Yeah, I'm not digging the multi-colored labels either. They just seem to be too random. I appreciate the brushed gold decals, but I think the red is my favorite. But, alas. Here I am. Sticking to screen accuracy.Those materials are looking beautiful!
I know it's accurate, but I really don't like the random label colors. Engineering's the same, it's like they couldn't choose and ended up using whatever they had available.
Not going for leather, but I think it's more apparent it's metal when moving around and seeing the reflections.Yes, I agree about the materials. The closeup almost looks like they are wrapped in leather/vinyl, which is a really cool idea, whether intentional or not. I think the real corridors have looked too vacuum-formed. I can't really not see them as a bunch of flimsy plastic.
One thing I've always wanted to see was a version of these corridors with the details sort of massaged. On the wall sections, they have rows of details in 2, 4, even 8 parts. I'd like to see one where these elements were pared down to 1, 2, and 4. And I also didn't like the angular cuts on the bulkheads. The overall shape of the corridor is nice, but I'd rather see some softer angles on these parts.
It's hard to tell what the exact colors of the doors are in First Contact, since all of the corridor scenes are bathed in blue light, but I swear they're slightly more orange than the ones we see in Insurrection. Based on First Contact behind-the-scenes photos in which the set is fully lit (which all have a warm tint to them), they definitely appear more orange, but this could be due to film colorization or warmer lights being employed. We can debate this if necessary. (EDIT) Actually, after going over my references, I'm pretty sure the First Contact doors are indeed marroon, and the behind-the-scenes photos are just tinted far more orange than they actually appeared. I'll update the colors to match.



It's tough figuring out all these colors! People are usually like "Der...can't you just use the eyedropper tool in Photoshop?" Well, yes. That helps. But it only gets you so far since an image's color is influenced so greatly by so many different factors. Figuring out the pure, base color is a task that requires a lot of tweaking and testing.Great update! Always found those light fixtures weird, but it makes sense now if they're reuses of the ceiling pieces, great observation!
I've been going back and forth myself about wether the doors (and other elements for that matter) were repainted between movies. I personally think it's just down to different lighting, just like the bridge consoles that all look different colors on each outing, but if you adjust the light intensity and warmth to match, it's arguably the same color.
Tonight I'll start on the radial corridor system!
Great update! Always found those light fixtures weird, but it makes sense now if they're reuses of the ceiling pieces, great observation!
I've been going back and forth myself about wether the doors (and other elements for that matter) were repainted between movies. I personally think it's just down to different lighting, just like the bridge consoles that all look different colors on each outing, but if you adjust the light intensity and warmth to match, it's arguably the same color.
Both of those things, but lighting takes the cake, especially in First Contact when the corridors were predominately lit with blue lighting, making it difficult to get pure colors from screen caps.I always thought it was due to the different color grading used in post processing along with different cameras used.
Strip lamps BEHIND the hand rails? Those whacky Starfleet designers!

Strip lamps BEHIND the hand rails? Those whacky Starfleet designers!![]()

Disguised as handrails? Sneaky...How do we know they aren't just light housings?![]()
Just so everyone knows I wasn't making it upStrip lamps BEHIND the hand rails? Those whacky Starfleet designers!![]()



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