I didn't want to put this in gaming because I never actually played the FASA Star Trek role playing game.
Nor in Trek literature because it doesn't really fit there.
But I think that FASA's interpretation of the Trek universe was best.
Most of FASAs material was set after the original series ended. Primarily between the The Wrath of Khan up until The Voyage Home.
The thing that FASA did was make Star Trek very realistic and understandable to me. The characters they created were believable. They designed their version of the Federation with a believable political system and even more importantly, a believable economic system.
In FASA's Star Trek, politicians still troll for votes, people still get rich (or poor), and starships actually cost money.
It outclasses any of the "Federation utopia" crap that Michael Piller and company insisted on having in later Trek series.
Nor in Trek literature because it doesn't really fit there.
But I think that FASA's interpretation of the Trek universe was best.
Most of FASAs material was set after the original series ended. Primarily between the The Wrath of Khan up until The Voyage Home.
The thing that FASA did was make Star Trek very realistic and understandable to me. The characters they created were believable. They designed their version of the Federation with a believable political system and even more importantly, a believable economic system.
In FASA's Star Trek, politicians still troll for votes, people still get rich (or poor), and starships actually cost money.
It outclasses any of the "Federation utopia" crap that Michael Piller and company insisted on having in later Trek series.