And thusly you've made this project worth it! That's almost exactly how I feel about its in-universe design.
Exactly. It's a wonder in of itself. Not everything is about function but statement! "That's O'Neill...two Ls. There's another Colonel O'Neil. Only one L. No sense of humor."
I always wanted them to use the Quantum Mirror to catch a glimpse of a cameo by Kurt Russell as O'Neil. And ... as different as Anderson was from Russell's take, Shanks nailed Spader as Dr. Jackson for the first season or so. After that, Jackson very realistically became increasingly competent in combat over later seasons. Sure he was still an archeology geek, but he was also undergoing steady field training with a military team for years and beefed up believably. I didn't even bat an eye when he wound up directing field agents in Universe. What an outstanding franchise!
Finally finished my current uni units, so I'm back. And in that return I've noticed something... The rotational centre of many of the spokes is not the centre of the snow globe. Rather it appears that their centre of rotation is a point on another central sphere. And just like that my brain is ever so slightly broken... Also, yeah. Stargate is amazing! I loved how the story of the Ancients unfolded and shaped the galaxy even 100,000 years after they'd left. Probably a big part of the reason I love ancient lore stuff like the Forerunners in Halo. Which of course made me love megastructures like Yorktown.
This should be Picard era stuff. It does look like something the Ancients built. The Ori ships should have been the Ancient craft--and the NuBSG Cylon ressurection ship should have been the Ori vessels.
Hello Serin117! I'm new here and i'm very impressed by your work on Yorktown! I would know how is it today? Since you inspired me, 2 weeks ago i decided to recreate the station at a hight level of detailling, and thanks to you, i was able to understand completely the entire structure which the most complex one i ever seen! Here the first TEST preview of the Yorktown Introduction sequence, i would know your opinion. Live long!
ffs that's big... must've taken a lot of time building that up with all the angles, even if all similar parts are just mirrored copies. Nice!
Thanks! Not too much in reality. the big job will be the connections between arms, hangars and the central core. i'm not working on yet, i have to add plenty of skyscrappers, make landscapes. This last thing will take time too, i'll use a texture of a hight resolution ground i'll make.
I take off my virtual hat to anyone with the ambition to try to scratch-build their own version of Sean Hargreaves' creation!
To be honest, the hardest part is the understanding the concept and the structure, then building is easier than it looks.
Of that, I've no doubt at all. There's a symmetry in Sean's work, but it takes a while to tease that out.
Yeah a bit^^ The problem is how to make the ground textures and the connections between each arm, this is pretty long.
Bloody hell, mate! That's impressive! Glad my silly little attempt inspired. That said, if I'm seeing this right - you might have run into the same problem I did. The pivot point for the spars that come out of the sphere is at the centre of the sphere, rather than a point on the sphere's surface. Still breaks my brain. The amount of detail you've got going on there is straight up fantastic though!
Thanks you you too! I'm so happy you have seen this!!!! For the arms, i noticed this but i din't managed yet to solve them. My mind is now broken becuase i try to build the ground and that's pretty hard.
Ran across these today from the computer graphics people's portfolios: not sure if they might help any.