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Brainstorm a new type of engine Trek hasn't had before

How about a jump drive that tunnels through a psychic energy dimension full of evil and chaos.

BLOOD FOR THE BLOOD GOD.
 
There's a widely appreciated fan theory that suggests Event Horizon may be a prequel to Warhammer 40K.

I just know I think they should have released a desktop size version of the gravity drive...preferably without the deleterious side-effects...
 
Need something like the Spore Drive that is not tied to a fungal network so that it can be used for intergalactic travel. Basically a kind of jump drive that allows a ship to cross a relatively decent distance of space in seconds, so that trips to say the Magellenic Clouds could be done in months rather than decades. A trip to Andromeda could be done in a year or so, rather that centuries.
 
Some harder science fiction settings feature wormhole networks that have to be built at relativistic speeds - in the Orion's Arm universe, a machine called a Weylforge produces an artificial wormhole but the two portals are initially tiny and next to one another. The wormhole must be inflated and one end must be towed at relativistic velocities to the destination.

So your empire can expand out in all directions at near light speed, but no faster, though once you reach a promising world and set up your portal in orbit, anyone from the empire can be there in days. It precipitates a huge goldrush.

And when you occasionally find an abandoned ancient wormhole built by a long dead civilisation that takes you to a new part of the galaxy (or maybe even beyond), the goldrush is even more epic.

In a way, it feels a bit more exciting than jump drives or warp drives that can go anywhere. Keeps the universe feeling big and scary, which it is!

The Algebraist by Iain M Banks also features such a network and goes on to describe the effects of a system losing its wormhole and being cut off from the rest of civilisation for possibly decades or hundreds of years.

Personally, I've always wondered why, if you can make a wormhole portal round, could you also make it slightly elliptical? Enough that one wormhole mouth could transit through another? Seems like that could lead to some fun possibilities.
 
Need something like the Spore Drive that is not tied to a fungal network so that it can be used for intergalactic travel. Basically a kind of jump drive that allows a ship to cross a relatively decent distance of space in seconds, so that trips to say the Magellenic Clouds could be done in months rather than decades. A trip to Andromeda could be done in a year or so, rather that centuries.
It's not really a big deal, the Spore Drive seems to be limited to the Spore Network within the Milky way galaxy and is cut off by the "Galactic Barrier". Once you take the short Warp Drive trek to the edge of the Galactic Barrier and cross it. Once you're past it, there's literally no reason why you can't spore jump to whatever galaxy you want assuming you know the destination.
If there happens to be another "Galactic Barrier" around that Galaxy, cross it at STL, then go back into your Spore Drive and jump around to where you want. It's not really that big of a deal, a relatively minor inconvenience in the grand scheme of things.

The major difference with the DISCO crew was that the 10-C wasn't very far away from the edge of the Galactic Barrier, so it was easy to just use Warp Drive to get to them.


Some harder science fiction settings feature wormhole networks that have to be built at relativistic speeds - in the Orion's Arm universe, a machine called a Weylforge produces an artificial wormhole but the two portals are initially tiny and next to one another. The wormhole must be inflated and one end must be towed at relativistic velocities to the destination.

So your empire can expand out in all directions at near light speed, but no faster, though once you reach a promising world and set up your portal in orbit, anyone from the empire can be there in days. It precipitates a huge goldrush.

And when you occasionally find an abandoned ancient wormhole built by a long dead civilisation that takes you to a new part of the galaxy (or maybe even beyond), the goldrush is even more epic.

In a way, it feels a bit more exciting than jump drives or warp drives that can go anywhere. Keeps the universe feeling big and scary, which it is!

The Algebraist by Iain M Banks also features such a network and goes on to describe the effects of a system losing its wormhole and being cut off from the rest of civilisation for possibly decades or hundreds of years.

Personally, I've always wondered why, if you can make a wormhole portal round, could you also make it slightly elliptical? Enough that one wormhole mouth could transit through another? Seems like that could lead to some fun possibilities.
The funny thing is that Star Trek already has a pre-existing FTL WormHole like network.
It's called UnderSpace. The knowledge of it's path and routes is kept secret by the inhabitants of the Delta Quadrant due to it's "Tactical/Strategic Advantage" it gives to those who knows it's routes.

And the Borg have Transwarp Corridor/Conduit/Tunnel that functions in a similar way. Once it's bored or made, it allows other vessels to go FTL at really fast speeds w/o having to spend much energy on their end to traverse it. It is truly a more energy efficient way to travel at FTL once the Tunnel has been made, and internal supports are installed to create a Conduit.
 
The funny thing is that Star Trek already has a pre-existing FTL WormHole like network.
It's called UnderSpace. The knowledge of it's path and routes is kept secret by the inhabitants of the Delta Quadrant due to it's "Tactical/Strategic Advantage" it gives to those who knows it's routes.

And the Borg have Transwarp Corridor/Conduit/Tunnel that functions in a similar way. Once it's bored or made, it allows other vessels to go FTL at really fast speeds w/o having to spend much energy on their end to traverse it. It is truly a more energy efficient way to travel at FTL once the Tunnel has been made, and internal supports are installed to create a Conduit.

I suspect that this is the reason the Borg initially made the TW hubs/network.
Once you make it, you don't have to spend power on a starship to travel at TW - so its more energy efficient in the long run.

Though, there ARE benefits to being able making your own TW conduit on a starship such as personalized course corrections, and going where you want to go.
But this is probably where most travelled areas will have pre-established TW conduits, while the individual ones would be generated by ships to get to unknown or different locations (its still a massive time and energy saver).

On the other hand, QS v2 is similarly fast (if not A LOT faster) than the regular Borg TW network... and it can run off pre-existing power source with very high efficiency... only downside is use of Benemite crystals which decay (which I'm sure can be bypassed with some R&D - and for less lengthier trips, you can just use V1 of QS which doesn't need Benemite crystals to start - just reinforce the SIF to compensate for the Quantum stresses - or limit yourself to about an hour inside the Slipstream v1 - which would still allow one to traverse 300 Ly's in that small time frame).

The 'Underspace' is there... but the problem is that detecting and using it are a different ball game.
Not all species know of their existence and it seems that they do NOT extend to the AQ, or to SOL (in 'Dragon's Teeth, the Vaud'Waar mentioned that VOY could find itself 1000 LY's closer to home... which wasn't a lot on a galactic scale when you think about it - so the underspace network seemingly extends throughout half or two thirds of the DQ - and there was no mention they go to other quadrants).
Nifty and handy for THAT section of the galaxy (less than one quarter of it), but not terribly useful on a galactic scale... and the underspace is controlled by a not so friendly species that doesn't want others to use them.

Its possible that the Jurati Borg may have helped the UFP create some TW conduits for well travelled areas of the AQ.
As we know, some TW conduits already exist in the AQ, but those were likely from the 'Descent' Borg back in TNG - and they seemed relatively slow in terms of speed - possibly due to lack of maintenance.
 
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I suspect that this is the reason the Borg initially made the TW hubs/network.
Once you make it, you don't have to spend power on a starship to travel at TW - so its more energy efficient in the long run.

Though, there ARE benefits to being able making your own TW conduit on a starship such as personalized course corrections, and going where you want to go.
But this is probably where most travelled areas will have pre-established TW conduits, while the individual ones would be generated by ships to get to unknown or different locations (its still a massive time and energy saver).
For civilian travel w/o needing a complicated engineering / science degree, establishing TW Conduits as "InterStellar Freeways" for civilian travel has a HUGE application for trade. Imagine getting to your destination w/o having to spend a giant boat-load of your energy, the galactic trade implications alone are HUGE.

On the other hand, QS v2 is similarly fast (if not A LOT faster) than the regular Borg TW network... and it can run off pre-existing power source with very high efficiency... only downside is use of Benemite crystals which decay (which I'm sure can be bypassed with some R&D - and for less lengthier trips, you can just use V1 of QS which doesn't need Benemite crystals to start - just reinforce the SIF to compensate for the Quantum stresses - or limit yourself to about an hour inside the Slipstream v1 - which would still allow one to traverse 25 Ly's in that small time frame).
Even if it takes 2-3 years to grow a Benamite Crystal, we have farms that mass grow things in bulk, we can grow Benamite Crystals in bulk over time like people make wine for fermentation. It's really a non-issue. And decaying, all that does is bring more value to existing Benamite Crystals and until you can freeze the Benamite Crystal's decay some-how and it only decays when in use, then it becomes a very valuable / rare commodity for Transwarp Travel.

It's hardly the end of the world and I can already come up with numerous ways that growing Benamite would become it's own industry.

QSS.v1 would be the more common use-case since anybody can use it and it's fast enough. Just hope your SIF generators are up to snuff or you have to exit prematurely to let your SIF emitters recharge before you hop back in. That's a small down-time issue and great for in-universe / literary balance. It creates a time-limit for usage of QSSv1.

Having limits isn't a bad thing IMO and creates interesting universes. Just like SporeDrive is useless w/o the Biological Navigator. It's computer-aided jumping distance is only good for local STL tactical space combat.


The 'Underspace' is there... but the problem is that detecting and using it are a different ball game.
Not all species know of their existence and it seems that they do NOT extend to the AQ, or to SOL (in 'Dragon's Teeth, the Vaud'Waar mentioned that VOY could find itself 1000 LY's closer to home... which wasn't a lot on a galactic scale when you think about it - so the underspace network seemingly extends throughout half or two thirds of the DQ - and there was no mention they go to other quadrants).
Nifty and handy, but not terribly useful.
We don't know how far it extends, it's largely unexplored and most of the captain's kept the knowledge of it's route hidden in their own brains. Not much of a map if you aren't sharing the routes.
For all we know, it could extend across the entire milky way, nobody has bothered to fully map it.
The Spore Network seems to cover the entire Milkyway within the Galactic Barrier, there is no reason why UnderSpace might not do the same.


Its possible that the Jurati Borg may have helped the UFP create some TW conduits for well travelled areas of the AQ. As we know, some TW conduits already exist in the AQ, but those were likely from the 'Descent' Borg back in TNG - and they seemed relatively slow in terms of speed - possibly due to lack of maintenance.
Who knows, but TW conduits within the TW network seem to be held open by InterSpatial Manifolds. Otherwise why else would Janeway need to destroy them to collapse the TW tunnels/conduits.

If left alone, I believe that TW Tunnels would naturally close over a span of hours, depending on how big each tunnel is, the larger the tunnel, the longer it would take to close, obviously the smaller the tunnel, the faster it would close. So it doesn't close at a linear rate, but one that accelerates as the tunnel gets smaller. That would make sense logically and explain why the Borg insisted on placing InterSpatial Manifolds across the TW Conduit Network.

If it's holding the Tunnel open, then that explains alot about it's use case.
 
Imagine a ship that goes on ahead, laying down "tracks" for future ships to travel on at higher speeds. So the track-laying ship is on a long, slow mission (which can be diverted in case of emergency if you turn off its track-laying device), so that future ships can get to them faster. As long as they stay near the tracks, rendezvous with these faster, latest tech ships are possible. But you can't use the tracks yourselves.

The plan is, once tracks are laid to the endpoint, the ship is to be turned into a stationary space station - the end of the line, as it were - and crew is to depart on one of these fast track-travelling ships, leaving a skeleton crew behind to finish the conversion of the track-laying ship into a station.
 
I always liked the gate idea, where once a gate has been constructed, it allows access to any other gate in the network. So every system that has been visited has a gate that allows vessels to pass through and get to any other gate. I figured the idea could be implemented in Trek to allow ships and shuttles that only have impulse drive to still get to other systems. I at least like this better than the tiny mini warp drives that all shuttles these days seem to have.
 
The funny thing is that Star Trek already has a pre-existing FTL WormHole like network.
It's called UnderSpace. The knowledge of it's path and routes is kept secret by the inhabitants of the Delta Quadrant due to it's "Tactical/Strategic Advantage" it gives to those who knows it's routes.
Not to be confused with the Underverse.

Imagine a ship that goes on ahead, laying down "tracks" for future ships to travel on at higher speeds. So the track-laying ship is on a long, slow mission (which can be diverted in case of emergency if you turn off its track-laying device), so that future ships can get to them faster. As long as they stay near the tracks, rendezvous with these faster, latest tech ships are possible. But you can't use the tracks yourselves.

The plan is, once tracks are laid to the endpoint, the ship is to be turned into a stationary space station - the end of the line, as it were - and crew is to depart on one of these fast track-travelling ships, leaving a skeleton crew behind to finish the conversion of the track-laying ship into a station.
I like these pathfinder units, or the Pioneers, similar to Wing Commander.

I personally prefer some kind of dimensional drive, or something akin to quantum mirroring, were you are able to reach out across the galaxy, find a mirror spot in the quantum space and then connect to it and instantaneously transport there. That's the rough idea.
 
I always liked the gate idea, where once a gate has been constructed, it allows access to any other gate in the network. So every system that has been visited has a gate that allows vessels to pass through and get to any other gate. I figured the idea could be implemented in Trek to allow ships and shuttles that only have impulse drive to still get to other systems. I at least like this better than the tiny mini warp drives that all shuttles these days seem to have.
Tiny Warp Shuttles have limited Fuel Range, so their maximum endurance is no-where near a full starship.

You're limited in Flight Range, Food, Water, Air, etc.

What a UFP / StarFleet made Transwarp Conduit is allow civilians w/o M/A-M reactors to travel the stars at great distances for those who don't want to get a engineering degree or advanced StarFleet level piloting & maintenance degree.

There's no reason the UFP civilians should be allowed advanced FTL capable Warp Cores if they can't maintain them responsibly. There is usually a certain amount of engineering minimum requirement to be allowed access to them.
Otherwise it's too complicated for the average civilian.

Ergo most civilians will get either a Mini Fusion Reactors or a single CEM (Condensed Energy Matrix) batteries that allow very short range travel at STL and use other methods to bring them to FTL.

Mini Fusion Reactors are already complicated enough for the average civilian who will own a AstroMobile.

e.g. FTL Travel Assist Packages:
- TransWarp Conduits are UFP's solution to a new Interstellar Highway between StarSystems. As long as you're a UFP member citizen, you have open access to the Interstellar Highways.
- Warp Ferry's & Warp Packs can allow individual AstroMobiles to go FTL spelunking in the safety of UFP Territorial Space.
- Graviton Catapults allow one way really fast travel to other star systems in a more direct line.

The next great technological advancement will allow the masses of civilians to colonize and traverse space in AstroMobiles as we humans have traversed the land in automobiles.

The AutoMobile was what allowed humanity to spread across the continents.

The AstroMobile will be the next great Emigration Tool to new Planets and new Lands for them to colonize.
 
Imagine a ship that goes on ahead, laying down "tracks" for future ships to travel on at higher speeds. So the track-laying ship is on a long, slow mission (which can be diverted in case of emergency if you turn off its track-laying device), so that future ships can get to them faster. As long as they stay near the tracks, rendezvous with these faster, latest tech ships are possible. But you can't use the tracks yourselves.

The plan is, once tracks are laid to the endpoint, the ship is to be turned into a stationary space station - the end of the line, as it were - and crew is to depart on one of these fast track-travelling ships, leaving a skeleton crew behind to finish the conversion of the track-laying ship into a station.
This concept was mentioned in the Atomic Rockets web site, but I don't know of any time this has been used in science fiction.

If abandoned by an ancient super civilization, you might have one rail line rather than a network. The single rail line might have a status similar to the Trans-Siberian Railway.

In the Trek universe, this device would lead to a remote, unexplored space.
 
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