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Spoilers Starship Design in Star Trek: Picard

THIS THREAD'S GONE TO LUDICROUS SPEED!!!
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In STO (non canon, I know), the warp effect depends on the person, not the ship. An officer from the 2250s makes their ship jump like in DSC, whereas a 25th century officer has the TNG-era effect. Perhaps it is a matter of perception?

You keep taking things as lore that aren't actually lore.
Not everything in STO is meant to be taken literal.

It's a sand box, a theme park. The warp effects are just theming not literal.
Like being able to apply vanity shields is not an in-universe thing. It's just a cosmetic thing for fun.

Suspension of disbelief and all that.
 
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The E-A also looks much bigger than it should be relative to the D
442m Refit confirmed!
:D
No joke, I tried to figure out the scale of the E-A in a previous episode (the first visit to the fleet museum, comparing it to the Titan) and literally found that it appears to be in nearly perfect DSC/SNW scale at ~442m.
(...but oddly enough the New Jersey still appeared to be at roughly 289m lol)

I haven't yet crossed checked that with the final episode shots, but as Racefuel noticed the E-A looks bigger than usual compared to the D, so those findings might still line up.
 
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Activate Hyperwarp!

With invention of hypersubspace technology for communications allowing real time comms over 16 000 Ly's (as evident from VOY), I would imagine that unlocking Hyper-Subpspace-Warp wouldn't be too far behind... perhaps allowing 1000 Ly's per second to start with?
 
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No joke, I tried to figure out the scale of the E-A in a previous episode (the first visit to the fleet museum, comparing it to the Titan) and literally found that it appears to be in nearly perfect DSC/SNW scale at ~442m.
...but oddly enough the New Jersey still appeared to be at roughly 289m lol

I haven't yet crossed checked that with the final episode shots, but the New Jersey does look a lot smaller than the E-A, and as Racefuel noticed the E-A looks bigger than usual compared to the D, so those findings might still line up.

Yeah the final episode has a good shot of the A and D close by and the A still looks big. In normal scaling it should be about the size, maybe a bit larger, than the D’s nacelles and such. This time it looks close in size to the star drive of the D
 
Agreed, I was simply saying that the new Warp effects 'MIGHT' be explained by the premise that they were a lot faster than previous Warp speeds common in the 2360-ies and 2370-ies era.
I think this is a valid interpretation.

Titan was able to zip between the Museum and Daystrom in what seemed to be a manner of minutes. Yet when the 1701-D was on the way back to Earth from the Museum, that trip was an hour at maximum warp.
 
With invention of hypersubspace technology for communications allowing real time comms over 16 000 Ly's (as evident from VOY), I would imagine that unlocking hyper-subpspace-Warp wouldn't be too far behind... perhaps allowing 1000 Ly's per second to start with?
I already did the analysis of how fast the Hyper-Subspace Radio signals are traveling to maintain Real-Time no perceptable lag communications at ~ 16,000 ly away from Earth.

You already know my Warp Factor Scale 3.0 = TNG Scale w/o the Hand Drawn curve to infinity.

The Hyper-SubSpace Radio signals should be traveling ~ Wf 11,214 ~= 31,564,712,587,166.7c

That should allow you RealTime Video Confercing w/o any significant lag for Full Duplex Communication
 
I don't think there's necessarily any discrepancy with the different warp effects. They're different warp drives. The engine of a 1987 Chevy sounds different than a 2017 Mazda. Why can't different warp drives cause different visual distortion? Edit: And as Ray excellently points out below, the transporters and phasers change between different models too!

Now when it comes to personal preference, I greatly prefer a more "grounded" (used liberally) interpretation like TNG's stretched chromatic stars or Beyond's bubble distortion. I do not enjoy when warp speed is depicted similarly to star wars' hyperspace like in 2009, making it less unique. That's great for Star Wars, but this isn't Star Wars.

I don't think any trek in recent years has been as bad as 2009/IntoDarkness though (specifically the in-warp effect I mean, I like the lead-up with the stretched lens effect and all that). The Titanprise's warp effect is...okay. Not my favorite, not the worst.
 
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Different phasers and transporters have different looking beams so it makes sense to me that different warp drives would also have different effects. I mean I always assumed it was improvements in in-universe technology rather than real life visual effects causing the changes anyway because that's a far more satisfying explanation to me.
 
Now when it comes to personal preference, I greatly prefer a more "grounded" (used liberally) interpretation like TNG's stretched chromatic stars or Beyond's bubble distortion. I do not enjoy when warp speed is depicted similarly to star wars' hyperspace like in 2009, making it less unique. That's great for Star Wars, but this isn't Star Wars.
I think my only problem with the new warp effect since 2009 is that it's just Star Wars hyperspace. I think even something like a warp flash at the end of the 2009 warp effect would have been cool. There have been so many warp effects in the franchise and I am partial to the TWOK/TSFS streaking across the screen effect but I really don't care as long as it's not Star Wars. Babylon 5, Dark Matter, Stargate, BSG etc. all have their own space warp/hyperspace effects that are part of their identity and Trek should be the same. Though the Beyond bubble was really cool and pleasant to look at and I'd love to see that again.
 
One thing I’ve been thinking about, in regards to the Eleos, is how much it looks like it has concrete patio tiling, on top the primary hull (near the deuterium loading ports).

That’s not a criticism of the design, BTW - more a random association I have.
 
You keep taking things as lore that aren't actually lore.
Not everything in STO is meant to be taken literal.

It's a sand box, a theme park. The warp effects are just theming not literal.
Like being able to apply vanity shields is not an in-universe thing. It's just a cosmetic thing for fun.

Suspension of disbelief and all that.
I don’t see a benefit of arbitrarily deciding an element is or isn’t part of the lore. As far as I know, every aspect outside the UI in STO represents physical reality in the Trekverse.
 
I don’t see a benefit of arbitrarily deciding an element is or isn’t part of the lore. As far as I know, every aspect outside the UI in STO represents physical reality in the Trekverse.
Because it makes no logical sense in-universe.
Nothing in the game's dialogue or lore blogs have ever pointed out that vanity shields or warp FX (except ones tied to specific ships) are an in-universe thing.
 
Vanity shields are plainly a gameplay mechanism and no one should think that means they have always existed in the “real universe”
 
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