There are subspace shortcuts between the two systems that the Vulcans, Klingons and others charted before Archer and company got involved.
Was that ever established in the show?
There are subspace shortcuts between the two systems that the Vulcans, Klingons and others charted before Archer and company got involved.
No.
Qo'noS is suspected - by Jed Whitten, based on Star Charts - to orbit HD 69076, roughly 109 light-years from Sol. There are subspace shortcuts between the two systems that the Vulcans, Klingons and others charted before Archer and company got involved.
http://hygmap.space/index.php?trek_names=1&select_center=1&select_star=40304[/SIZE]
The best fix for these errors in time/distance/speed that I’ve seen was put forth in 1980 or so in the first Star Trek Maps publication put out, I believe, by Bantam.
Was that ever established in the show?
@Rick Sternbach actually addressed the impulse engine thing in a Facebook discussion - the impulse engines are NOT Netwonian thrusters, rather just smaller scale space/time warping devices. the "exhaust" ports we see are just for dumping heat.
I think there's enough hard evidence for warp factors being variable on-screen to consider the Chi factor (or whatever you want to call it) as just-waiting-to-be-canon. Not just the normal speed-of-plot issues with ships going too quickly, but there's the way that, during the slingshot maneuver, ships seem to slow down as they approach a star even as they increase to top warp speed, and the presence of full-time navigators on TOS-era ships, and the way Voyager's astrometrics lab, simply by taking more detailed readings and analysis of the galactic "terrain," could cut their travel time to Earth by something like 10%.The best fix for these errors in time/distance/speed that I’ve seen was put forth in 1980 or so in the first Star Trek Maps publication put out, I believe, by Bantam. There is a separate booklet in the pack titled “Guide to Navigation” that is premised on the idea that varying matter density in space has a huge impact on realized warp speeds. What are created in effect are like currents or streams in an ocean or atmosphere. It added just the touch of unknown and variability to make Star Trek more akin to the Hornblower and Aubrey “Age of Sail” tech that had inspired some of its conceptualization. I loved it and embraced it wholeheartedly.
https://en.m.wikipedia.org/wiki/Star_Trek_Maps
Fascinating! I'd love to read that. Can you provide a link? Just goes to show that the "tech guys" knew far more about Trek than "canon" permitted them to publicize (or insert into sequel episodes).
@Rick Sternbach actually addressed the impulse engine thing in a Facebook discussion - the impulse engines are NOT Netwonian thrusters, rather just smaller scale space/time warping devices. the "exhaust" ports we see are just for dumping heat.
Forbin said:
>@Rick Sternbach actually addressed the impulse engine thing in a Facebook discussion - the impulse engines are NOT Netwonian thrusters, rather just smaller scale space/time warping devices. the "exhaust" ports we see are just for dumping heat.
Fascinating! I'd love to read that. Can you provide a link? Just goes to show that the "tech guys" knew far more about Trek than "canon" permitted them to publicize (or insert into sequel episodes).
Apparently, closing the open hatch is not a simple job, hence, the hatch will be open for the encounter. There could be either another hatch to keep protect the ship's environment from space vacuum, or a deflector type force field. The later makes more sense since the cloud creature was able to bypass force fields:(which begs the question of why and where the impulse engines' innards were open to the ship's interior--or did the vampire cloud force open an inspection hatch?)
UHURA: There. It's coming, sir.
KIRK: Deflectors up.
CHEKOV: Deflectors up, sir.
SPOCK: The deflectors will not stop it, Captain.
SCOTT: That's impossible.
SPOCK: I should have surmised this. For the creature to be able to use gravity as a propulsive force, it would have to have this capacity.
CHEKOV: Five seconds to contact. All hatches and vents secure. All lights on the board show green. Sir! The number two impulse vent! we have a red light!
KIRK: (over Chekov's speech) Lieutenant Uhura, all decks (rest of speech lost under Chekov's increasing volume)
SCOTT: Captain, something's entered through the number two impulse vent.
KIRK: Negative pressure in all ship's vents. Alert all decks.
[Briefing room]
KIRK: Report.
SCOTT: When it entered impulse engine number two's vent, it attacked two crewmen. It then got into the ventilating system, and now we have air for only two hours.
Qo'noS is suspected - by Jed Whitten, based on Star Charts - to orbit HD 69076, roughly 109 light-years from Sol. There are subspace shortcuts between the two systems that the Vulcans, Klingons and others charted before Archer and company got involved.
Why do they need their star charts? Navigation apparently is more than "see star, fly at star". Their must be some sort of short cut or subspace corridors to drastically speed up the trip to only four days of travel.TUCKER: Since when do we have Vulcan Science Officers?
ARCHER: Since we needed their star charts to get to Kronos.
TUCKER: So we get a few maps and they get to put a spy on our ship?
[Ready room]
ARCHER: Admiral Forrest says we should think of her more as a chaperone.
TUCKER: I thought the whole point of this was to get away from the Vulcans.
ARCHER: Four days there, four days back, then she's gone. In the meantime, we're to extend her every courtesy.
Why do they need their star charts? Navigation apparently is more than "see star, fly at star". Their must be some sort of short cut or subspace corridors to drastically speed up the trip to only four days of travel.
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