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Spoilers The thing in bay 12

Can someone tell me why LCARS colors look so season 1 and 2, so green ??? Bcs from season 3 to 7 it looks more like yellow and blue. I don't like it. They shoud do LCARS colors 3-7 season like they did LCARS on that medical ship of Beverly and Jack.

green.jpg

Season 1 and 2 LCARS had much worse greenish tint to them
The differences are likely attributed to different lighting setup on behalf of the production and different lights in the consoles.
Alternatively, there might not be much/any difference between the two realistically, and the main issue could be in color correction/post processing.
I think its fine for a recreation.
 
It's shocking to me how much my mind papers over these things. I didn't even notice.
THAT SAID - I feel like I vaguely remember that there was something in the early days about the person working at the console can adjust the settings to their preference. (Am I misremembering?) In which case, you can chalk it up to "That's the default, Data hasn't put in his preferences yet."
Adjustable GUI is a thing now, so no shock that someone could adjust the LCARS colors.

Though, for some reason "Captain" Picard ordered Data to set a course for Earth instead of Geordi, so maybe the colors change based on what the console is being used for at any given time (though I'd think the layout would change noticeably as well)..
 
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Great to see the Ent-D back, would be ironic if Jack opened up an opportunity for the Enterprise to strike, and Riker's last-ditch order for collision course against the cube was finally carried out.

It would tie in with this ...

q5sl3o7cfo591.jpg
 
Great to see the Ent-D back, would be ironic if Jack opened up an opportunity for the Enterprise to strike, and Riker's last-ditch order for collision course against the cube was finally carried out.

It would tie in with this ...

q5sl3o7cfo591.jpg

Technically speaking, the Galaxy class SHOULD be able to do everything the World Razer can given its overall capabilities.
Plus its torpedo launcher can launch 6 photons at once (possibly Quantums if Geordie loaded those instead since the launchers should be compatible).

If the ENT-D kept firing on the initial Borg cube in Q Who, they'd be able to destroy it pretty quickly with only 10 phaser shots.

Its also possible/likely the Confederacy never allowed the Borg to beam onboard the World Razer and download their databanks in the first place (which would prevent the Borg from being able to carry out an in-depth analysis of Confederacy technology in the first place).
Huh.. with the Borg, Picard made a serious error in judgment by allowing them to beam into engineering in Q who.
If the Borg never did that, it may have allowed SF to probably better resist the Borg - plus, Confederacy Picard was either never assimilated, or he turned his Borg experience into an advantage and used it to defeat them.
 
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Plus its torpedo launcher can launch 6 photons at once (possibly Quantums if Geordie loaded those instead since the launchers should be compatible).

Ten in fact. It's why the Galaxy-class only has "one" fore and aft launcher – each is effectively multiple launchers in one. Though we know from DS9 that photon torpedo launchers have to be modified to support quantum torpedoes. No reason to suppose that the Enterprise-D launchers don't have those modifications of course, since they'd have been standard for decades by 2401.

Huh.. with the Borg, Picard made a serious error in judgment by allowing them to beam into engineering in Q who.

I don't think he had much of a say in the matter...
 
Season 1 and 2 LCARS had much worse greenish tint to them
The differences are likely attributed to different lighting setup on behalf of the production and different lights in the consoles.
Alternatively, there might not be much/any difference between the two realistically, and the main issue could be in color correction/post processing.
I think its fine for a recreation.
Mike Okuda covered the differences in color temperatures in the Ready Room walkthrough. Certain consoles were lit with neon lights, like tactical, which gave the decals a bluer appearance - which they emulated on the rebuild.
 
Ten in fact. It's why the Galaxy-class only has "one" fore and aft launcher – each is effectively multiple launchers in one. Though we know from DS9 that photon torpedo launchers have to be modified to support quantum torpedoes. No reason to suppose that the Enterprise-D launchers don't have those modifications of course, since they'd have been standard for decades by 2401.

Voyager's launchers were already compatible with Quantum torpedoes, and it was launched with Tpye VI photons in 2371.
Given the fact the Galaxy class predates the Intrepid (but not by much), its likely it received the modification in one of its upgrade cycles... and if it didn't it's possible that Geordi did it himself. Making modifications to the existing torpedo tubes to make them compatible with quantum torpedoes shouldn't be a big task for a SF engineer.

At any rate, given the fact we mostly saw photon torpedoes being used up until this point, I doubt Quantums will make an appearance (but it would be a nice surprise if they did).
 
It actually does say Syracuse on the engineering hull
https://twitter.com/TrekCore/status/1648039278025273365/photo/2

Eh... not a big deal. Computer-wise, the stardrive section's computer would have to be modified to recognize the saucer's input commands when connected (in which case, the saucer is in control of the entire ship)... so, the whole ship would be recognized as the Enterprise-D... its possible the same applies when the ship is separated as well (once the adjustment is made, you don't have to worry about it again - unless Geordi didn't do that, and the Syracuse stardrive would then see itself as Syracuse - but I doubt this - otherwise it might be a problem with re-integration).
 
It actually does say Syracuse on the engineering hull
https://twitter.com/TrekCore/status/1648039278025273365/photo/2
I love that attention to detail. It would have been just as easy for it to have been relabeled Enterprise but it seems somehow more realistic that Geordi hadn't gotten around to that yet as he still had more pressing matters...and hadn't even pressure washed the saucer section yet. :lol:

Funny how nitpickers will say it's an error when it was obviously done on purpose.
 
Voyager's launchers were already compatible with Quantum torpedoes, and it was launched with Tpye VI photons in 2371.

They weren't by default. Chakotay says that they could make the modifications in VOY: "Dreadnought" though.

Given the fact the Galaxy class predates the Intrepid (but not by much), its likely it received the modification in one of its upgrade cycles... and if it didn't it's possible that Geordi did it himself. Making modifications to the existing torpedo tubes to make them compatible with quantum torpedoes shouldn't be a big task for a SF engineer.

Didn't I say that? :shrug:
 
As far as using quantum torpedoes is concerned, since the launchers are in the part of the ship that used to be the Syracuse she was probably modified to use them while in service. We don't know when the ship was retired but it may have only been a couple of years ago for all we know. Geordi may have been working on the Enterprise for 20 years but most of that could have been just the saucer. the stardrive section may have been only recently acquired and already in good condition. If the ship served in the Dominion war it would presumably have been modified to use quantum torpedoes. If it didn't enter service until afterwards it might have been completed with the ability.
 
??? I never said it was any kind of deal.
I was just pointing out a neat detail. You really overthink stuff.
Hello? Star Trek fans....

Though Geordi said specifically the engines and nacelles came from the Syracuse, I figured the overall secondary hull came from a third ship.
 
The implication was the secondary hull was obtained nearly wholesale from the Syracuse when it was destroyed, critically damaged or otherwise decommissioned
 
The implication was the secondary hull was obtained nearly wholesale from the Syracuse when it was destroyed, critically damaged or otherwise decommissioned

Geordi specifically says "engines and nacelles". I took the implication to mean the nacelles (technically an outboard module of any kind on a ship or aircraft, but usually referring to those that contain engines) and their contents (warp coils etc in this case) – I took this as him saying the ship is warp-capable. The stardrive section isn't usually referred to as just "the engines".

It's almost disappointing to me that they just got a working stardrive section and reattached the saucer, rather than it being the work of years to rebuild the ship piece by piece from a variety of sources:

"The nacelles and engines are from the Syracuse. I got the navigational deflector from the Venture and the weapons from the Magellan. Struck lucky with the warp core, after Utopia Planitia was destroyed we ran a full fleet-wide audit and found an original Galaxy-class core in storage, a spare manufactured back during the original production run in the 2350s and 60s when the Enterprise herself was first built. Perfect condition, never been used..."

If it were that easy why wouldn't Starfleet have done it anyway instead of this "cannot be salvaged" nonsense... :rolleyes:

(Also, it would have been a nice tip of the hat if it had been the Challenger rather than the Syracuse in that case.)
 
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