Just use missiles instead.
Point Defense Systems on all StarShips & even Star Fighters will relegate Missiles viability to a very low hit rate.Just use missiles instead.
If we wanna go truly realistic, there would be no fighting in space at all, IMO. It's kind of stupid to fight over vast regions of nothingness or for worlds so far apart from one another that the resources required for such an effort could be better spent improving what's at home, and likely even easier than invading and securing another planet.
Just use missiles instead.
Point Defense Systems on all StarShips & even Star Fighters will relegate Missiles viability to a very low hit rate.
This is not even counting ECM & ECCM.
Point Defense DEWs (Directed Energy Weapons) would melt the slug which would screw up their velocity vector.Honestly, the best weapon is almost certainly going to be a solid projectile moving very, very, very fast. The lack of atmosphere seriously reduces the effectiveness of an explosive because there's no shock wave. So pure kinetic energy is the most effective choice.
In which case, you wouldn't even want a missile, just a slug, because every gram of propellent burnt by the missile is that much less mass impacting on a target. And with a solid slug, ECM is pointless. (Well, it affects your firing solution, but that's true of every weapon system you can imagine.) Point-defence will be of much less effect, too, since it can't crush or detonate a solid slug - it'll have to try and deflect the slug rather than destroy it. Plus, it will be that much harder to see since the slug itself won't be radiating, making evading much more difficult.
I'm quite confident that real-world space combat will end up being heavily armoured balls or cylinders throwing rocks at each other until someone runs out of delta-v and takes one in the face.
As ExPlained in The video, A missile can be vastly More agile (inCludIng Strafing) than Any StarFighter, so if pOint deFense sysTems can Stop a missile, they Can much More easily stop a starfighteR.Point Defense Systems on all StarShips & even Star Fighters will relegate Missiles viability to a very low hit rate.
This is not even counting ECM & ECCM.
Point Defense DEWs (Directed Energy Weapons) would melt the slug which would screw up their velocity vector.
Also vessels can use RCS to strafe.
Enemy might be out of range.Which is a specific implementation of deflecting the slug. And if you have a DEW with enough energy-on-target to melt a solid slug, why not just shoot that at the enemy vessel?
Unless you can predict how it melts every time from every direction, that's unlikely.I thought were were talking about plausible space combat. Also, completely melting the slug is pointless unless you also change its vector, because impacting mass is impacting mass and it doesn't matter it it's a solid or liquid mass when it smashes into you. So why waste energy doing that?
That's kind of the point of DEW PD, it's to be energy & mass-efficient while defending against incoming fire.Any realistic DEW available for PD roles would vapourise small pockets of the incoming slug, deflecting its vector and hopefully causing it to miss. This is one possible technology that might be used to achieve the goal of "make that incoming slug miss." It's not the only one, though it's likely to be mass-efficient.
I was typing & thinking fast, so some thing get through like Colloquialism's that don't make sense.(And really, "velocity vector?" All velocities are vectors, that's like saying "dime coin.")
Oh my RCS units wouldn't be so wimpy like the ones you see.Sure, by why bother? The delta-v you'll get from your attitude thrusters is negligible. Unless you meant "boost with the main engine to evade and use attitude thrusters to maintain a firing solution." In which case, yes, that's very likely how real-world space combat will work. But if you meant "use the attitude thrusters to dodge sideways after the main thruster is out of delta-v" - that's either going to be such a tiny delta-v that it will only be effective at long range, or an awful lot of your mass budget is tied up in attitude thrusters.
In the Trek Universe's Lore, I would want to mate the Impulse Engines to the RCS Systems and not be dependent on RCS fuel that is primative & expensive compared to Impulse Drive that is far more fuel efficient, but more complicated to operate & a bit more maintenance heavy then even the standard Warp Drive Systems.In that latter case, well, that's just a subset of "until someone runs out of delta-v." It will make the fight take longer. The fight will still end when one ship runs out of reaction mass, can no longer change their vector, and eats a couple of very high speed slugs.
I was typing & thinking fast, so some thing get through like Colloquialism's that don't make sense.
I know that Velocity has Vector in it, but I wasn't thinking about that at the time.
Typing & shooting out "Stream of Concious Thought" onto Forum Post faster than Editing could catch it.
Oh my RCS units wouldn't be so wimpy like the ones you see.
It'd be closer to a StarFury from B5, but modified for all Six-Axis of Freedom will have Hyper-Impulse level RCS units that allow ridiculous manueverability in all Axis.
I'm crazy enough to mate Impulse & Hyper-Impulse Drive tech to the RCS units to allow crazy manueverability.
Like what you would see in Gundam or Macross, but on a StarFighter instead of a Giant Bi-PaB Mech or a Transforming Mech that has 3x forms of transformation.
Without adding substantial mass to a spacecraft, there's not a lot of protection to be had against standoff directed energy weapons, such as directional nukes of the sort proposed by Freeman Dyson for Orion nuclear pulse propulsion with the addition of suitable materials to produce the required radiation enhancement.
Shielding composed of elements with high atomic mass is most effective against X-rays and gamma rays, and hydrogen-rich materials are most effective for thermalising neutrons, although secondary irradiation by the products of neutron activation is a possibility. Charged particles can be deflected by strong electric and magnetic fields and tend not to be as penetrating as high energy photons and neutrons.
I envisage the survival rate not being very high when such weapons are used in addition to shotgun-style railgun slugs.
More exotic weapons and defences might be possible. I'm sticking with what (little) I know.
I am referring to bomb-pumped X-ray lasers, neutron bombs and the like. Here is a diagram of an individual pulse unit for Project Orion:That sounds like the Honor Harrington "Bomb-pumped X-Ray Laser" ? Just with slightly different wording?
I would think the main targets of such an attack in the real world - and I also am teetering upon Mount Stupid as I say this - would be electronics (which are comparatively easy to protect) and the crew (who would die horribly, but not instantly). Actual damage to structural elements I would think would be minimal.
Here I am leaning on conversations I've had with the creators of Attack Vector, who concluded that nukes of any kind just weren't worth the mass, but I don't think you're actually discussing nukes as such?
Depends on their integrity, but potentially, yes.That would also be good against nickel-iron slug asteroids.
Roughly the same - the impactor's mass was 372kg and the kinetic energy of its collision with Templel 1 was calculated to be equivalent to 5 tons of TNT (2x10^10 joules). Each pulse unit proposed for the 800 metric ton payload interplanetary version of Orion would have a slightly greater mass of about 500kg and a yield of 140 tons of TNT (5.6x10^11 joules)*. 800 pulse units would be required to reach low Earth orbit - detonating one per second. Each launch from Earth was estimated to result in ten additional deaths from cancer caused by fallout. Burning coal releases radioactivity as well as combustion products. Using coal as a fuel is estimated to cause over 50,000 premature deaths per year.Pulse unit about the size of the impactor here?
We use essential cookies to make this site work, and optional cookies to enhance your experience.