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A problem with the Galaxy class versus the Worldrazor class

And the idea of having to charge up a weapon comes from the Babylon 5 sequel; Crusade. To fire the main weapon took two minutes of maximum power from the primary power source, in order to fire it, once.
Why?
Because Mimbari technology wasn't up to delivering the amount of power required...
Such that in theory it could work for the Worldrazor. Implying that Federation technology might be superior to Confederation technology.
If you are going to say that all others are inferior to you, expect to have to back it up from time to time. Furthermore, the 'not invented here' syndrome comes into effect, and will affect your ideas of how things should be done. This is called "shooting yourself in your own foot."

NEVER DO THIS! It hurts from what I understand.
Why do I get the feeling that your posts seem to be from a AI Chat Bot?

There are some serious leaps in logic between your posts that are major non sequitors.
 
The phaser lance on the Galaxy-X did not appear to have a charge time on it that was noticeable. While the deflector dish weapon did have a charge up, that was directing basically the entire warp core's power output out a system that was not designed to do that (also I image the idea was at least partly based on the Wave Motion Gun from Space Battleship Yamato which also as a massive charge up sequence as it is firing a blast from the engine at 120% power output).

The World Razer does not need such a contrivance. You have a Warship that is fitted into a vessel the size of a Galaxy-class starship. A ship that is famously larger than its mission seems to need. With a crew of a thousand, you can literally have a person walk the corridors and not find anyone, because the ship is so vast. Remove all the extra spaces for civilians, less expansive quarters. science labs, recreation, evacuation spaces, and the like, and you have massive room for power generation systems, Secondary and tertiary warp cores. weapons systems, an army to invade starbases, if you didn't want to just blow them up. Room for many torpedo magazines. Room for massive phaser capacitors. Room for more shield generators and the power systems to supply them. Mass reduction to add armor to the hull to back up those improved shields. Improved internal survivability because you intend to take this ship into battle often.

None of those things would be inside a Galaxy-class starship because it is not intended to go into battle every other Tuesday. It is designed to be able to defend itself and survive an engagement if it gets into one, but it was not designed to fight wars. That it can do so admirably in the Dominion War is a testament to Starfleet learning lessons and implementing changes. But as we saw, the coolant system on at least the USS Enterprise seems to have flaws...at least when fighting Klingons. She is over-engineered and not designed specifically for battle.
 
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Here is my problem: The Galaxy class was supposed to be the most powerful ship in the Federation inventory. In terms of trope she was always getting shot up. Keeping in mind that she was, according to the 'Star Trek the Next Generation Technical Manual', to have twelve primary deflector shields generators and eight secondary deflector shield generators...
In, other words basically invulnerable, otherwise, why bother? The Phaser strips made one tough Lady in an aggressive manner. Meaning that there was no one around, in the immediate neighborhood that could take her.
No excuses.
No, stories either, at least in that direction.

The World razor on the other hand, is a What gives situation. The Enterprise-D was already the most powerful ship around...how does one excuse the fan boy nature?
I’m not sure I’m seeing the problem here. Whether or not the Galaxy class was the most powerful class in the Federation’s timeline (and if it was, I’m sure a more powerful one came out soon afterward), in the Confederation they made something more powerful than that one happened to be. Cause they’re big on making powerful, destructive things that can take down all the nonhumans. And?
 
And that hasn't been a thing in the TNG era.

Short of the Phasers needing to converge along the Phaser Array before firing, but other than that, it's not a big issue in most weapons.

The Search Part 1
KIRA: It's too close for comfort, whatever it is. Red Alert. Raise shields, energise phaser banks, stand-by to lock photon torpedoes on

In multitude of TNG episodes, "Ready Phasers" is used for charging up phasers. However Knightgrace is wrong in that phaser charge time is excessive. Readying and firing full power phasers is a quick affair in Star Trek.
 
The Search Part 1
KIRA: It's too close for comfort, whatever it is. Red Alert. Raise shields, energise phaser banks, stand-by to lock photon torpedoes on

In multitude of TNG episodes, "Ready Phasers" is used for charging up phasers. However Knightgrace is wrong in that phaser charge time is excessive. Readying and firing full power phasers is a quick affair in Star Trek.
The amount of time you need to "Energise the Phaser Banks" is MUCH faster than "Pre-Heating Your Kitchen Oven".

It's faster than the Cold boot time of a modern PC.
 
And that hasn't been a thing in the TNG era.

Short of the Phasers needing to converge along the Phaser Array before firing, but other than that, it's not a big issue in most weapons.
presumably that is why they did the "power the phasers directly off the warp core" bit first introduced in TMP. before in TOS they seem to have been drawing power from somewhere else, either off the impulse drives, or some kind of capacitor system in between the weapons and the warp drive. (though it seems likely that some degree of power storage is available, given that in wrath of khan the enterprise's main power gets damaged by the reliant in the intial meeting, but the Enterprise was still able to use the phasers against the reliant after the command code trick)

but the charge times don't seem that much different (allowing for the rather different story pacing used in TOS compared to later shows), and the on screen justification for running them off the warp drives is that makes them more powerful, rather than faster firing.
 
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Curious, are there any examples that show the times where phasers being charged/energized/readied are different between TOS and the later shows?
 
I checked the episode Penance and here's what it says about the World Razer's capabilities:

It has a brave crew.
Brave crew?
Meaning that the ship is just about ready to blow apart at less than a moments notice...

No, I am not wrong. It depends upon exactly how much power is needed. Ten times ship normal, one hundred times ship normal...
Under normal circumstances, ship power from moment to moment, is most likely under one second. But, under abnormal conditions it may be far greater, meaning that charge times becomes a critical factor. Too long and you blow up. Not long enough, then you are defeated.

For General Picard to be celebrated, indicates a very close thing. Time to toss the dice.
 
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No, I am not wrong.

You are welcome to conjecture anything you like. But other than some flimsy evidence about powering up phasers during the TOS era, I really don’t see any other indication of canon evidence to support any idea about the technological specifications for a 25th century alternate universe battleship. For all we know, the World Razer just dropped nuclear bombs on planets a la Dark Star.
 
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