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What kind of new Gadgets do you think away teams could use?

Kamen Rider Blade

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I was thinking, when you're out in the field on a away mission, what kind of new gadgets could you invent to be used by your away team members?

We've seen all sorts of things from weapons, scanners, tools, etc.

If you were Q from 007 & not Star Trek's "Q" of the 'Q-Continuum'; but set in Star Trek's Universe and tasked to build new tools / gadgets for away team usage, what would you build and what purpose would it serve?
 
Waldos. I send a non-sentient android body down controlled by telepresence.

Red Shirts love them…until that bastard on Relva IV used them as voodoo dolls.

You just can’t win…
 
Personal shields for one thing.
The away team uniforms would have to be made of metamaterials which have technology integrated into them (not just in a commbadge or separate units).

The surface area of a uniform is massive... it can easily hold a humongous sensor array with mini power packs that are powered through background radiation, or even waste energy of the person wearing the uniform - or heck, small power sources all networked together throughout the surface area - would provide far more energy than a single portable power unit.

A series of small shield generators could probably also be integrated into the uniform (that's why they are mini - one unit might not be enough cover a whole person, but an entire series of them throughout the uniform networked together would with relative ease and last as long as its needed) along with a proper holo display and possibly pattern buffers around the belt area which can hold weapons, could store samples for later study, etc.
 
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^Logical, but so many other shows have this kind of everything gear on almost every non superhero character and it's growing tiresome for me.

Please, can ST just be ST, illogical omissions of invincible supercomputing robot suits on everyone.

<grabs rocking chair and sits on porch watching for kids to come on lawn>
 
^Logical, but so many other shows have this kind of everything gear on almost every non superhero character and it's growing tiresome for me.

Please, can ST just be ST, illogical omissions of invincible supercomputing robot suits on everyone.

<grabs rocking chair and sits on porch watching for kids to come on lawn>
Star Trek (TAS) had personal shields first.
I would like to see them come back, or at least some explanation why they moved away from them.
 
^Logical, but so many other shows have this kind of everything gear on almost every non superhero character and it's growing tiresome for me.

Please, can ST just be ST, illogical omissions of invincible supercomputing robot suits on everyone.

<grabs rocking chair and sits on porch watching for kids to come on lawn>

Lol.
Actually, this is something Trek should have done a while ago.
We know personal shields were mentioned in DS9, but we never really saw them in use (budget constraints could have played a part).
In TNG, Worf was able to fashion a personal forcefield out of a combadge.. the power cell of a commbadge was only adequate to power the field for a small amount of time, but given it was a makeshift piece and not an actual personal shield unit... it makes sense it was limited.

At any rate, I don't seem to recall other scifi series doing this. Any examples?

The reasoning behind this is that I'm sick of SF officers being stripped of their commbadges, etc. in a single go. Would be nice to see the invading aliens dumbfounded thinking they stripped tech off of the crew, only to find the crew easily overcoming that.

How many times have we seen boarding partied taking away SF ships crews commbadges, tricorders and phasers again?
Too many.
The element of surprise would be interesting.
 
Personal shields are ok.

But I may draw the line, (never thought I would say that) at indestructible iron man suits that pop out from wristbands when a button is pushed. Everyone is doing that already.
 
Personal shields are ok.

But I may draw the line, (never thought I would say that) at indestructible iron man suits that pop out from wristbands when a button is pushed. Everyone is doing that already.
Nothing should just pop-out like Inspector Gadget's "GoGo Gadgets".

They should teleport or replicate into place or around the wearer.

Obviously the limit should be whether or not you can get a clear signal between you and the emitter for transporting said power armor around the person.
 
Away teams should be crewed with specialists, dressed, and geared as per mission parameters. Don't include the captain or senior staff.

Are you going to war? Then get the MACO’s, give them anti-grav boots, machine guns, and personal shields. Beam down a couple tanks or mechs and a fighter escort.

Are you attempting first contact? Maybe dress more casually in local attire and leave your guns on the ship.

Is it a party? Send in the clowns.
 
some sort of head gear with different vision options (night, thermal, other EM spectrums). Even in daylight using visible spectrum it could have HUD functions
 
Personal shields are ok.

But I may draw the line, (never thought I would say that) at indestructible iron man suits that pop out from wristbands when a button is pushed. Everyone is doing that already.

I never said anything about indestructible iron man suits.
My concept doesn't change the Starfleet uniforms... it just gives them better functionality as an integral part of their design (meaning, the SF officers are no longer limited to using commbadges and tricorders for communications and sensors) but those are rather integrated into the clothing itself... along with different things.

We already have computers smaller the size of a grain of rice (the 24th century equivalent would be orders of magnitude far more capable and probably smaller - plus, these could be networked together - imagine having billions to trillions microscopic computers with Trek properties inside clothing spread throughout the entire surface area - same with sensors, communication systems, universal translators programmed for even more languages like the EMH.

Clothing being lined with sensor was already shown in TOS... so, shrinking them down to microscopic size 100 years later with far superior properties would be within the realm of 24th century technology.

The only thing that might be bulkier are transporter buffers for storage of various items such as weapons, and/or samples for scientific studies... but depending on the size of the buffer... again it should be possible to create much smaller less powerful versions throughout the clothing, and just network them together to increase the pattern buffer size to sufficiently large amounts.

Personal shield would be integrated into the clothing same way as those sensors are... less potent microscopic/macroscopic version for example, but with enough of them networked and lined throughout the clothing to cover the entire person and last far longer than existing verisons that fit on say wristbands would... same principle with power cells.

In regards to forming some kind of armor around the person... not sure if its necessary with the personal shields in place, especially given that most personal armor doesn't really do much to stop phasers.
However, we know that ablative hull armor protects against directed energy weapons (phasers included), and tritanium based personal armor (similar to Red Angel suit) would be possible to materialize out of those personal buffers. At the very least, you get a compact space suit which has thrusters at the very least, and should offer adequate protection against phaser fire.
 
In regards to forming some kind of armor around the person... not sure if its necessary with the personal shields in place, especially given that most personal armor doesn't really do much to stop phasers.
However, we know that ablative hull armor protects against directed energy weapons (phasers included), and tritanium based personal armor (similar to Red Angel suit) would be possible to materialize out of those personal buffers. At the very least, you get a compact space suit which has thrusters at the very least, and should offer adequate protection against phaser fire.
Don't forget those Phaser battles in the cargo room where polymer barrels took multiple phaser/disrupter blasts with nary a scratch.

Use those in modern day plate carriers, and you'll see some real results in personal safety.
 
Hazard suits and portable pattern buffers, like in Elite Force. Making redshirts nearly indestructible, and one-person armories to boot, since 2371.
 
Don't forget those Phaser battles in the cargo room where polymer barrels took multiple phaser/disrupter blasts with nary a scratch.

Use those in modern day plate carriers, and you'll see some real results in personal safety.

That too.
So, creating a programmable metamaterial Starfleet issue uniform with mostly microscopic version of various technologies (computer processors, personal shield generators, universal translators, scanners, power packs, transporter pattern buffers, etc.) each of which has billions or trillions of them (since they are microscopic) all networked together running throughout the entire uniform would be more than possible in the late 24th century.

Also this would be more than useful in case of a hull breach, which, if it sucks out a person, could easily detect it instantly and materialize the tritainum based, or polymer based space suit (similar to red angel) with oxygen and a personal shield around the person until a friendly ship can rescue them, and/or the person could thruster themselves to relative safety if a safe harbor is within the range - this suit would also be useful in on-board phaser fights.
Its been 128 years since Disco by the time Prodigy aired, so the technology would have easily improved to such a degree by that point.

I'm thinking thrusters would be doable on such a space suit... but would a small impulse engine be doable?
I know the Red Angel suit had one, but it was powered by the time crystal... in which case, the pattern buffers would need to contain large enough power packs which would be able to power the imulse thruster or small impulse engine... at least for a very limited time frame just to give the person the needed push to get themselves into a given direction... so the impulse engine would have enough power for a limited amount of 'bursts').
 
Hazard suits and portable pattern buffers, like in Elite Force. Making redshirts nearly indestructible, and one-person armories to boot, since 2371.

I was thinking about those Hazard suits too... but they didn't make redshirts indestructible.
Since we're talking about technology in 2383 (I think), streamlining all this into the programmable metamaterial SF uniform should be doable.
 
I was thinking about those Hazard suits too... but they didn't make redshirts indestructible.

No, but Munro is able to tank a good dozen phaser or disruptor hits, even on the harder levels. Not to mention carry a phaser, compression rifle, grenade launcher, heavy Hirogen gatling gun, and four or five other nasty toys with him. Compare that to how squishy our redshirted friends usually are.
 
No, but Munro is able to tank a good dozen phaser or disruptor hits, even on the harder levels. Not to mention carry a phaser, compression rifle, grenade launcher, heavy Hirogen gatling gun, and four or five other nasty toys with him. Compare that to how squishy our redshirted friends usually are.

Yes, but Elite Force is hardly representative of how many directed energy beams the hazzard suit could take. Other than that, it would be fairly accurate in regards for security personnell so they have a wide range of weapons in the pattern buffer to draw from.
 
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