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Warp Core, Nacelles and Warp Speed

...That tells us nothing about how far away the star is. It's possible to model a star system around a small dwarf star with planets much closer to the parent star, and each other, than they are in our own....
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....Sure. But why bother? You can't squeeze an eleven-lightsecond third orbit into that model no matter how hard you try, especially when you also want both that third orbit and the fourth to be in the Goldilocks zone. Broad zones work better with big stars, and you want to avoid the tidal messes of a small system anyway....
Timo Saloniemi

I didn't read the later posts so I don't know if either of you did the math.

A light second is equal to 299,792,458 meters or 299,795.458 kilometers. 11 light seconds equals 3,297,717.038 kilometers. One astronomical unit (AU) the average distance of Earth fom the Sun, is now defined as 149,597,870.700 kilometers. So eleven light seconds is approximately equal to 0.022043876 AU.

So the question becomes is there any known solar system where there are two or more exoplanets in the circumstellar habitable zone of the star, including both the third and fourth planets from the star, with the third planet only 11 light seconds from the star?

Since there are only about 4,000 plus exoplanets known at the present time, the odds against such a system having been discovered would seem to be quite large.

In the TRAPPIST-1 system, the 3rd and 4th planets in distance from the star, ,
TRAPPIST-1 d and TRAPPIST-1 e orbit TRAPPIST-1 within the circumstellar habitable zone in orbits with semi-major axis of about 0.02227 and 0.02925 AU respectively.

https://en.wikipedia.org/wiki/TRAPPIST-1#Planetary_system

Of course the orbit of TRAPPIST-1 d has a semi-major axis of 0.02227 AU, which is 1.010298 times 11 light minutes or 0.022043 AU.

So if someone arbitrarily assumes that Veridian III must be exactly 11 light seconds from Veridian, then they can claim that there is no known exoplanet in the circumstellar habitable zone of its star and also as close to its star as veridian three is supposed to be. I am not sure that Timo wuld want to quibble over one percent of the semi-major axis.

More logical quibbles would be based on the spectral type of TRAPPIST-1 and whether it is a suitable type of star to have habitable planets, and on the relative widths of circumstellar habitable zones.

Astronomers began to realize which types of stars are mostly to have habitable planets by the 1950s. I know that because I have read YA science fiction novels by Robert A. Heinlein, Starman Jones (1953), and Time for the Stars (1956), which correctly state that specral type G stars are the mostl likely to have habitable planets.

Habitable Planets for Man, Stephen H. Dole, 1964, described what was necessary for a planet to be habitable, including which types of stars could have habitable planets, in Chapter 4. The Astronomical Parameters,the section on the properties of the primaary, on pages 67 to 72. TRAPPIST-1, with a mass of 0.0898 the mass of the Sun, and a spectral type M8V, is far too lightweight and dim to have habitable planets according to Dole. And the same goes for any star so dim that a habitable planet could be only 11 light secodns from the star.

https://www.rand.org/content/dam/rand/pubs/commercial_books/2007/RAND_CB179-1.pdf

However, there is some speculation that planets in the circumstellar habitable zones of dim red dwarfs like TRAPPIST-1 might possibly be habitable.

https://en.wikipedia.org/wiki/Planetary_habitability#Red_dwarf_systems

https://en.wikipedia.org/wiki/Habitability_of_red_dwarf_systems

Anyway, various Star Trek productions have depicted habitable planets orbiting many stars which are outside the range of stars considered likely to have habitable planets by astrobiologists. Perhaps in Star Trek highly advanced civilizations prefer to terraform planets orbiting unsuitable stars instead of colonizing naturally habitable planets and possibly preventing the future evolution of intelligent ife on those planets.

The other possible scientific objection is the possible width of the circumstellar habitable zone, the distance range from a star where planets could have liquid water and thus possibly have life. To find the inner and outer edges of the circumstellar habitable zone of a specific star, one can take the inner and outer edges of the circumstellar habitable zone of the Sun and mulitply them by the luminosity of that star relative to the Sun.

Unfortunately there are widely differing estimates and calculations of the inner and outer edges of the circumstellar habitable zone of the Sun:

https://en.wikipedia.org/wiki/Circumstellar_habitable_zone#Solar_System_estimates

Someone could take the narrowest estimations of the circumstellar habitable zone of the Sun and argue from them that no starc ould possibly have two planets in its circumstellar habitable zone, so the Veridian system is not possible.

But many Star Trek productions depict two or more habitable planets orbiting the same star.. So having two or more habitable planets a star system is perfectly possible in Star Trek, whether or not it is possible in real life.

Thus it is possible in Star Trek for Veridian III to be only 11 light minutes from its star Veridian.

So Soren's missle could have reached the star Veridian from Veridian III in about 11 seconds if it traveled at about 99.99 percent of the speed of light - a feat that in the setting of Star Trek might be even harder to do than to travel a whole AU in 11 seconds at a speed of about 45 times the speed of light.
 
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what makes a warp core 23 decks tall or 4 decks tall capable of producing speeds of warp 9 or better?

James
It's not the length of the core but size of the reactor at the center of the core. The stuff to and from the reactor is nothing but conduit.
 
It's not the length of the core but size of the reactor at the center of the core. The stuff to and from the reactor is nothing but conduit.
There's got to be some advantage though, otherwise all warp cores would be of the shorter design
 
There's got to be some advantage though, otherwise all warp cores would be of the shorter design

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It's not so much of an "Advantage" but more of a design standardization for Warp Core Design Format.

It shows the 31st Century version being quite small compared to the 24th century version.

https://memory-alpha.fandom.com/wiki/Warp_core

When the 31st Century StarFleet retro-fitted the USS Discovery's Warp Core to be more modern, it's ALOT smaller than even the 24th century version, much less the 22nd century.

The 31st Century looks to be about the size of a giant walk in freezer where as the old version seems to be several stories tall and features part of the Electro-Magnetic injection piping to be included into the frame of the M/A-M reaction chamber assembly.

The 31st Century seems to have seperated most of the connected piping away from the M/A-M reaction chamber and let the Chamber stand on it's own, as it's own unit that can be ejected as needed.

The 31st Century design seems to be smarter in it's implementation of the basic M/A-M design by seperating everything into it's needed components only.
 
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Larger cores contain more Dilithium,hence more energetic plasma?
That would require a larger reaction chamber with fatter conduits leading to it, but not necessarily longer conduits.

It's not so much of an "Advantage" but more of a design standardization for Warp Core Design Format.
I agree, but why standardise the design at 23 storeys if you could standardise it at 4 storeys with no drop in power output?
 
The length/height of the warp core gives more safety; i.e. the longer the distance of the matter and antimatter injectors/fuel from the reaction chamber, the safer the system and/or maybe it gives more time during a ware core breach. Again, my theory is that the tubes extending up (to the matter source) and down (to the antimatter source) are conduits to feed fuel into the reaction chamber. In the reaction chamber, the dilithium does its magic to juice up the warp plasma output which exits the reaction chamber and feed power to the warp engines. Once at the engines, something odd happens with the warp plasma, possibly another reaction with antimatter to 'trigger or spark' the fuel for power in the engines?
 
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We've yet to hear a warp scale established on screen.

We did in Enterprise.

oMNfquk.png
 
We did in Enterprise.

oMNfquk.png
Nice chart. Did they explain in the episode what all those different lines mean? Otherwise Warp 2 could be as fast as 75 times the speed of light - which if the fanon theory about the "chi" factor is true might actually be the case!
 
<edit. info below is inaccurate and addressed in a later post.>
As I make out in the Chart labelled "Warp Field Dynamics (Montage?), WF (warp factor) is the X axis and appears linear (with the exception of 0 to 1.0 which looks expanded by 2x for analysis). The Y-axis is "Velocity in multiples of Lightspeed" and looks logarithmic. It looks like the thick yellow line is speed, so, WF 1.0 equals 10 times lightspeed which I assume means the speed of light (c). WF 2.0 equals 100 c. Then is gets hard to read the log scale but WF 3.0 equals 280 c, WF 4.0 equals 620 c, and WF 5.0 extrapolates to about 2000 c. The speed line also is not straight suggesting not a simple log formula, perhaps some sort of chi environmental effect...I assume the red line is the power curve without a Y-axis scale given.
 
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It's based on the TOS warp scale from the TOS writers guide (and also in other books, like FJ's Tech Manual) according to Memory-Alpha.

https://memory-alpha.fandom.com/wiki/Warp_factor#Star_Trek:_The_Original_Series

Here's a higher res image from TrekCore via the blu-ray release
tIzG7k0.png
Thanks for clearer chart:
Warp Field Dynamics Monitor
Yes, it's just the simple v=wf^3 formula...:weep:

There is the gray/light blue fudge area...possible chi effect. The black circle indicates the current speed which is below the formula speed, so a bad chi area?

Does this make an environmental speed range canon, now? :techman:
 
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It would be nice if the Cochrane factor was made Canon.

There are some other theories to explain the many time, distance, and speed problems in Star Trek. It would be nice for the best theory, the one whch exlains the problems best, to be the one which is made canon.
 
There are some other theories to explain the many time, distance, and speed problems in Star Trek. It would be nice for the best theory, the one whch exlains the problems best, to be the one which is made canon.
We've turned that issue into several 60 page threads over the years...:guffaw:
 
it seems that "warp plasma" is fairly magical, and not just any means of getting plasma hot would suffice
They babble-science answer I came up for that is "warp plasma" is infused with tachyons produced by the matter/antimatter reaction and filtered by the dilithium catalyst chamber.
 
I treknobabble that the dilithium crystals create something magical (dark energy?) that delays the matter/antimatter reaction and allows the matter/antimatter fuels (in plasma form) to "intermix" without reaction. This warp plasma flows via conduits into the warp engines where the warp fuel (matter+antimatter+dark energy) is reacted for power inside the engines that produce the time-warp distortion of our four-dimensional space.

A warp core breach is so dangerous because the warp plasma mix becomes unbalanced and the matter and antimatter explosively react inside the the intermix chamber, blowing up the ship.
 
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