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More TOS engine room pics

The chapel is one room that definitely has more than one exit, based on the actors' movements at the start of Balance Of Terror
 
Hi there interested parties. I have been looking to how to extend the corridor to accommodate the rooms I have been building. So i have been looking through some episodes I was wondering what you think about it. I have tried to make sense of the variations of the corridor as seen on screen for example here we have the Kirk and McCoy in one of the variants, with a section I must have missed time and time again. Screenshot (8) by Ian Simpson, on Flickr
Check out the extra apparently pointless bulkhead by the door. HighresScreenshot00010 by Ian Simpson, on Flickr

Same sceen we see Lazarus freaking out in front of a grid with what looks like an unlit console behind it;
Screenshot (3) by Ian Simpson, on Flickr
again there seems to be extra bulkhead here too.
HighresScreenshot00009 by Ian Simpson, on Flickr

I have combined these differences into a new corridor with this long corridor seen only in the second pilot.
wherenomanhasgonebeforehdalt0079 by Ian Simpson, on Flickr
HighresScreenshot00006 by Ian Simpson, on Flickr
Whilst keeping the blue carpet colour from this episode; TPmSwi6 by Ian Simpson, on Flickr
HighresScreenshot00001 by Ian Simpson, on Flickr
Here are some more angles.
HighresScreenshot00005 by Ian Simpson, on Flickr
HighresScreenshot00008 by Ian Simpson, on Flickr
Let me know what you guys think. Makes sense to me but I like to hear other opinions.
 
Looks great :techman: Did you make the A frame opening a little wider at the top so you don't hit your head in the game engine?
 
These look great! just a couple of thoughts...
Hi there interested parties. I have been looking to how to extend the corridor to accommodate the rooms I have been building. So i have been looking through some episodes I was wondering what you think about it. I have tried to make sense of the variations of the corridor as seen on screen for example here we have the Kirk and McCoy in one of the variants, with a section I must have missed time and time again.
This "bulge" in the corridor only showed up in Season One. It seems to have been build that way in order to incorporate the angled wall from the Sickbay ward. When the ward was redesigned for S2 this oddity in the corridor was removed.

Same sceen we see Lazarus freaking out in front of a grid with what looks like an unlit console behind it;
You get a better look at the grill and the room behind it when Spock and McCoy take their little stroll through the corridor in Conscience OF The King. The extra "bulge" you postulated does not appear to be present however, as the grills are placed on the same level as the standard panels
 
These look great! just a couple of thoughts...
This "bulge" in the corridor only showed up in Season One. It seems to have been build that way in order to incorporate the angled wall from the Sickbay ward. When the ward was redesigned for S2 this oddity in the corridor was removed.

You get a better look at the grill and the room behind it when Spock and McCoy take their little stroll through the corridor in Conscience OF The King. The extra "bulge" you postulated does not appear to be present however, as the grills are placed on the same level as the standard panels
Thanks I will check out that episode. To be honest I'm not a fan of the extra "budges" so i may remove them. I've just done a lighting bake and there was some issues anyway so I will have to do some adjustments later.
 
I kind of like the bulges. Makes the corridor a bit irregular, but it also fits with an actual ship. Even cruise ships aren't completely symmetrical all the time.
 
I kind of like the bulges. Makes the corridor a bit irregular, but it also fits with an actual ship. Even cruise ships aren't completely symmetrical all the time.
I am strangely drawn by the notion that corridors snake their way through the ship, avoiding crucial hardware and structural points.
Such a setup also supports the presence of curvy corridors in the secondary hull
 
ok so I did get rid of the "budges" I look at the images from the episode Conscience OF The King, and I've had a go at approximating what I think I'm seeing there. I have also added the Hearing room and the rec room.
Nice working integrated that awkward "blue carpet" corridor, I never understood why that was introduced in S2

BTW, the posts on the corridor corners didn't extend quite that far - the curves more or less matched the lines of the corridor panels, as seen here:
http://tos.trekcore.com/hd/albums/1x04hd/thenakedtimehd0556.jpg
http://tos.trekcore.com/hd/albums/2x01hd/amoktimehd118.jpg
 
Nice working integrated that awkward "blue carpet" corridor, I never understood why that was introduced in S2

BTW, the posts on the corridor corners didn't extend quite that far - the curves more or less matched the lines of the corridor panels, as seen here:
http://tos.trekcore.com/hd/albums/1x04hd/thenakedtimehd0556.jpg
http://tos.trekcore.com/hd/albums/2x01hd/amoktimehd118.jpg
Good point, small adjustment I will do that tomorrow. I then will start Kirks quarters after the weekend. I scrapped the original attempt.
 
So I didn't intend to do any more till after the weekend, but I've been keen to try out a parallax effect on my Enterprise build. This is just a test, if i were to implement it properly I would need to adjust the ship's mesh to adjust for angle of the parallax effect. However I think the idea is a great affect I think it makes the ship look as if there is people on board. The fly byes are great, it gives a more realistic dimension to the model. I think it's much better that just soft white lights. What do you guys think?
HighresScreenshot00000 by Ian Simpson, on Flickr
HighresScreenshot00002 by Ian Simpson, on Flickr
HighresScreenshot00001 by Ian Simpson, on Flickr
HighresScreenshot00004 by Ian Simpson, on Flickr
HighresScreenshot00005 by Ian Simpson, on Flickr
HighresScreenshot00008 by Ian Simpson, on Flickr
 
For those close pass-bys it does look better to see some "somethings" behind the windows
 
For a part of the ship with nothing in it but conduits and stairs (and the turboshaft), the neck sure has a lot of windows.
 
The late Greg Schnitzer did all the props for Star Trek Phase II and there is a stickied post in the Fan Production section that provides links to a ton of his posts. You might find that particular item among his posts (IDK) but you will find oodles of good info on TOS props in general.
If no one's pointed to this thread yet...

Gschnitzer’s Legacy Posts on Props, etc.
 
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The window effect looks good on the secondary hull and to some extent on the neck but the windows on the B-C decks and edge of the saucer break the illusion by having the floor point up or down. Can those be fixed?
 
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