I never really noticed while watching, but seen out of context that set is so cheap and plain looking!![]()
Looks like Scotty got put in charge of a warehouse rave. He hired the DJ but the lighting people won't show up until later. Maybe Tuesday.
I never really noticed while watching, but seen out of context that set is so cheap and plain looking!![]()
Later in the year. No further details.The archives have been down a while now? Any knowledge as to when it might be back up?
please otoy, this deserves to be experienced as immersively as possible! considering (hopefully) cool upcoming hardware, i think it is worth prioritizing :]I just hope they add VR support.
while the cloud/streaming solution demonstrated was cool, i really do hope the archive will be able to function fully locally and offline without any intrusive drm or online requirement :\
eventually releasing on steam would be a great way for fans to support the development and i am certain the project would reach more people there too...
please otoy, this deserves to be experienced as immersively as possible! considering (hopefully) cool upcoming hardware, i think it is worth prioritizing :]
what is valve up to?!
We tested the RA April experience on PC VR - and even an NVIDIA 4090 (the highest end GPU you can get to date) struggled to render in VR Stereo. Maybe a GPU that would be double that speed would work at some point in the future, but it feels like we are a ways off from local GPU being able to match he fidelity we have in the portal in VR.
i was afraid of that... but does it have to be as good as in the portal? what about allowing the user to tweak the performance/graphical fidelity? perhaps ai upsampling and foveated rendering could be helpful as wellWe tested the RA April experience on PC VR - and even an NVIDIA 4090 (the highest end GPU you can get to date) struggled to render in VR Stereo. Maybe a GPU that would be double that speed would work at some point in the future, but it feels like we are a ways off from local GPU being able to match he fidelity we have in the portal in VR.
The browser / cloud streaming system was to make it work for all platforms - and to satisfy a request from TPTB.
For VR devices (especially as millions like Quest are mobile with lower power GPUS) we are exploring a way to pre-compute the environments as light fields, which can give you a small explorable bubble with a 1.5 m radius on such devices. If you check some of our OTOY technical videos on out YT channel, you can see this tech in earlier iterations, including experiments we did with John Carmack when we partnered with Oculus on rendering for VR.
Can I veer off from the more technical aspects - I just found this thread- to just say that, when I watched the clip where Spock goes to where Kirk was buried, and pushes the hood of his robe back, I was so moved that I got tears in my eyes? It was as if Leonard/Spock had just come back to life in front of me. Amazing. And the possibility of having Spock and maybe the original crew back once again for something new? Overwhelming. Thank you.
Can I veer off from the more technical aspects - I just found this thread- to just say that, when I watched the clip where Spock goes to where Kirk was buried, and pushes the hood of his robe back, I was so moved that I got tears in my eyes? It was as if Leonard/Spock had just come back to life in front of me. Amazing. And the possibility of having Spock and maybe the original crew back once again for something new? Overwhelming. Thank you.
Thank you so much. I loved working on it, and so happy that you found it moving. Maybe one day we will do more.
There are some BTS details in an interview we gave to Ian Falles for his book earlier this year, I didn't realize any of it was online until recently:
https://beforesandafters.com/2023/08/10/otoys-virtual-journey-into-the-world-of-star-trek/
^ This is VERY good!
This sounds amazing. I'm curious how something like this is financially viable, there's SO MUCH more here than Memory Alpha for example, and that's spammed by ads.
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