The battles felt TOO close, like old timey Pirate Ship battles where you "Cross the T" and unload your broadsides!
Sure, if you want your StarShip to be operated by a bare bones crew with no luxuries. Usually you want to be well rounded with your spaceship and prefer to have more amenities in StarFleet. A "Fighter Craft" / Snub Fighter is purpose built with 1-4 pilots and is designed to min max damage per volume while meeting specified travel range / shields.
And Shield Emitters, regardless of type (Hull integrated or Deflector Dish) can only emit a FINITE amount of energy at any given time, the capacity of energy emission / maintaining shields isn't infinite. Same with Energy Weapon emitters. You can only send a finite amount of energy through it before you burn it out as emphasized on the Defiant where they memorialized their spent power cells.
https://vignette.wikia.nocookie.net...ision/latest?cb=20090521170355&path-prefix=en
Every energy emitting device has a normal regular throughput curve when you chart it on a graph, if you go above a certain thresh-hold, it'll start doing slow damage to itself that accumulates over time. If you push it too far, you may burn it out right then and there.
Same applies to Over Clocking CPU's, same with LASER Diodes, same with many things that channel energy.
Have you ever heard of the Square Cube Law?Critical concept - all things being equal - if one ship is twice the length/width/height of another - it's eight times the volume. This means, you have more for anything/everything by eight times. You will need a somewhat stronger frame/hull but, there's still a lot more room to work with.
Larger/stronger shield generators/emitters, larger/stronger phasers or photon torpedo launchers/magazines - still more room for power, crew space, supplies etc...
And again - all things being equal - the larger ship should be able to reach the same speed (probably faster at warp) and can handle well, within the limits of being more massive. No advantage goes to the small fighter types...
The only application for such craft that might make sense (in or out of universe) is for support of invasions of habitable worlds. Close support and air cover for "Marines" or the like.
A bigger and easier target.all things being equal - if one ship is twice the length/width/height of another - it's eight times the volume. This means ...
You mean the:Technically.. they didn't need to battle at all, yes they didn't have the Mushroom drive, but they did have warp, so when the Enterprise caught up, they should have poped it in to gear, and stayed ahead of the borg.. errr.. control fleet untill they were ready for the apple hole ride..![]()
More manpower costs.
That also depends on your battle tactics, scenarios, weapons, equipment, technology, training, fore knowledge, intelligence on your mission, and all sorts of situations and other factors.If you have 100 people you can crew:
2-3 Defiants (survivablity, >90% --> potential loss per battle <10 people)
3-4 Birds of Prey (survivablity, 70-85% --> potential loss per battle 15-30 people)
50-100 fighters (survivablity, 0-10% --> potential loss per engagement 90-100 people)
I'm not the one forgetting about them =DIt seem like some of y'all forgot there were fighters in Star Trek Deep Space Nine episodes Sacrifice of Angels and What You Leave Behind.
It seem like some of y'all forgot there were fighters in Star Trek Deep Space Nine episodes Sacrifice of Angels and What You Leave Behind.
I don't take your numbers as definitive in any way since you skewed them to fit your scenario.
It's just that most Starfleet stuff involves big ships because it requires big ships. You can't have labs aboard fighters, or cargo holds distributed across a swarm. Which may give some weight to the concept of using carriers for fighting, and fightercraft swarms as mobile ramparts. But as seen in "Sorrow", it's an uncommon way for Starfleet to fight, and not a well-known way for S31 to fight, either.
Since “Such Sweet Sorrow, Part 2” establishes that not only fighters, but huge numbers of fighters are perfectly viable in ship to ship combat, what in-universe explanation can one come up with for why they don’t do it all the time? (In, say, “Balance of Terror” or “Yesterday’s Enterprise”?)
(And please, don’t bother with “Because Discovery ignores canon!!!” responses.)
It's an especially interesting question in regard of what it might imply about the unseen battles and skirmishes of the Dominion War and the strategies of the Federation in the case of war.
It implies that Starfleet keeps fighters as a "Hail Mary" strategy, restricted to times when the odds are so against them that any platform - even one with marginal chance of success and even less of survivability/reusablilty - is attempted because it's better than nothing (particularly if they are mostly unmanned - which was explicitly the case with Control's forces, bar one ship, confirming that drones are possible)
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