Jed Whitten's updated and moved his starmapping website and rebranded it. Still has its Trek-specific functions, if you're interested!
http://hygmap.space/
Thanks. I'm still working out how to utilize HYG map, and would be curious to see how to use the Z axis and tilting, better.
Hi, new here - and great thread. I've also been considering the entire sector system, and have ended up doing a great deal of research on it, so more information from HYG could be very useful (and it's predecessor, Whitten maps dot org)
I've been assuming that all the sectors have a nine digit total layout, per Star Charts, but that only the last five digits are generally referred to, and within the Federation's immediate vicinity, often only the last four. Then for many individual ship operations, just the last three (or Sector Block, per the Star Charts book)
So that would mean many sectors are actually at least five digits in number, and are not listed in terms of 'order explored' except maybe as a secondary factor (or fitted into the larger system)
That way, Sector 2158 (Taugus and Qualor) and 1045 (Bolarus and the Bassen Rift) can actually be close to each other, along with Sector 008 and 002, all aligned on three axes.
In this case, 002 and 008 are actually 21002 and 21008... 1045 is 21045, whilst 2158 would then become 22158. Which fits well with the implied layout in the Operation Retrieve plans, maps and unseen material (from Star Trek VI) As well as several background displays from TNG (as in the episodes 'Brothers' and 'The Mind's Eye', among others)
And adding the Z axis allows a lot of sectors and sector blocks to brush up against each other more. For example, it's implied block 218 is close to 211, in the Star Trek VI deleted scenes material (between Organia and Krios, I assume those sectors, to be - ranging from 21166 and 21185, to 23079) And that also allows a similar layout near Bajor and Cardassia also (both likely to be 'high' off the galactic plane, if they are nearby to Ursa Major's star cluster and prominent stars)
And then finally there's jumps of numbers within the blocks themselves, which presumably go down vertically in layouts of five by five, or possibly smaller. This way, Minos Korva can be far 'below' Dorvan on the 2d maps, but look relatively adjacent (spanning Sector 21503 to 21527, as I currently assume)
Anyway, I have more thoughts - and hopes this well help pave the way toward a better 3D (or at least, semi 3D) map, but I'd appreciate feedback!