I got to admit, EC Henry has a point.
The Holographic UI in "Star Trek: Picard" isn't unique or special.
It's been done to death in Hollywood since Minority Report.
What type of UI would you prefer to be portrayed in "Star Trek: Picard"
Sure!Back to interface design?
I do too. I've seen this video a couple of times and the one take away I have from it is that bland isn't a bad thing. I want the tech in Trek to be bland at times. The tech is the background minutia, and not always the centerpoint of the show.I like what we got.
That works when you're in the cockpit of a fighter that has to constantly move around and dodge, but on the Bridge of a StarShip, I don't think it's that beneficial compared to Solid Holograms in most cases and Solid Interfaces.Floating text can work, it’s basically what a HUD is, but it has to be very bright to compete with daylight and fighters use Hand on Throttle and Stick (HOTAS) because not having to lift your hands from the flight controls decrease response time and tactile controls can be used without looking.
Don't forget that your arms would get tired pretty fast. There's a reason why KeyBoard, Mouse, or even TrackBall are far more ergonomic.I feel like any kind of interface with a transparent background would give me a headache, whether it's glowing holograms floating in the air, or text and diagrams displayed on a clear glass screen, or whatever.
Kor
Mice & Trackball are my preference with TouchPads as a nice backup solution that I disable more often than not.I find it's important to remember that having a tactile control surface is often more comforting and easy in ways. I've always preferred having a wireless mouse connected to my laptop, because I find having a real mouse is far more comfortable and has superior control options to the laptop's trackpad. It's easily portable and doesn't take up much extra space, so for me it's much preferable.
I do like that the laptop has a trackpad for such options, but I've always found it more awkward to use.
They have the hologram track the head at least once in PIC bits it’s pretty messy because it’s also the control. So the person was looking around and the controls were moving implying a button press could be thrown off with a little head movement. Better to have the ghost holograms just as information overlays.That works when you're in the cockpit of a fighter that has to constantly move around and dodge, but on the Bridge of a StarShip, I don't think it's that beneficial compared to Solid Holograms in most cases and Solid Interfaces.
Modern Helmets have the HUD projected onto the Visor that goes along with the head and adjusts data based on where the pilot is looking.
I can see the future where Fighters have a Coffin style cockpit and the entire cockpit is a hologram where they're floating in their chair and can look around in 360° like in Macross or Gundam or many other Anime Mecha Franchises.
I got to admit, EC Henry has a point.
The Holographic UI in "Star Trek: Picard" isn't unique or special.
It's been done to death in Hollywood since Minority Report.
What type of UI would you prefer to be portrayed in "Star Trek: Picard"
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