As much as I enjoy modern games and modern graphics, there is nothing better than sitting down for a round of good old fashioned Mario Kart on my SNES.
I honestly never understood the allure of the Atari 2600.
Old video games were more about being actual games than marketing or messages.
I guess I must have been a blip in the curve. I was of that generation and cared very much about graphics quality. I probably should have been more of a Commodore fan but I went the Atari (computer) route, both of which had better graphics and sound capabilities than the 2600.It was the most widely available console at the time. You forget that it never was about the graphics back then with that generation. It was more about the ability to have games on TV screen at home, which was novel at the time. People didn't care much about how games looked like as long as they were fun. It was only with the NES-onwards that people started to care more about graphics.
I still have a functioning Atari 800XL and 1040ST. Disk drives and monitors are a bit dodgy but the main machines still work after 35-to-40-some years.
I guess I must have been a blip in the curve. I was of that generation and cared very much about graphics quality. I probably should have been more of a Commodore fan but I went the Atari (computer) route, both of which had better graphics and sound capabilities than the 2600.
Old video games were more about being actual games than marketing or messages.
The Atari 5200 console was basically an 800XL without a keyboard.Ok, but you're talking about computer vs console, which had very different capabilities and market segments. You're comparing apples to oranges at this point. It's not like now where the differences are minor. And I don't think it's quite fair to the consoles of the period.
It got a remake a couple of years ago for PS4 and PC:I did not play many PS2 games, not many at all, but one which I’d love to have a go on again is an old PS2 rhythm/rail shooter called Rez.
I think the video doesn’t do it justice, but it was quite the experience.
I can think of only 2 recent games with lots of characters modeled after celebs: Death Stranding and Crime Boss: Rockay CityEssentially, yes. Graphics were either entirely or mostly crafted from scratch; at best, a character may have been inspired by a real-world likeness, but visuals were stylized enough to get away with any uncanny resemblances. Today, with many titles blurring the line of demarcation between video games and cinema, personalities are directly modeled after actors through photorealistic graphics* (in addition to being voiced by those same actors); thanks to the high cost of snagging a Keanu Reeves or Cara Delevingne, you can bet your ass companies are looking to maximize ROI. Once upon a time, it was easy plus cheap for a character to fade into the background or express oodles of dimensionality (through pure writing), as the situation demanded; not so with big name performers, unions and grasping bigwigs in the mix.
As for why games feel as though they're pushing messages harder then before, I think the internet is partly to blame; long before a title is ever released, there are manifold peanut galleries ready to rip games/developers apart (sometimes out of boredom and sometimes because they've misplaced their passion) in addition to congenial folk talented enough to make a living out of whipping people into frenzies over assorted outrages. Consequently, companies have adjusted by working overtime to ensure their investments do not break the wrong kind of eggshells.
* One of my pet peeves with contemporary offerings: they're all trying so hard to look "realistic" to the point where I'm experiencing sensory deprivation as my eyeballs drink in titles from different studios...which are nearly indistinguishable from one another.
The Atari 5200 console was basically an 800XL without a keyboard.![]()
The Atari 5200 console was basically an 800XL without a keyboard.![]()
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