Considering what was done with BC, and Legacy - the latter was actually saved by the fans, as the game didn't even function as released (Your main ship wouldn't change when the era changed from ENT to TOS - how Bethesda could release it like that is beyond me).

In a game of this genre, mods probably won't be possible. The developers have to get this one right.
 
Re: Star Trek: Online developer chat

In a game of this genre, mods probably won't be possible. The developers have to get this one right.

Well, I agree with you that the developers have to have a solid product with STO from the release date. It has to stand on its own, and stand well. But, user-created content will be very important to the longer term survival of STO. A developer can only put out so much campaign material.
 
Re: Star Trek: Online developer chat

In a game of this genre, mods probably won't be possible. The developers have to get this one right.

Well, I agree with you that the developers have to have a solid product with STO from the release date. It has to stand on its own, and stand well. But, user-created content will be very important to the longer term survival of STO. A developer can only put out so much campaign material.

I thought STO was a MMO monthly subscription game, i am sure those type of games don't allow users created content, only the game devs can add to these type of games.
 
Re: Star Trek: Online developer chat

In a game of this genre, mods probably won't be possible. The developers have to get this one right.

Well, I agree with you that the developers have to have a solid product with STO from the release date. It has to stand on its own, and stand well. But, user-created content will be very important to the longer term survival of STO. A developer can only put out so much campaign material.

I thought STO was a MMO monthly subscription game, i am sure those type of games don't allow users created content, only the game devs can add to these type of games.

Agreed, STO wont feature user-created content beyond the usual guild stuff.
Although once the ability to walk around your own/other peoples ships gets added, i can see this game being used by simming communities, if only to create custom crew pictures etc.
 
One of the cool things about the Star Trek universe is that it has Holodecks - the devs have been pretty silent about how they'll be used in game, but I could see player made mods being available in there! Well, I can dream anyway. :rommie:
 
Re: Star Trek: Online update on interiors

Zinc from Cryptic Dev Team posted:

You will be taken to interiors during instanced missions. You'll go to them in persistent ways as well - mostly social, but also in other cases that I'm going to be vague about right now on purpose : ) - There are starbases, satellites, ship interiors (yes, ships), buildings on the ground, caverns under the earth or deep in asteroids - all sorts of places you'll adventure within interiors.


There will be plenty of interiors in the game at launch - there are plenty in the game right now ...
SOURCE




And for what we are wishing for a sandbox of ships to explore...

Sadly, what we won't have at launch is the ability for you to customize your own ship, invite other players over and walkaround, seeing hundreds of NPC crew members and investigate every nook, cranny and Jefferies tube on it.
 
blog post about ST:Online timeline

Star Trek Online begins in the year 2409, which is about 30 years after the events of Star Trek: Nemesis.


Christine "Kestrel" Thompson has posted a new blog over on MMORPG.com - In this blog she talks about the daunting task of writing thirty years of Star Trek History and how exactly she has chosen to approach the whole thing.
In addition, she also mentions a couple of tidbits that we havent heard about yet - Laas and the missing 98 changlings from the "100" - which could give us some idea about what to expect in some future updates.


What happened to the Klingons? How were the Cardassians recovering from the Dominion War? Where were Laas and the missing 98 changelings, and what did they want? What was the Federation doing when all of this was going on? What about the Gorn, or the Orions? And so on.

full blog post:
http://www.mmorpg.com/blogs/Awenydd...w-how-you-got-here-Christine-Kestrel-Thompson

original source
 
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