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Spoilers The Roddenberry Archive brings every iteration of Star Trek’s USS Enterprise bridge to life

while the cloud/streaming solution demonstrated was cool, i really do hope the archive will be able to function fully locally and offline without any intrusive drm or online requirement :\

eventually releasing on steam would be a great way for fans to support the development and i am certain the project would reach more people there too...

I just hope they add VR support.
please otoy, this deserves to be experienced as immersively as possible! considering (hopefully) cool upcoming hardware, i think it is worth prioritizing :]

what is valve up to?!
 
while the cloud/streaming solution demonstrated was cool, i really do hope the archive will be able to function fully locally and offline without any intrusive drm or online requirement :\

eventually releasing on steam would be a great way for fans to support the development and i am certain the project would reach more people there too...


please otoy, this deserves to be experienced as immersively as possible! considering (hopefully) cool upcoming hardware, i think it is worth prioritizing :]

what is valve up to?!

We tested the RA April experience on PC VR - and even an NVIDIA 4090 (the highest end GPU you can get to date) struggled to render in VR Stereo. Maybe a GPU that would be double that speed would work at some point in the future, but it feels like we are a ways off from local GPU being able to match he fidelity we have in the portal in VR.

The browser / cloud streaming system was to make it work for all platforms - and to satisfy a request from TPTB.

For VR devices (especially as millions like Quest are mobile with lower power GPUS) we are exploring a way to pre-compute the environments as light fields, which can give you a small explorable bubble with a 1.5 m radius on such devices. If you check some of our OTOY technical videos on out YT channel, you can see this tech in earlier iterations, including experiments we did with John Carmack when we partnered with Oculus on rendering for VR.
 
We tested the RA April experience on PC VR - and even an NVIDIA 4090 (the highest end GPU you can get to date) struggled to render in VR Stereo. Maybe a GPU that would be double that speed would work at some point in the future, but it feels like we are a ways off from local GPU being able to match he fidelity we have in the portal in VR.
:weep:Understood. Maybe one day, though...
 
We tested the RA April experience on PC VR - and even an NVIDIA 4090 (the highest end GPU you can get to date) struggled to render in VR Stereo. Maybe a GPU that would be double that speed would work at some point in the future, but it feels like we are a ways off from local GPU being able to match he fidelity we have in the portal in VR.

The browser / cloud streaming system was to make it work for all platforms - and to satisfy a request from TPTB.

For VR devices (especially as millions like Quest are mobile with lower power GPUS) we are exploring a way to pre-compute the environments as light fields, which can give you a small explorable bubble with a 1.5 m radius on such devices. If you check some of our OTOY technical videos on out YT channel, you can see this tech in earlier iterations, including experiments we did with John Carmack when we partnered with Oculus on rendering for VR.
i was afraid of that... but does it have to be as good as in the portal? what about allowing the user to tweak the performance/graphical fidelity? perhaps ai upsampling and foveated rendering could be helpful as well

i thought latency still was an issue with cloud streaming, especially for vr? keeping also in mind that internet connections vary greatly (stability, bandwidth, latency...) and distance from data centers matters too (?)

i think both local AND cloud rendering should be an option to make it as widely accessible as possible ;]

have a powerful gaming computer? run it locally
is your computer gathering some dust? set fidelity to low
lesson on star trek in school? (i wish) stream it to your laptop

give us options ^_^
 
Can I veer off from the more technical aspects - I just found this thread- to just say that, when I watched the clip where Spock goes to where Kirk was buried, and pushes the hood of his robe back, I was so moved that I got tears in my eyes? It was as if Leonard/Spock had just come back to life in front of me. Amazing. And the possibility of having Spock and maybe the original crew back once again for something new? Overwhelming. Thank you.
 
Can I veer off from the more technical aspects - I just found this thread- to just say that, when I watched the clip where Spock goes to where Kirk was buried, and pushes the hood of his robe back, I was so moved that I got tears in my eyes? It was as if Leonard/Spock had just come back to life in front of me. Amazing. And the possibility of having Spock and maybe the original crew back once again for something new? Overwhelming. Thank you.

Agreed. I would love to see TAS and the computer games from the 90s get this treatment. The 4th and 5th year of Star Trek. Or even a Phase 2 series.
 
Can I veer off from the more technical aspects - I just found this thread- to just say that, when I watched the clip where Spock goes to where Kirk was buried, and pushes the hood of his robe back, I was so moved that I got tears in my eyes? It was as if Leonard/Spock had just come back to life in front of me. Amazing. And the possibility of having Spock and maybe the original crew back once again for something new? Overwhelming. Thank you.

Thank you so much. I loved working on it, and so happy that you found it moving. Maybe one day we will do more.

There are some BTS details in an interview we gave to Ian Falles for his book earlier this year, I didn't realize any of it was online until recently:

https://beforesandafters.com/2023/08/10/otoys-virtual-journey-into-the-world-of-star-trek/
 
Thank you so much. I loved working on it, and so happy that you found it moving. Maybe one day we will do more.

There are some BTS details in an interview we gave to Ian Falles for his book earlier this year, I didn't realize any of it was online until recently:

https://beforesandafters.com/2023/08/10/otoys-virtual-journey-into-the-world-of-star-trek/

It’s just incredible how true to life both Spock and Colt appear, and it was so sad to read that Laurel passed the very same week that you were going to tape her interview. I was surprised that anyone had gone back to “The Cage,” but thrilled nonetheless. A lot of us miss TOS so very much. It would be wonderful if you managed to get on screen what didn’t make it off of paper. A million thanks from a long time fan.
 
There is so much potential for fan service in this but I appreciate rights issues, particularly for using CGI avatars for deceased actors. Mind you, the computer game model where you buy in characters might be one model if the premiums are used like residuals.
 
https://home.otoy.com/roddenberryarchiveaug22/

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That is just weird and awesome to see.
 
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