Deep Space Nine: Gamma: Original Sin by David R. George III
Published: October 2017
Time Span: March 2386 / 2380
Ah, we've finally tied off all the lingering threads of the
Deep Space Nine time jump. Now the story can move forward at last! David R. George III set up some new concepts in his previous book, so surely we'll be building on them.
What's that? We never heard the story of Rebecca Sisko's kidnapping? Oh, well, I guess so...
To be honest, I had forgotten this had even happened. It was part, I think, of the litany of bad things that was used in
Rough Beasts of Empire to justify Sisko running away from his family, along with "neighbors who the reader never saw died." Because, as we know, the thing good fathers do when their children are kidnapped is spend
less time around them. I don't think this was a story that actually demanded to be told.
Original Sin has two parallel plotlines; in the present day, Sisko's command, the USS
Robinson, has set out on a journey of exploration in the Gamma Quadrant, but Rebecca is kidnapped (along with a bunch of other children aboard the
Galaxy-class starship). This reminds Sisko of the
last time she was kidnapped, so we get that filled in, too.
It is dead boring. I can't imagine anyone reading all the post-
Destiny DS9 novels up until this point and thinking to themselves, "Gee, I really want more of Sisko sitting around thinking about how worried he is," but that's exactly what we get here.
Ad nauseam. It may be realistic that Sisko does nothing to find Rebecca in the flashback while a trained investigator works on it... but that kind of realism is not what I read
Star Trek books for! Seriously, he's barely in the flashbacks, it all focuses on some investigator lady who I assume must have been in earlier books but whom I did not remember at all. Like, what's the point of this? It just goes on and on and on. Also, at at least one point, the frame narrative deflates the flashback by telling us something about it
before we actually get to see it (p. 142). C'mon, why do this?
In theory, Sisko
is the active character in the present-day narrative, but it also feels like little happens here. The kids are kidnapped, the
Robinson crew putzes around a lot, they rescue the kids, the end. No plot twists, no character development, no interesting worldbuilding. The whole thing is incredibly linear and dull. Thematically, there doesn't seem to be anything going on, there's just people doing stuff... but why? The original
Mission: Gamma novels (see below) largely managed to explore interesting alien cultures
and tell gripping character stories, but this does
neither.
Other Notes:
- Am I supposed to parse this as a book called Gamma: Original Sin? Or a book called Original Sin in a subseries called Gamma that only lasted one installment? Or was this supposed to be book five of Mission: Gamma but someone screwed up? (This is, after all, the era where Section 31 and The Lost Era were revived for further installments, a decade on.)
- Are the crew of the Robinson the least interesting "leads" to ever grace the pages of a Star Trek book?
Deep Space Nine Overall:
Other than a Cardassia-focused Una McCormack book, this is our last
Deep Space Nine novel. As someone who found the original sequence of
DS9 relaunch novels from
Avatar to
Unity one of the best things
Star Trek fiction has ever done, I have found the sequence from
Rough Beasts of Empire to here one of the
worst. All the characters have been dispersed, many of them eliminated, others changed to the point of unrecognizability. The characters never seem to
do anything except think about the past, slowly; ongoing plots are doled out so slowly as to become profoundly tedious. I really like how Alvaro Zinos-Amaro puts it in
his review of the novel for the late, lamented
Tor.com:
The sequence in which the Robinson is encased in null space is neat, but it sticks in my mind as a microcosm of the relaunch series itself at this point. We’re in uncharted waters, but seem to have become adrift in a kind of oblivion, with too many recent books expending significant effort on filling in previous gaps in the chronology and slowly crawling us back into the “normal space” of present time, rather than boldly pushing the story forward.
Or as our own
@David cgc once put it, "'When are the[y] going to get to the fireworks factory?!' ... [T]he answer turned out to be 'never.'"
But worst of all is surely the handling of Sisko. The trajectory of the original show was to take a guy who was uncomfortable with this alien planet and its society and to show him slowly becoming part of it. He began a Starfleet officer and ended up the Emissary. (I have my issues with Sisko in "What You Leave Behind," but this was not one of them.) Post-
Destiny, this was entirely undone. He totally abandons Bajor, he becomes a guy obsessed with exploration. Why? Nothing about this captures what made the character appealing in his original run. Fundamental to the way I think about Sisko is something Michael Piller says in the
Deep Space Nine Companion: Picard is the explorer, but Sisko is the builder. But the Sisko of the books builds nothing: not a planet, not a station, not even his own family.
I don't think David R. George understands Sisko at all and if there is any saving grace to the abrupt cutting off of the
DS9 novels with so many threads unresolved, it's that I don't have to keep reading about this boring character masquerading as Sisko.
And that brings a somewhat belated end to this batch of five; sorry, reading Hugo finalists took over as my priority.
BOOKS REMAINING: 11
ESTIMATED DATE OF NEXT BATCH: January 2025
ESTIMATED DATE OF COMPLETION: November 2025