A different plot.
This. The situation was simply something Kirk was unprepared for in the first encounter.
A different plot.
A different plot.
So Bruce Wayne is the captain?Both were - a very dangerous entity gets close enough to touch the Enterprise to destroy it. And the OP states that you are prepared for the ambush and thus aware that you should not stay and fight. So it's within the boundaries of the discussion, IMHO.
Both were - a very dangerous entity gets close enough to touch the Enterprise to destroy it. And the OP states that you are prepared for the ambush and thus aware that you should not stay and fight. So it's within the boundaries of the discussion, IMHO.
So Bruce Wayne is the captain?![]()
You would need the USS Fanboy to take on the Krell head on. 420 photon banks that each have 999 rapid fire torpedoes, 69 phaser banks each powered by their own warp cores and the Wave Motion Gun for good measure.![]()
Why head on?
You going to run for days, weeks, years hoping to pick them off one by one? If we're talking a conventional battle, then you'd have to go in with absolutely overwhelming firepower (the previously mentioned USS Fanboy). If we go by TOS, the Enterprise has enough firepower to destroy the habitable surface of a planet, half-a-continent if we go by "The Cage" and they really didn't do much damage to the Krell swarm.
True, but the path to "Victory" or "Escape in one piece" is up to you.So whatever Enterprise was in the fight would have the firepower to eventually "win".
True, but the path to "Victory" or "Escape in one piece" is up to you.
How do you plan on doing it, especialy if you don't have 24th century or above tech.
Even if you had 24th century or above tech, the USS Odyssey was shown to be quite weak against multiple Dominion Scarab Fighters, especially a Kamikaze attack to the StarDrive. And the Dominion used FAR fewer vessels than what Krall did with NuKirk in that initial encounter with the USS Odyssey.
Imagine having to deal with even more small vessels.
It's a similar modern problem in modern shipping on the high seas.
Many large vessels are by themselves, full of valuable cargos, they get swarmed by many pirates in small boats.
By themselves, they aren't much of a threat, but in a large vessel, you gotta defend, you have to fight many smaller craft while trying to win or escape alive & intact.
It's a tough situation, but it's a very realistic scenario.
I wanted to make the scenario fair, ergo you can destroy the smaller vessels, there just happened to be Ten's of Thousands or more of those little buggers like Krall had. And the assumption is that you have a reason to be there at the location for whatever contrived reason you were sent on a mission to do something over there.It's only tough if you stay and fight. In the Odyssey vs Scarab scenario the Odyssey chose to stay and fight until the rescue is complete so they had an excuse to stay. And unlike your rules, the Odyssey's phasers were completely ineffective against the Jem'hedar ships whereas the Abrams Enterprise's phasers can destroy the Krall albeit at a slower rate.
Pine's Kirk was there on a rescue mission to Altamid at the behest of a strange alien who led them into a trap.Pine's Kirk doesn't have a reason to stay and fight and never once ordered any maneuvers leaving the Enterprise a sitting duck to get swarmed. And unlike modern ships, the Enterprise in this case could stay ahead of or even outrun the Krall ships since the ancient Franklin could out maneuver them. If Pine's Kirk could have a redo and a forewarning of the ambush as you stipulate then his first and best move is to maneuver to maintain space to pick off the Krall with phasers and eventually the Enterprise will win.
That's why I called it a "Ambush" Scenario. You're supposed to be "Surprised & Ambushed" by the bad guys.So what you make out as a significant threat of small craft is only the case if the Enterprise allows herself to be caught and overwhelmed, IMHO.
The Enterprise tried warping out, but their reaction time was too slow & Krall literally cut off the Warp Nacelles before Kirk gave them the command to warp out. After that it took scotty some time to get the Impulse Engines back online since the Warp Nacelles were ripped off the pylons and something was stuck in the system causing impulse to not work.
Go on YT and watch the battle that took down the USS Enterprise.
After Kirk ordered Shields Up! Red Alert, Kirk stubbornly orders "Fire Everything we've got" & Spock warns them that they aren't equipped for this manner of engagement (understatement of the century).You watched the same battle, right? Kirk only ordered warping out after the Krall closed the gap and made physical contact with the Enterprise and damaging the ship.
Kirk only ordered Warping Out after the Main deflector dish was gone, and that was 42 seconds after ordering Red Alert.Here is the crucial point: 10 seconds go by after ordering "Fire at will!" before the Krall hit the stationary Enterprise. No one on the bridge did a quick math check and go, there is no way we can shoot them all down in time at this rate and assumed their shields would stop them. Instead, Kirk doubles down and orders "Fire everything we've got!" where the math still wouldn't add up to killing them fast enough while stationary.
It's not so much "Forewarning", as much as training for this exact type of scenario. At the end of the day, you will still be ambushed, so the enemy will have the initiative. But fighting a large swarm won't be such a alien concept and your ship will be equipped to deal with it, vs what Kirk had which was double the pitiful amount of Phaser Turrets from his encounter with the USS Vengeance. That was still not enough given that he only fired bolts and not a constant beam which should've sliced through the swarm like a "hot knife through butter".But since they would have forewarning in your scenario they would know to not let them get close. Right after ordering "Fire at will!" Kirk's best move is to order "Full reverse! Maintain distance and rate of fire!" and if they can't on impulse then "Warp us out of here!"
After Kirk ordered Shields Up! Red Alert, Kirk stubbornly orders "Fire Everything we've got" & Spock warns them that they aren't equipped for this manner of engagement (understatement of the century).
Kirk only ordered Warping Out after the Main deflector dish was gone, and that was 42 seconds after ordering Red Alert.
Kirk foolishly thought he had the firepower for that type of battle, obviously he was wrong in that situation.
I concur, Nu-Kirk being a DumbAss isn't new to us & he has a tendency to make bad decisions & have plot armor save him in the end. We both agree that he screwed up from the outset the moment he started the battle at "Shields Up! Red Alert". The major difference is that I wouldn't have even waited to see if my phasers were effective or not, I would've run away and maintained a running battle while firing back at them simultaneously.Right after Kirk orders "Fire at will!" in those seconds afterwards and before Chekov tells him, "Sir our phasers are having a minimal effect..." it was pretty obvious the number of phaser bolts that can be fired could only take out a small amount of the Krall. Kirk should've done the numbers in his head or any of the bridge crew could've pointed out the problem and Kirk back the ship off. Instead Kirk went dumb and ordered "Fire everything we've got!" which didn't increase any weapons fire :P
That was WAY too late IMO, the best move in NuKirk's scenario was to run-away first, then shoot back.That dialogue happens here and Kirk (and Spock!) had plenty of time to go, we fire phasers at x per second and they number y thousands. Nope, can't shoot them all down in time if we sit here. Let's buy us time by flying in reverse and keeping them away from us!
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Warp Speed Cat & Mouse while dragging them through natural phenomena, I like that idea.Go immediately to high warp, limiting their lines of approach and drawing them into the inevitable stern chase. Then detonate several EMP-tweaked photon torpedoes in your wake, drag them through a star's corona, shed them like fleas in an asteroid belt or the icy rings of a gas giant where you have navigational deflectors and they don't (too small)- whatever it takes for however long it takes, as long as you can stay ahead of them and they don't give up.
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