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More TOS engine room pics

i think what's throwing some people is that, while the windows are all aligned with themselves, they don't appear to be aligned with the deck they're associated with. If you look at the profile of the B/C deck orthogonally, without perspective distortion, the windows curve up and down along the curvature of the hull, as opposed to remain straightly aligned with the space inside. Fix that and I think any optical illusions with size may be rectified.
 
Not quite. They look far too low now. And the two forward circular lights are too close together, and perhaps too large.

Are you using good reference images of the original filming model?
Check out Karl Tate's Flickr album of the restored filming model: https://flic.kr/s/aHskJmrEHq

What schematics are you using for reference? Are you setting up reference planes in 3ds Max?
 
Not quite. They look far too low now. And the two forward circular lights are too close together, and perhaps too large.

Are you using good reference images of the original filming model?
Check out Karl Tate's Flickr album of the restored filming model: https://flic.kr/s/aHskJmrEHq

What schematics are you using for reference? Are you setting up reference planes in 3ds Max?
Thanks Donny, Damm it I wish I had those reference images to start with
I'm always impressed with your research abilities too.

1 No I didn't use good reference images and I have about 3 different schematics for the ship, not sure if there are any certified ones?

2 I always import reference images into max.

I think I e-mailed you a couple of weeks ago saying I may have a go at this ship, I'm thinking perhaps I should have acquired a few more skills before hand.

Thanks for your tips m8 I will make some adjustments.
 
Thanks Donny, Damm it I wish I had those reference images to start with
I'm always impressed with your research abilities too.

1 No I didn't use good reference images and I have about 3 different schematics for the ship, not sure if there are any certified ones?

2 I always import reference images into max.

I think I e-mailed you a couple of weeks ago saying I may have a go at this ship, I'm thinking perhaps I should have acquired a few more skills before hand.

Thanks for your tips m8 I will make some adjustments.
It’s ok to be where you’re at. Your skills have come far in a relatively short amount of time, and as long as you're willing to take feedback and push yourself to develop your skills further, you'll be fine. Don't beat yourself up! Your model is quite good for someone of your experience level, but it's just some of the finer details need to be refined if your goal is accuracy.

As far as my research abilities, keep in mind I've been gathering materials for these kinds of projects for over 20 years now! And I regularly go through episodes and movies frame-by-frame (almost) to take additional screencaps of whatever I need. I'll spend a good day or two gathering reference and planning before I start any modeling.

You should totally do a diligent search for as much reference images as you can before starting a given project, especially with something as sacred as the TOS Enterprise that has been studied to death and many people can spot any imperfections or deviations from the design.

Since the model's latest restoration, there have been an influx of images taken by people making a pilgrimage to the model at the NASM, including those I sent you. You can find those pretty easily by doing a google search.

It may also be wise to go through Trekcore.com's images as well, for both screencaps of the model and any behind the scenes images they might have.

Modeler's Miniatuers and Magic also has a hefty amount of filming model images across many sci-fi franchises, just be sure to weed third-party models out from the real thing.

As far as schematics, there are none that I know of that are "certified". Gary Kerr probably has made the most accurate schematics, since he has studied the model up close more than anyone, but those aren't available publicly AFAIK. I used both Alan Sinclair's and Charles Casimiro's plans for my build, as those are both fairly accurate but deviate from each other in a few places. So I used them more as a guide and corrected things as I went along.

A final tip: make sure your geometry is sound and accurate before you start worrying about texturing, lighting, and producing final images. Maybe post more WIP images so that your colleagues can help identify areas that need work earlier on. I know how frustrating it can be to have to go back and make changes to the geometry once you've done all the texturing and such. One step at a time and get lots of feedback if you need it! People here can be super helpful!
 
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It’s ok to be where you’re at. Your skills have come far in a relatively short amount of time, and as long as you're willing to take feedback and push yourself to develop your skills further, you'll be fine. Don't beat yourself up! Your model is quite good for someone of your experience level, but it's just some of the finer details need to be refined if your goal is accuracy.

As far as my research abilities, keep in mind I've been gathering materials for these kinds of projects for over 20 years now! And I regularly go through episodes and movies frame-by-frame (almost) to take additional screencaps of whatever I need. I'll spend a good day or two gathering reference and planning before I start any modeling.

You should totally do a diligent search for as much reference images as you can before starting a given project, especially with something as sacred as the TOS Enterprise that has been studied to death and many people can spot any imperfections or deviations from the design.

Since the model's latest restoration, there have been an influx of images taken by people making a pilgrimage to the model at the NASM, including those I sent you. You can find those pretty easily by doing a google search.

It may also be wise to go through Trekcore.com's images as well, for both screencaps of the model and any behind the scenes images they might have.

Modeler's Miniatuers and Magic also has a hefty amount of filming model images across many sci-fi franchises, just be sure to weed third-party models out from the real thing.

As far as schematics, there are none that I know of that are "certified". Gary Kerr probably has made the most accurate schematics, since he has studied the model up close more than anyone, but those aren't available publicly AFAIK. I used both Alan Sinclair's and Charles Casimiro's plans for my build, as those are both fairly accurate but deviate from each other in a few places. So I used them more as a guide and corrected things as I went along.
A final tip: make sure your geometry is sound and accurate before you start worrying about texturing, lighting, and producing final images. Maybe post more WIP images so that your colleagues can help identify areas that need work earlier on. I know how frustrating it can be to have to go back and make changes to the geometry once you've done all the texturing and such. One step at a time and get lots of feedback if you need it! People here can be super helpful!

Thanks Donny for taking the time to post the feedback.

I guess I should have posted some WIP shots before texturing, I will want to re-paint the model at some point as long as I can get all the geometry sorted.

I will look through those images you sent and make those changes, I can see quite a few.
I was surprised to see green paint used across it in places and I have just discovered the Smithsonian TOS colour pallet used in the restoration. After making those changes I will have to sit down with UE4 for a while as I know next to nothing about it. I see some of your textures i.e plastic transparencies that diffuse light as well as window effects with fake rooms etc. I had to shrink my bridge model down and fit it inside the bridge dome to get that affect, and I have no doubt there must have been an easier way.
 
Thanks for that I haven't seen that pic before.
The windows look tons better.

Here is the link to the parent page of that image (which I meant to post as well.)
https://culttvman.com/main/ross-waddells-enterprise-studio-model-photos-2015/
Note: most of these photos seem to have the atrocious 1990s paint job but googling "USS Enterprise"+"restoration"+"Air and Space museum" should get you plenty of reference photos.

Here is a link to Trekcore that has some as well.
http://tos.trekcore.com/gallery/thumbnails.php?album=132&page=1
 
The windows look tons better.

Here is the link to the parent page of that image (which I meant to post as well.)
https://culttvman.com/main/ross-waddells-enterprise-studio-model-photos-2015/
Note: most of these photos seem to have the atrocious 1990s paint job but googling "USS Enterprise"+"restoration"+"Air and Space museum" should get you plenty of reference photos.

Here is a link to Trekcore that has some as well.
http://tos.trekcore.com/gallery/thumbnails.php?album=132&page=1
Thanks for that, I am going to repaint the ship after making some adjustments that Donny suggested.
 
I thought I would try and sort out the bussard light effect.

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thoughts?
 
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