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This is something I would have ditched. The whole disruptor/plasma-looking bolts-from-the-nacelles thingy. It didn't look good in the original 1968 opticals and effects and makes less sense now that we know that D7 battle cruisers DON'T have disruptor banks and emitters on or above their warp nacelles.They should have had the cruiser fire orange or red torpedoes from its forward launch tube a'la TMP or STAR TREK VI. Something that fits in with established Klingon weapon usage and the blueprints and designs of this ship.
I love the Remastering team and their work most of the time...but they ARE too damn slavish to the original effects they're replacing, even if they looked stupid and illogical. They should be more original and stretch themselves. Not robotically recreate so many original opticals to the letter.
Klingon D7's don't have disruptors on their warp macelles?
They most certainly DID in the original version (non-remastered); so where the hell does this statement even come from? Personally, I like that th team kept the disruptors firing from WHERE they did in the original; although I wish they had done a better job of animating the 'bolts' themselves; AS the long shot of the bolts coming from the D7 in the original looked MUCH better than what they did. The 1967 SFX team actually did a nice job of animating them in that shot, and I can't believe the mess they turned into under the remastered team.
Noname Given said:I wish they had done a better job of animating the 'bolts' themselves; AS the long shot of the bolts coming from the D7 in the original looked MUCH better than what they did. The 1967 SFX team actually did a nice job of animating them in that shot, and I can't believe the mess they turned into under the remastered team.
Have you ever seen the Mandel BPs Lincoln Enterprises sold for so long? Disruptors on the warp engines. Practically any other resource for the D7 shows the same: Star Fleet Battles and the follow on PC games, all approved to one degree or another by Paramount, etc. Warp engines tipped with disruptor banks. It's with the K't'inga they move from those locations.Sorry, but even in the original and early Paramount-approved B&W blueprints for the D7 cruiser there were no disruptor banks or torpedo launchers in these locations.
The original effects show disruptors firing from here but they should be ignored because later resources and shows featuring completely different ship classes which don't feature this weapons configuration don't match it?Just because the original 1968 opticals were more-or-less accepted visual canon for so long doesn't make them something to laud.
As I said in an earlier post...CG plugin...I might be wrong but the Klingon phaser/plasma fire looked a lot like the effect usedin the the TOSR Galileo Seven, when Spock ejects the fuel.
Have you ever seen the Mandel BPs Lincoln Enterprises sold for so long? Disruptors on the warp engines. Practically any other resource for the D7 shows the same: Star Fleet Battles and the follow on PC games, all approved to one degree or another by Paramount, etc. Warp engines tipped with disruptor banks. It's with the K't'inga they move from those locations.Sorry, but even in the original and early Paramount-approved B&W blueprints for the D7 cruiser there were no disruptor banks or torpedo launchers in these locations.
The original effects show disruptors firing from here but they should be ignored because later resources and shows featuring completely different ship classes which don't feature this weapons configuration don't match it?Just because the original 1968 opticals were more-or-less accepted visual canon for so long doesn't make them something to laud.
That argument cannot be taken seriously.
I really hope they do a much better job with this ship "The Enterprise Incident". I found the battlecruiser in "Elaan.." only mediocre at best.
Worse, the texture map for the bird stretches unevenly onto the stern of the ship in two black smears. I've got better texture jobs on some of the fan-made models for the Starfleet Command PC games. As for the mesh, it doesn't hold a candle to Vektor's go at the D7.^^^Complete with really obvious polygon lines! Arrgh, what a terrible model!
I say nay on three counts.
At times it's difficult to suspend disbelief enough to accept that TOS and TMP took place in the same universe...
Sorry, but even in the original and early Paramount-approved B&W blueprints for the D7 cruiser there were no disruptor banks or torpedo launchers in these locations. And we have never seen any other Klingon ships in the history of TREK but Birds-of-Prey with fairly obvious and large disruptor cannons on their wingtips fire weapons from these areas. Just because the original 1968 opticals were more-or-less accepted visual canon for so long doesn't make them something to laud. The blueprints and other printed visual references don't have weapons at this location on a D7. Maybe the cruiser in this episode was retrofitted with new emitters and tubes at these locations as some experiment to try new designs of disruptor banks...a test run if you will that was never seen on any other TOS- or movie-era cruiser.
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