How So? I bought the tracks, why shouldn't I have access to them any more? I did not rent these tracks, I bought them. They are mine. Can anyone confirm the OP's supposition?
The very nature of DRM would prevent you from listening to the tracks. Whenever you play one, it must check with the server of the store you bought it from. If the store (and therefore the server) shuts down, then your computer can't check to see if it's authorized, and thus it won't play the track.
itunes songs have a bitrate of what, 128? I'm not paying for that.
^That's correct. In theory, however, if they shut the authorisation servers down (which is not technically something they'd have to do even if they shut the store down) you would not be able to deauthorise your existing computers or authorise new ones.
Yeah, it's basically how the Spore DRM works. iTunes gets info from your computer and sends it to the server. The server authorizes your computer and sets iTunes to allow it to play songs you've downloaded from the store on that particular computer and on that particular installation of Windows.
Don't compare it to Spore/EA. With Spore you do not get to deauthorise computers. The list of five computers you are allowed to use your music with is a list managed by you. You can also wipe the list clean once a year in the event you lose access to one or more of your authorised computers.
With Spore once you use up an activation it's gone forever. Go over the limit and you're making begging phone calls to EA.
They are adding a deauth tool shortly. Except for that, it is exactly the same as FairPlay and the comparison is totally valid.
They are adding a deauth tool shortly. Except for that, it is exactly the same as FairPlay and the comparison is totally valid.
That's like saying to someone you just shot that except for the being dead part he's still alive. It's a huge difference.
EA's promises mean nothing to me, they have to back them up with actions before I believe them.
EA's promises mean nothing to me, they have to back them up with actions before I believe them.
But Apple's promises do?
EA's promises mean nothing to me, they have to back them up with actions before I believe them.
But Apple's promises do?
Apple has never done any DRM scheme that is as utterly draconian as EA's. It is easy to authorize *and* to deauthorize under Apple's method.
But Apple's promises do?
Apple has never done any DRM scheme that is as utterly draconian as EA's. It is easy to authorize *and* to deauthorize under Apple's method.
Just as it will be with EA's as soon as they add the ability to deauth. They will then be entirely equivalent.
This has a lot less to do with the actual DRM details and a lot more to do with people hating on EA and giving Apple a pass. In fact Apple's is worse as it ties you to their hardware... Spore can be played on any computer you happen to own regardless of who made it. And as has already been pointed out in this thread once you buy songs from iTMS you're either stuck with an iPod for life or you have to circumvent their DRM scheme, which many people don't know how to do.
Spore can be played on any computer you happen to own regardless of who made it.
I'd say it's more to do with the fact that no one had a clue before buying it that the DRM was there on Spore
Spore can be played on any computer you happen to own regardless of who made it.
Well, not *any* computer. Say, a PowerPC Mac.
Um, no? They've gone as far as to publicly admit that they messed up and have been very reasonable in their PR about it. Once the deauth tool is out, there will be zero reason to complain when compared to other DRM schemes.And EA saw no problem with that, and practically called anyone who did have a problem with it a pirate.
I haven't seen the be "very reasonable about it" they may have started to backpeddle, and offer more authorisations on new games, but I wouldn't say they're exactly being reasonable. Maybe I just haven't been keeping up, but I know at first they said that the only people bothered by it were pirates.Um, no? They've gone as far as to publicly admit that they messed up and have been very reasonable in their PR about it. Once the deauth tool is out, there will be zero reason to complain when compared to other DRM schemes.And EA saw no problem with that, and practically called anyone who did have a problem with it a pirate.
Now like I said before, I don't like DRM. So to clarify my position I'm not defending the fact that DRM exists in Spore, but pointing out that in terms of how bad it is it's pretty much equivalent to the sort of thing you see on ITMS. And lampooning one and praising the other is hypocritical.
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