Before I start, I will say there is nothing wrong with playing on easier modes if that’s the way you roll, and this thread is not for arguing about how hard video games should be.
But in games that have hard modes, why do they never put any effort at all into balancing it and making it a fair but satisfying challenge? They usually just take normal mode and add a constant multiplier to enemy stats, resulting in some parts of the game not harder at all and others so hard it’s impossible to progress without gaining more levels.
I’ve been playing games for 30 years, so most games normal mode are just really easy for me, and what I get from games is the thrill of overcoming challenge. Metroid Dread is an example of the good kind of challenge. I lose the first time, I learn from my mistake, get better, and finally win just by raising my skill level, without having to do any tedious grinding.
Most games aren’t like this though. You play on hard, you are just statistically outgunned. Most recently I’m seeing this in Triangle Strategy. Playing on hard, you die in 1 or 2 hits, and need to land 4 or 5 just to take down regular enemies. There’s no strategy or recourse except to raise your levels, which is slow and boring.
Developers seem to either assume anyone who likes to play on hard just loves the tedious grinding, or just don’t care whether more experienced players can enjoy the game just as much as less experienced ones.
But in games that have hard modes, why do they never put any effort at all into balancing it and making it a fair but satisfying challenge? They usually just take normal mode and add a constant multiplier to enemy stats, resulting in some parts of the game not harder at all and others so hard it’s impossible to progress without gaining more levels.
I’ve been playing games for 30 years, so most games normal mode are just really easy for me, and what I get from games is the thrill of overcoming challenge. Metroid Dread is an example of the good kind of challenge. I lose the first time, I learn from my mistake, get better, and finally win just by raising my skill level, without having to do any tedious grinding.
Most games aren’t like this though. You play on hard, you are just statistically outgunned. Most recently I’m seeing this in Triangle Strategy. Playing on hard, you die in 1 or 2 hits, and need to land 4 or 5 just to take down regular enemies. There’s no strategy or recourse except to raise your levels, which is slow and boring.
Developers seem to either assume anyone who likes to play on hard just loves the tedious grinding, or just don’t care whether more experienced players can enjoy the game just as much as less experienced ones.