Absolutely you can render animation in blender. That's how Bill rendered the weapons bay sequences for Mitchell's ship in Of Gods and Men.
The trick is to separate the render into lighting layers for a proper composite. The more layers the better. Key light layer, backlight layer, layer for windows, etc...
The more layers are available to a compositor like myself, the more finite control we have to make a more photo realistic appearance. In STOGAM, we had to limit the numbers of layers we had for time, but I think we db with the time we had.
The trick is to separate the render into lighting layers for a proper composite. The more layers the better. Key light layer, backlight layer, layer for windows, etc...
The more layers are available to a compositor like myself, the more finite control we have to make a more photo realistic appearance. In STOGAM, we had to limit the numbers of layers we had for time, but I think we db with the time we had.