Ha, so it's funny, I was the compositor and did the look development of those shots of the SNW Enterprise in the orbit of Kiley, including the example in Hunter-G's last post, and I can tell you that the SNW Enterprise CG model can be pretty sensitive to having its paneling be....overly contrasty...for the lack of a better term. I was fighting it the whole time doing during the development of those shots. Its a metallic shader (and honestly a really lovely model up close) that if it isn't perfectly dialed in can have the individual panels pop a bit too much.
The studio that did Episode 10 of SNW Season 1, (the Balance of Terror Redux), I believe they are called Storm Studios, they got the model in a place where I think it looks the best. Every studio has to go through its own ingest and shader network build to match to the clients baseline lookdev of the model, and you naturally just ends up with slight variations...especially if you're building for different render engine. I'm not sure if they were told to match closer to the TOS Enterprise hull in that episode since its supposed to be the TOS setting. It's still metallic, but they got the balance right. Also keep in mind that they do a fair amount of color correction on these shots after the VFX is done on them, so when I was doing my work setting it up, she doesn't have quite such contrasty paneling as she does in the final shot. But that is the look that the VFX heads of the newer shows like, so we need to match to that.
This is the Storm Studios reel. They did some really great work. The shot of the Enterprise in the Comets tail is particularly nice.