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What are your controversial Star Trek opinions?

Then what is it about?
People.
Shields are obviously essential, but whey can't other parts of the fundamental design change for the sake of improvement?
What's stopping it from other than "You don't want to"
That I like the option to have a back up to see in the event of need that it is needed as demonstrated in the show itself.
The same can be said for any major changes in history.
Sure but we also have things stay the same.
 
And by the same token, change can also mean going back to something used in the past, like bridges being placed on the top.
Given that the vast majority of what is protrayed has been on top.

Change would be opposite of that.

You absolutely don't need to have seen The Original Series to be a Star Trek fan. There's no requirements at all to be a Trekkie.

But if you're going to go online and preach that you're some kind of Trek expert, I think seeing The Original Series, the series that started it all and is the basis for everything that came after it, is kinda a requirement.
I never claimed to be perfect. I do rely on others for info like with Memory Alpha and other sites.
But I have watched & read up more than most.
So I can probably shop talk with you about most Star Trek Technical Details about the technology at play.

I don't think that makes me a gatekeeper, I think it makes me.... logical.
I don't see it that way, you hold me to ___ standard, which is your standard.

Have you watched every single Trek show after TOS?

Do you plan on watching every single show "Post TOS?"
 
Sorry to burst your bubble, but there are A LOT of younger than you Trekkies who grew up on the TNG Technical Manual and are that type of Trek Nerd.

I'm not the only one out there, there are plenty of us amongst the fan base.

Different strokes for different folks.

Why do you think there are so many Star Trek YT channels that LOVE talking about the technical minutiae of Star Trek.

We are one of those major sub-sets within the Trek Fandom.

You may not like it, but we are part of the Trek Collective for better or worse.
Just how old do you think I am? TNG is only one year older than me.

I've had the TNG Tech Manual in my collection since the '94 reprint. I have a large collection of the official and fan-made tech manuals from the 80s and 90s. I love the tech shit. I grew up on the tech shit. I tried illustrating my own update to Lora Johnson's Mr. Scott's Guide when I was still in high school, so you're barking up the wrong tree trying this argument on me, buddy.

Hell, as part of my EVA-Trek series, I've done complete blueprints of the USS Nerv, have made several set diagrams for the existing and new sets for the series, and I've done multiple pieces of production art. I know the value of good production work.

At the same time, I know that the tech shit is only a piece of Star Trek. It isn't the reason this franchise is still going strong, and I'm not going to let my ego or preferences try to tell me otherwise.
 
Where'd you get that it had 6x Warp Cores?

It looked like it had 6x Combustion Chambers.

Similar to larger Warp Cores like the Enterprise-D
Not, combustion chambers.
Matter/antimatter reactors. I got from the episode where she had crash landed on the planet.
A rocket engine has a combustion chamber. Where fuel and an oxidizer are combined to produce thrust.

Backing up to the Enterprise-D, it had one single Matter/antimatter reactor of very high pressure. Going forward to the Defiant, it is clearly indicated that the Matter/antimatter reactor has four individual Matter/Antimatter streams.
I have eyes and saw on numerous occasions, that LaSerina didn't have this arrangement, but went for a radial system of six individual reactors, feeding a central plasma transfer conduit to the warp drives.

It makes sense, because of the Borg, having faster ships.(cubes) freighters that travel too slowly belong to the enemy. Why feed the enemy?
 
I'll have other writing staff cover that aspect for you.

Satisfied?

That I like the option to have a back up to see in the event of need that it is needed as demonstrated in the show itself.
And we can easily re-route controls to control the vessel from literally any position on the ship.
That's what TNG era brought, flexiblity in it's controls.
You could literally pilot the ship from engineering if need be.

Sure but we also have things stay the same.
Some times, didn't you love Discovery and the changes to the 32nd century?

There was some drastic changes when Trek moved forward in time.
 
I wonder why ENT was ommitted from the lost? The NX-01 viewscreen wasn't a big bridge window but an electronic display.
 
Really, you're going to keep bringing this up?

Plenty of modern Trek Fans haven't gone back to watch TOS for whatever reason.

Doesn't make them any less of a fan.

If that's your critieria for being a "Trekkie", than that's a narrow minded gate-keeping PoV.



Sorry to burst your bubble, but there are A LOT of younger than you Trekkies who grew up on the TNG Technical Manual and are that type of Trek Nerd.

I'm not the only one out there, there are plenty of us amongst the fan base.

Different strokes for different folks.

Why do you think there are so many Star Trek YT channels that LOVE talking about the technical minutiae of Star Trek.

We are one of those major sub-sets within the Trek Fandom.

You may not like it, but we are part of the Trek Collective for better or worse.
I AM one of those fans who grew up with the TNG technical manual. (And the DS9 one. I still have both.) And I love those aspects of the franchise.

But do you know what I love even more?

The characters. And the stories. The philosophical debates. The exploration of space, and the exploration within ourselves. The possibilities of existence.

Those things matter even more to me than knowing the proper ratio of matter and antimatter for the engines, how a cloaking device works, or how much faster than light warp 9 really is depending on the era.

I wouldn't be the Trekkie I am today (or a science fiction in general) if the stories and characters didn't matter more.
 
Just how old do you think I am? TNG is only one year older than me.

I've had the TNG Tech Manual in my collection since the '94 reprint. I have a large collection of the official and fan-made tech manuals from the 80s and 90s. I love the tech shit. I grew up on the tech shit. I tried illustrating my own update to Lora Johnson's Mr. Scott's Guide when I was still in high school, so you're barking up the wrong tree trying this argument on me, buddy.

Hell, as part of my EVA-Trek series, I've done complete blueprints of the USS Nerv, have made several set diagrams for the existing and new sets for the series, and I've done multiple pieces of production art. I know the value of good production work.

At the same time, I know that the tech shit is only a piece of Star Trek. It isn't the reason this franchise is still going strong, and I'm not going to let my ego or preferences try to tell me otherwise.
Then why do you object to me coming up with different technical ideas?

If you love it as much as I do, then why do you hate on me having technical ideas?

That seems a bit hypocritical to love the same technical minutiae and hate on others loving the exact same thing.
 
Have you watched every single Trek show after TOS?
Yes. Multiple times.
Do you plan on watching every single show "Post TOS?"
Yes.

And on the issue of the technical side of things, I own pretty much ever technical manual ever published. I own multiple books on the art and design of the franchise. Hell, I've spent so many hours building models of the ships, that I feel I know the ships better than I know myself. I absolutely love the technical side of the franchise.

But that's only a small part of what makes Star Trek great.
 
Then why do you object to me coming up with different technical ideas?

If you love it as much as I do, then why do you hate on me having technical ideas?

That seems a bit hypocritical to love the same technical minutiae and hate on others loving the exact same thing.
It's because you're hyper-focused on the tech to the exclusion of story and character.
 
I'll have other writing staff cover that aspect for you.

Satisfied?
Sense...this makes very little.

I'm not looking for any satisfaction... :shrug:


And we can easily re-route controls to control the vessel from literally any position on the ship.
That's what TNG era brought, flexiblity in it's controls.
You could literally pilot the ship from engineering if need be.
There was auxillary control in other ships too. I'm asking for a window for one additional layer of flexibility. I don't think it's unreasonable.


Some times, didn't you love Discovery and the changes to the 32nd century?
Love? Not really. They functioned well enough.


There was some drastic changes when Trek moved forward in time.
Sure. I don't love any of them. Some work, some don't. But, strangely the bridges went back to the top.
 
I AM one of those fans who grew up with the TNG technical manual. (And the DS9 one. I still have both.) And I love those aspects of the franchise.

But do you know what I love even more?

The characters. And the stories. The philosophical debates. The exploration of space, and the exploration within ourselves. The possibilities of existence.

Those things matter even more to me than knowing the proper ratio of matter and antimatter for the engines, how a cloaking device works, or how much faster than light warp 9 really is depending on the era.

I wouldn't be the Trekkie I am today (or a science fiction in general) if the stories and characters didn't matter more.
We can have both.

What I do with World Building, doesn't limit all those other aspects.

That's why we have seperate writing staff.

I don't know why you have such a fixed view that my technical world building would limit Characters, Storylines, the Philosphical debates.

All those could still be had, that's why you break up the writing staff into their specialities.

I just focus on what I care about.

I'll leave the other stuff to other writing members on the team and fill in where I matter.

He probably hasn't seen it.
I've watched ALL of ST:ENT.

I know it has a view screen.

Yes. Multiple times.

Yes.

And on the issue of the technical side of things, I own pretty much ever technical manual ever published. I own multiple books on the art and design of the franchise. Hell, I've spent so many hours building models of the ships, that I feel I know the ships better than I know myself. I absolutely love the technical side of the franchise.

But that's only a small part of what makes Star Trek great.
Great.

Then you should understand that my World Building won't affect the other side of the writing staff.
 
If you don't like technical minutiae about Star Trek, it might not be for you.

You're not one of us who spends countless hours about Technical Details.
OMG! You truly have no idea!

:lol::rofl::guffaw:

Ok, so you don't like what I have to say.

That's not going to stop me from being creative and coming up with more ideas.

And that's great.

There's nothing wrong with fanfic. I've written some. Anyone who's actually read it (see my signature, anyone who wants to spend a little time reading it, who hasn't already), not to mention anyone who's followed my posts over the years, would know that I don't shrink from discussion of Trek tech.

However, there are enormous chasms between:

1) on the one hand: fanfic, head canon, ideas that an individual fan thinks are interesting (which themselves need not form a cohesive whole, since alternate takes are free to be mutually incompatible),

2) on the other hand: ideas that sizable groups of fans consider interesting and can agree might be plausible noncanonical takes on the franchise, and

3) on the gripping hand: ideas that are canonical.

You don't seem to appreciate that, you seem mired in (1), and you can't even make it to (2), much less (3). That's why you're getting pushback. Stick at (1), that's great. When I have time, I plan to get back to it too. Who knows, maybe you'll create a popular new franchise someday.

My final advice, a reiteration of something implicit, don't be presumptive about where everyone's coming from.

LLAP
 
Given that the vast majority of what is protrayed has been on top.

Change would be opposite of that.


I never claimed to be perfect. I do rely on others for info like with Memory Alpha and other sites.
But I have watched & read up more than most.
So I can probably shop talk with you about most Star Trek Technical Details about the technology at play.


I don't see it that way, you hold me to ___ standard, which is your standard.

Have you watched every single Trek show after TOS?

Do you plan on watching every single show "Post TOS?"
Actually, my point about sometimes going back regarding changes is in response to what you said about how command centers in naval ships are buried more within the hull rather than on top like they used to be. From ships having it at the top in the past to the center right now and back to the top again for ships in space in the future. Sometimes change means going back to something.

That was my fault for not being more clear about my response, so my apologies for that.
 
Sense...this makes very little.

I'm not looking for any satisfaction...
Then why do you have issues with my World Building?

There was auxillary control in other ships too. I'm asking for a window for one additional layer of flexibility. I don't think it's unreasonable.
But that goes against the Defensive Side of me wanting to move the Bridge into the hull of the ship.

I have plenty of Camera's & Sensors.

We can even take a PADD to any part of the ship that has a real window and manuever the vessel from there if need be.

Love? Not really. They functioned well enough.
So it was acceptable to you.

Sure. I don't love any of them. Some work, some don't. But, strangely the bridges went back to the top.
Went back? It never moved.
 
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It's because you're hyper-focused on the tech to the exclusion of story and character.
That's because that's what I want to focus on.
That's a choice.

I leave the Story, the Characters, all the Big Bad & Conflicts a open slate for others to work with inside my own 26th Century Head Cannon.
It's a deliberate Frame Work.
Similar to the D&D Core Rule Hand Book in design.

You don't see D&D Core Rule Book folks tell you what your story or your character is.
You come up with that idea later on for your Campaign & Epic Storyline to tell.

They come up with the Rules, the Settings, the Tools, the Tech, the interactions.
That's what I'm here for.

Congrats. I'm proud of you.
Your sarcasm is accepted.

Actually, my point about sometimes going back regarding changes is in response to what you said about how command centers in naval ships are buried more within the hull rather than on top like they used to be. From ships having it at the top in the past to the center right now and back to the top again for ships in space in the future. Sometimes change means going back to something.

That was my fault for not being more clear about my response, so my apologies for that.
That's because modern Trek is stuck in WW2 mode.
It's basis of combat is about as far as the Cold War in certain aspects.
It really needs to modernize and is barely on the cusp of that.

And that's great.

There's nothing wrong with fanfic. I've written some. Anyone who's actually read it (see my signature, anyone who wants to spend a little time reading it, who hasn't already), not to mention anyone who's followed my posts over the years, would know that I don't shrink from discussion of Trek tech.

However, there's are enormous chasms between:

1) on the one hand: fanfic, head canon, ideas that an individual fan thinks are interesting (which themselves need not form a cohesive whole, since alternate takes are free to be mutually incompatible),
I'm not trying to write "Fan Fiction" in the traditional sense.

I don't plan on telling a story or create characters.
I'm not trying to tell a grand campaign or adventures.

I'll leave that to others who are specialized in that field and work with them.

2) on the other hand: ideas that sizable groups of fans consider interesting and can agree might be plausible noncanonical takes on the franchise, and

3) on the gripping hand: ideas that are canonical.

You don't seem to appreciate that, you seem mired in (1), and you can't even make it to (2), much less (3). That's why you're getting pushback. Stick at (1), that's great. When I have time, I plan to get back to it too. Who knows, maybe you'll create a popular new franchise someday.
Okay, whatevers.

My final advice, a reiteration of something implicit, don't be presumptive about where everyone's coming from.

LLAP
Then why are you guys presuming that I'm coming from a place that would limit the storylines that can be told?

You guys are presuming that what I do, limits anything that can be told story wise, or character wise some how?

Which is furthest from the truth.
 
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