The amazing thing about Star Citizen is that, at this point, is that it has gone on for so long and generated so much insanity that anyone of sound mind would think you're lying or exaggerating when you try to explain it. Like, any one story from this would be hard to believe, yet all are true:
- Exceeded original goal by a hundred and fifty million dollars, still do not have content from original demo in the game
- CEO and HR/Marketing director attempt to hide marriage
- HR/Marketing director sings Nazi song to Germans
- CEO tells HR/Marketing director to just fly first-class; HR/Marketing director tells this to media
- "Plucky little startup" has like 14 offices / divisions / subsidiaries spread across the globe
- In order to prove how honest and straightforward they were as a company, they promised backers that they would release financials in full if they didn't ship by a certain point; when they missed that deadline they simply issued a new TOS that removed any reference to a financial disclosure
- Have missed every single date and milestone they have set for themselves
- "Accidentally" release dev build to public since it was on an open server
- The Book of LOAF (how he's still employed after that got out is beyond me)
- Ticklegate
- Insanely expensive and impractical office furniture
- Ryan Archer
- Backers buying a $14k package of spaceships that they can't play
- Toxic, Orwellian community management
- Switching engines then lying about what it actually involved
- Stating Squadron 42 is a core part of the game, only for it to be spun off; later they claim it isn't separate but a la carte
- A $2 million loan--using Squadron 42 as collateral--for a game that raised millions
- The CryTek lawsuit for breach of contract
Like, how does all of that happen?
It goes back to Wing Commander. It’s seriously the epic tale of rise and fall.