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"Star Trek Resurgence" Game Trailer - New Ship

Mark_Nguyen

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It's a post-Nemesis, TNG timeline game, looks like the 2380s.

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The ship is clearly derived from the USS Centaur kitbash as featured in DS9. The "Baracus" class, as some of us called it in the day due to the "gold chain" of greeblies around the upper saucer.

Plus, the good 'ol Type 6 shuttle. You can't keep it down!

Mark
 
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Again with the colliding with Asteriods once getting out of warp.

It's like these officers turn off their FTL sensors and just "Herp Derp", lets exit out randomly and not check what's ahead of us.

-_-
 
Who would've thought we're gonna see FC stuff again in a game? :D
It looks great, but I hope it has a 1st person option as well, or classic 3rd person...
 
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Hmmm...let's not challenge them.

Unfortunately, the reception of ST games has been rather mixed.
Some are good, others can be bad... but unfortunately, some devs who make Trek games don't seem to understand Trek that well.
 
Again with the colliding with Asteriods once getting out of warp.

It's like these officers turn off their FTL sensors and just "Herp Derp", lets exit out randomly and not check what's ahead of us.

-_-

Yeah, I think we're supposed to 'ignore' that... although to be fair, its possible FTL sensors were down... or something happened onboard that precipitated that asteroid slamming right into the shields right after exiting Warp... however unlikely that would be given the actual vastness of space and the technology in Trek. :D

Its also possible they just started ignoring all the technology and just doing whatever the heck they like.
 
That's the more likely answer.

In fairness, we've only seen a bit of the game in this trailer... so we shouldn't be too harsh (yet).
Perhaps it will be a pleasant surprise.
Some Trek game devs did get the science/tech of the Trek universe right after all.
Though (given Trek is a long standing franchise with a fairly rich background), I think it would benefit from consultants who are aware of what Trek technology and science are capable of to help write stories for games (and live action) that would work with all of that and write stories that don't just dumb things down for the sake of 'quick and easy' storytelling.
 
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The USS Resolute is detailed via this article on IGN. Notes follow:

- Most notably, the Resolute is established as a medical ship. Given that its Excelsior-esque design is commensurate with the late 23rd / early 24th century era, will this class of ship be replaced by the (apparently already in service) Olympic-class?

- Aww, it's like the USS Centaur and the USS Ares had a widdle baby!

- The bridge is a cool evolution of the TMP era circular bridge, taking some cues from assorted TNG redresses of that one Excelsior bridge set that was re-used as multiple Federation starships during Voyager's run.

- The double seats at the center pair a Captain's chair with a different design for the XO, which we haven't seen since the Hathaway. The XO here doesn't warrant any panels to look at. Or a neck support. RHIP.

- I like the seated positions on the rail, a great and ergonomic variation allowing for proximity to the CO as well as using that negative space that serves little purpose on most Trek bridges except for camera eyelines. And what IS the hexagonal panel on the floor in front of them? Holo communicator ring? Extendable tea service counter? Joystick door?

- The wall stations are (probably coincidentally) like those on the new USS Stargazer, featuring a large seated station flanked by smaller stations for standing people.

- Hey, it's almost those same lighting features flanking the doors that are featured on SO MANY OTHER starships, from the E-B to the E-E and others in between!

- We've seen entry points to the Jeffries tubes at various heights over the years, but the one in the Resolute's corridor is at least waist height. Most of them are much lower.

- The arrangement of the M/AM core in Engineering is confusing. We're USUALLY expecting the big rings to direct matter and antimatter streams into the reaction chamber, but here we have two coming in from above. Are we to expect that one side is for matter, and the other for antimatter? The lower set of struts seem to correspond to others we've seen that lead off to the nacelles, and there's that big vertical tube in the back too.

- The shuttlebay (which points forward on this ship) may double as the ship's transporter room. It's got a large one off to the side in any case.

- We're introduced to the shuttle Melville here, which seems to have windows in the usual cargo / passenger section. The DSC shuttles had windows back there, so this isn't anything new. Otherwise it's heavily based on the trusty Type-6 shuttle, which is also parked in the bay.

- The shuttle Melville is PROBABLY named for the author of "Moby Dick", which suggests a thematic link to whatever this game's story is about.

- IGN has also released crew portraits and descriptions. You can see Spock is in the ship's conference room (which is likely where the two aftmost doors on the bridge go to), while the CMO is in the operating theatre of the sickbay. Other crew are in front of the sets we see above. The backgrounds are all blurry, but you can definitely see a lot of the later TNG-era TV design aesthetic has continued in this game.

Mark
 
The double seats at the center pair a Captain's chair with a different design for the XO, which we haven't seen since the Hathaway. The XO here doesn't warrant any panels to look at. Or a neck support. RHIP.
Wonder what the panel directly in front of this dais is?
The arrangement of the M/AM core in Engineering is confusing. We're USUALLY expecting the big rings to direct matter and antimatter streams into the reaction chamber, but here we have two coming in from above. Are we to expect that one side is for matter, and the other for antimatter? The lower set of struts seem to correspond to others we've seen that lead off to the nacelles, and there's that big vertical tube in the back too.
Reminds me of an old school style electrical generator.
 
Resolute does have the "Centaur" look to it.
Odd Nacelle and pylon configurations, suggests engineers experiment with weird hull geometries for the sake of thinking, "Which will work best"
Resolute is like Cerritos, has that "Beater" leftover look of hodge podge technologies despite clean crisp ship. And the first since "Voyager" to have a Non-central command Chair.
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And blue/green LCARS, which may suggest a non updated version...homage to old 23rd century LCARS
 
Doesn't the blue color bring it closer to the LCARS we see in Picard?
LCARS went thru several variations.......mostly on color
TNG, operated on green/yellow with very faded look. Simply byproduct of production capability and SD resolution of television.

Link

Later seasons, replaced with brighter, crisper yellow/blue synonomous with the series.

Link

DS9, colors shifted to darker hues for use of the shows elements

Link

however LCARS was rare in DS9 because most tech they used was Cardassian interface.

Link

Voyager used, virtually ALL, but went back to the bright

Link

With "BLUE" being primary color scheme in nemesis

Link

the reduction of diverse color schemes; gives specialized colors (like red) a greater meaning when utilized in Emergency. This is an actual design principle, but a stretch in this context.In universe ,software updates. Such as the utilization of upgrades to graphics and interfaces. Blue and green are more visible colors in dark environments. Also color changes could be indicators of specific ship necessities. This is indicated when in "Nemesis" the blue panels transition to Red during Red alert.
Since Protostar was launched between 2378 (When Chakotay returned to Earth to be put in command)

Link
 
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The arrangement of the warp core isn't odd.

Link

Dual matter feeds may simply be a redundancy since the ship store deuterium on vast tanks on both sides. Real ocean going vessels shift fuel for ballast....so a warp capable star ship distributes weight for even center of mass while at warp.

Also remember deleted scene with Wesley in Nemesis.... about having warp cores with twin intermix chambers....
 
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The IGN article has been updated - the Resolute is a SCIENCE vessel now, not medical. So what are we talking about here - something between the Oberth and Nova classes?

Mark
 
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