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Favourite original FX shots...

The original shots of Baloks' warning buoy cube, from initial contact and especially the reverse impulse and then warp chase.

Effects, music and Kirks' calm against Baileys' lack of experience, and hence raised voice and then almost mesmiration REALLY sell the drama!
:cool::cool::cool::cool:
There's so many reasons that TOS S1 - "The Corbomite Maneuver" is still in my opinion the best Star Trek episode made across all the years and all the Star Trek series. The various elements work very well and it really encapsulates the core of Star Trek in one 55 minute episode.

Exploration, action, adventure, one crew working together even though there's sometimes at odds with each other, but in the end they come together to successfully solve the problem; and it's a classic example of real first contact with another alien race; and that alien race has a test it puts other races through to determine their real intentions because they don't trust written records alone.
 
The Enterprise in Earth's atmosphere ("Tomorrow Is Yesterday"). It was convincingly lit, and the whole damn sequence is absolutely thrilling!

I also marvel at the seamless safe transporter cloud used by Gary Seven ("Assignment Earth").
 
I always loved it too...I wish they'd more faithfully recreated this angle in the remastered edition

Tomorrow_is_Yesterday_048.JPG


The Enterprise in Earth's atmosphere ("Tomorrow Is Yesterday"). It was convincingly lit, and the whole damn sequence is absolutely thrilling!

I also marvel at the seamless safe transporter cloud used by Gary Seven ("Assignment Earth").
 
If SFX counts, too, and not just VFX, the stuff they did with wires or fishing line was pretty good. Flying pancakes and hyposprays didn't look particularly corny in any of the airings, which speaks well of photography, directing and acting in addition to showing that they hired the right SFX wizards and stage hands.

Timo Saloniemi
 
Yeah! Just look at the texturing! It looks like a real spaceship in the sky! Gorgeous!

All CBS needed to do for the remastering was remove the matte lines. Seriously.

The stunning original was clearly done with the 3-footer. They actually did pay a pretty fair tribute to that original shot, but looking through the canopy with Christopher's reflected head in sight makes this brief glimpse a little too busy. You can miss it:
https://tos.trekcore.com/hd/albums/1x19hd/tomorrowisyesterdayhd065.jpg

And this one was a still photo of the 11-footer:
https://tos.trekcore.com/gallery/albums/1x19/Tomorrow_is_Yesterday_015.JPG
 
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They actually did pay a pretty fair tribute to that original shot, but looking through the canopy with Christopher's reflected head in sight makes this brief glimpse a little too busy. You can miss it:
https://tos.trekcore.com/hd/albums/1x19hd/tomorrowisyesterdayhd065.jpg

The stunning original was clearly a done with the 3-footer. And this one was a still photo of the 11-footer:
https://tos.trekcore.com/gallery/albums/1x19/Tomorrow_is_Yesterday_015.JPG

This is the one and only episode where I actually prefer the TOS-R restoration. The effects are really very well done and some are photo realistic (the jet "under cloud cover" is especially perfect). Plus the slingshot sequence actually makes sense and is very exciting rather than just goofy.
 
This is the one and only episode where I actually prefer the TOS-R restoration. The effects are really very well done and some are photo realistic (the jet "under cloud cover" is especially perfect). Plus the slingshot sequence actually makes sense and is very exciting rather than just goofy.

I think so too. The mystery of how you can fly towards the sun at warp 9 and yet take so long to get there used to bug me. The CGI fx make it clear that we're circling the sun and gradually spiraling inward as we pick up speed. That makes more sense.
 
The stunning original was clearly done with the 3-footer. They actually did pay a pretty fair tribute to that original shot, but looking through the canopy with Christopher's reflected head in sight makes this brief glimpse a little too busy. You can miss it:
https://tos.trekcore.com/hd/albums/1x19hd/tomorrowisyesterdayhd065.jpg
Two issues with that image. One, you will never have that view from an F104 cockpit.
https://en.wikipedia.org/wiki/File:...h_TFS,_479th_TFW,_at_Udorn_RTAFB,_in_1965.jpg
Two, that isn't the direction that Cpt. Christopher is looking:
https://tos.trekcore.com/gallery/albums/1x19/Tomorrow_is_Yesterday_047.JPG
One the biggest issues I had with the TOS-R stuff was that they tended to not pay attention to the surrounding scenes and dialog when they did their stuff.
This is the one and only episode where I actually prefer the TOS-R restoration. The effects are really very well done and some are photo realistic (the jet "under cloud cover" is especially perfect). Plus the slingshot sequence actually makes sense and is very exciting rather than just goofy.

I think so too. The mystery of how you can fly towards the sun at warp 9 and yet take so long to get there used to bug me. The CGI fx make it clear that we're circling the sun and gradually spiraling inward as we pick up speed. That makes more sense.
I liked the idea too but IMO the execution was cartoony as fuck.
https://tos.trekcore.com/hd/albums/1x19hd/tomorrowisyesterdayhd634.jpg
 
I feel the same way about the Enterprise against the giant Fesarius.
And in the non-Remastered shot...the 1701 is absolutely dwarfed and tiny by comparison.

In the remastered shot because of how they ultimately composed it; you you get the impression the Fesarius is big; but it doesn't have the same visceral effect of just HOW SMALL the 1701 is in comparison when compared to said original non-remastered shot.

As some have said above; many times the CGI artists working on the remaster seemed to not realize WHY certain effects shots were composed in the manner they were. These guys seemed to just wanted to up the visual details of the respective ships, thinking it was the issue with some of the original effects shots without considering that there was a valid and important in narrative reason to compose a shot in the way they did.
 
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As some have said above; many times the CGI artists working ion the remaster seemed to not realize WHY certain effects shots were composed in the manner they were. These guys seemed to just wanted to up the visual details of the respective ships, thinking it was the issue with some of the original effects shots without considering that there was a valid and important in narrative reason to compose a shot in the way they did.

Yeah and not to derail the thread with this, but that's why I have a list of things about The Doomsday Machine that just don't set with in the remaster.

Speaking of, the original Planet Killer model is absolutely my favorite Enterprise vs Ship(like thing) design in the franchise. It's my favorite non-Enterprise FX of the original prints.
 
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