
Star Trek Hunter
Episode 7: The Great Mushroom
Scene 10: A Bad Feeling
7.10
A Bad Feeling
A Bad Feeling
2nd Lt. Gaia Gamor felt like she had been born in the captain’s chair, gotten married to it and was destined to be buried with it. She had been pulling double shifts in command in no small part out of boredom. Dr. Jazz was running an experiment that required several crew members to remain onboard and never go planetside. She was part of this control group and as the ranking operations officer remaining on the ship, the captain’s chair was a natural place for her to be.
But it wasn’t the double-shifts that were bothering her. It was a navigational issue. Something was causing her to have to adjust the U.S.S. Hunter’s orbit. The planet’s mass was known, as were the mass of both moons, the nearby planets and Pi 110 itself. With both of her navigators planetside, it was pretty much up to Lt. Gamor to figure out what was going on. The math geniuses, Tauk and Carrera, were both busy planetside, but navigators had to be good at math too. This math was simple. The problem was that the math wasn’t telling her anything useful.
For some reason the Hunter was speeding up on the day side and slowing down on the night side of Pillo. It wasn’t much, but it didn’t take much to require a course correction.
“Hunter,” Gamor called and looked to the space behind the navigation station where the boat’s interactive avatar preferred to appear.
“Lieutenant Gamor,” responded Hunter, appearing as expected.
“I’m sure you’ve been monitoring our orbit,” Gamor said. “Can you tell me why we’re having to make so many course corrections? There don’t seem to be any gravitational fluctuations that could be causing it.”
“We are encountering a field effect, almost like moving through a field of particulate matter,” Hunter replied.
Lt. Gamor leaned forward in the captain’s chair. She had a hunch. “Can you conduct an analysis of the particulate matter and identify where it’s coming from?”
“The particulate matter appears to be connected to the flora canopy on the planet below,” Hunter said.
“Please display on the viewscreen - show me a high magnification, high resolution view.”
The viewscreen changed to show what appeared to be a living plant cell.
“Hunter, what am I looking at?” Gamor asked.
“A cell in a streamer that is attached to the canopy on Pillo,” Hunter replied.
“Mushroom? We’re flying through mushroom?”
The viewscreen pulled back to display several streamers until the tiny tendrils were almost too small to be seen.
“These tendrils are only a few molecules thick,” Hunter stated. “And yes, these are mushroom tendrils. We are flying through a field of them. They seem to be carried out some distance from the planet by the solar wind, which is why we are not encountering as many of them on the day side.”
Lt. Gamor relaxed back into the captain’s chair. “How far out do these tendrils go?”
Hunter took a few moments to study the tendrils, displaying this research on the viewscreen. “The tendrils connect to both of the moons of Pillo and also to a significant amount of the debris collected in the LaGrange points of both moons.”
Gamor let out a low whistle. “That’s a lot - far more extensive than I imagined. Has any of this material made it past our navigational screens onto the hull?”
“I do not detect any particles inside our navigational screens,” Hunter replied.
“Project an orbit that will keep us outside of the reach of these tendrils,” Gamor said.
Hunter displayed an elliptical orbit outside the orbits of Pillo’s twin moons.
Gamor walked around the boat’s avatar to the currently unoccupied bridge navigation station, sat and checked the orbit plan. She then turned to Flight Specialist Joey Chin at the pilot station next to her. “Mr. Chin, lay in this orbit pattern and take us out to it when ready.”
“Establishing new orbit, sir,” Chin responded as Lt. Gamor got up and returned to the captain’s chair.
Gamor knew it was an illusion, but she could almost feel the boat slipping free of tiny mushroom tendrils as it moved past one of the planet’s moons.
“Bridge, this is Transporter Room 1…” Transporter Engineer K’rok’s voice was unmistakable.
“Go ahead, K’rok,” Gamor responded.
“I have Flight Specialists Dih and Salazaar and Chief Guth requesting beam up.”
“Go ahead and bring them up. Advise Chief Guth to report to the bridge once aboard.” Gamor wasn’t sure why half her team was returning, but she was glad to have them back - even though none of this group could relieve her of command.
Chief Guth reported to the bridge within moments.
“What’s up, Guth?” Gamor asked. “I thought you and the other pilots were going to stay planetside for another day.”
“We just had a feeling, sir,” Guth responded. “Ensign Phillips was on a date and I didn’t think it was right to interrupt him just because a few pilots were feeling jumpy.”
The communication system brought K’rok’s voice to the bridge again: “Bridge, this is Transporter Room 1…”
“More beamout requests, K’rok?” Gamor asked.
“Navigators Strahl and Imex and Engineers Tomos and Yolanda Thomas are requesting transport up here.”
“Bring them aboard, Mr. K’rok,” Gamor replied. She turned her attention to her Chief Flight Specialist. “So what would you like to do now, Chief?”
“If it’s the same with you, Dih and I would like to stand watch at the interceptor bays,” Guth responded.
“That must be some bad feeling you have - and it sounds like you’re not the only one…” Gamor mused.
7.10
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