Sounds like the word means different things to different people.
My point is, people worry too much about the word. The word isn't the point; it's just a shorthand for talking about an aspect of a fictional franchise. The focus should be on each individual franchise and how it approaches its continuity. Whether you can stick a certain label on it has no real importance or use to understanding it.
Not sure how the Grid being constructed on purpose invalidates the original premise that the computer world was all an accident that just happened to pop up as programmers did their stuff; Presumably that was still going on outside of the Grid (it was a closed system that had been left to its own devices for years). Besides, as I recall, only the ISOs in Legacy were free-standing creations (and not made by people at that), while everyone else was a Basic like we saw in the original movie (heck, it's a plot point that the ISO can grow and develop the way Basics can't).
On top of that, I don't get why two different genres can't coexist in the same world. We see it all the time (compare Guardians of the Galaxy with Captain America: The Winter Soldier).
It's not about genres coexisting, it's about one genre completely replacing and overwriting another, so that the intrinsic nature of the
same entities is redefined. It's like making a
Star Trek movie that suddenly declares that Vulcans and Klingons and such are magical fairy races rather than aliens, just the other way around. The change is not surprising given that computers are much more demystified in modern minds than they were in 1982, but it's still a radically different way of perceiving the intrinsic nature of the computer world. (Frankly,
Ralph Breaks the Internet looks to me like a better continuation of the spirit of the original
TRON in some ways, though I haven't seen it yet.)
Of course you can find ways to rationalize the changes and pretend they still fit, as you can do with anything if you're so inclined, but that requires reinterpreting the original film's premise and worldview to fit the retconned version in the sequel. And that's not something I
want to do, because I think the sequel misses the point of the original in a lot of ways. The original film was more interesting to me, because it was trying to explore the utter novelty of computer animation, its ability to create images unlike anything ever seen in physical reality, and to embrace that unreal aesthetic. It was trying to simulate computer-animated characters before the technology was ready for that, so it tried to make live actors look as unreal as possible and use footage of them printed onto animation cels as part of essentially hand-animated scenes. But since
TRON came out, computer animation has gone in the opposite direction, with artists trying to make it replicate reality more and more closely rather than explore its potential for unreality -- which I think is regrettably limiting from a purely artistic standpoint. And
Legacy just conformed to that routine modern aesthetic, making the CGI as photoreal as possible and blending it with physical sets. Plus it stripped away the rich colors of the original, mistakenly imposing the monochrome look of the original films' characters onto the entire world. I just think it's too ordinary a modern FX film, too tame and routine in its use of CGI, and so it's much less interesting and creative than the original was. So I have no desire to force the original into the more drab, conventional mold of the sequel's mentality.
In short, not every discussion about the merits of fiction is about whether the continuity can fit together.
Besides, a modern day movie would use current state of the art and modern techniques over older ones (as I specifically recall, the filmmakers made Legacy in live action with CGI effects as an artistic choice to make the Grid feel more real and so get the viewers more invested).
It's not about the advancement of the techniques, it's about what you choose to do with them. The original filmmakers were innovating, pushing the envelope in new directions and trying to create images unlike anything ever seen or imagined before; they were just a few years short of having the technology to realize their ambitions. The last thing they wanted to do was to create something that looked photorealistic. If they'd wanted that, they'd have just made a regular film. What they wanted was to invent a new form of animation. If they'd had more advanced technology, they would've had an easier time achieving that. Imagine a more abstract version of Pixar -- that's the direction they were trying to go in, but they just didn't have the means to get there yet.
The problem is, I don't think it would've been possible for a sequel 30 years later to capture the same sensibilities as the original. We're so used to CGI now that it's become routine to us, hence what you say about realism being deemed necessary for audience investment. The original tried to catch audience interest by showing them something they'd never seen before, by trying to invent a whole new visual language of film. There are things you can do in pioneer days that just don't have the same effect a generation later.
I would also content that this's one of the few instances where the update makes sense within the logic of the world in question.
Only within the sequel's logic where the computer world is interpreted as a deliberate human creation and modeled on physical reality. Not in the original's logic or aesthetic, in which what we saw was a metaphor for the profoundly alien workings of computer systems themselves.
Never saw the cartoon, so I can't comment on that. I guess I don't see why the computer worlds needed to look exactly alike.
Again, it's not about anything as superficial as whether the look is identical. It's about the
intent. The creators of
TRON were trying to approximate computer animation of human figures but didn't have the technology to do it for real, so they had to use hand-modified live-action footage as a substitute for computer animation. They approached
TRON (the Grid sequences, at least) as essentially an animated film. If they'd had the means, if the tech had been a decade more advanced, then they would have used
actual computer animation. That's what I'm saying -- that since
TRON: Uprising was a CGI cartoon, it's basically the actual thing that the original film's makers were trying to simulate, whereas a live-action film like
Legacy is not.
I'd find it more plausible that the cartoon is non-canon then anything else.
I don't see why you'd think that. It's fully compatible with
Legacy's continuity.
The show also had him falsify logs on a couple of occasions ("Where No Man Has Gone Before," "The Doomsday Machine")
To protect
others' reputations from dishonor. Not to protect himself from consequences. There's a huge, huge difference.
and breaking the Prime Directive on quite a few occasions ("Return of the Archons" "A Private Little War," "The Paradise Syndrome," for example).
Wrong. As I've argued in these parts many times, it's misinterpreting TOS to impose the strict TNG-style interpretation of the Directive onto Kirk's actions. The TOS version of the Directive not only allowed but compelled a Starfleet officer to intervene in order to free a civilization from
another source of interference with their free and natural societal development. Kirk was
upholding the PD as far as TOS's writers were concerned, and modern audiences misread that because of how TNG retconned and rigidified the PD. And that's contributed to the lazy, ignorant "renegade Kirk" myth that's so popular today.
And how in blazes did "The Paradise Syndrome" get on your list? When Kirk was in his right mind, he diligently followed the rule to avoid contact with the natives. He can't be blamed for what happened after he got amnesia.
Would his authority have extended so far?
Yes. That's the point! Modern audiences don't understand that because we're used to the modern, interconnected world. TOS was modeled on the British Age of Sail, when naval captains could be months away from contact with any higher authority. They
had to have the ultimate, final say on what decisions were made in the field, because there was nobody higher who
could have a say. The whole reason you
give someone a starship command and send them out into the great unknown where they'll be out of contact with you is
because you trust them to have the judgment to make the right or necessary decisions when there's nobody watching over them or second-guessing them.
Based on what we know know about the Eugenics Wars and the Augments, it seems a bit of a stretch that Starfleet Command and the Federation would just be okay with them left somewhere.
Yes, that's my point! That's why Kirk would
of course have notified Starfleet Command, so that they could send more ships to watch over the Augments and provide emergency support if necessary, maybe even administer Ceti Alpha V as a proper penal colony. Remember that the ship was named
Botany Bay -- Carey Wilber's intent was that their exile was akin to the English settlement of Australia with convict labor. That wasn't some kind of furtive criminal act conducted in secret, it was a formal, official practice.
(I mean, we know that Starfleet encountered the Borg in ENT, but failed to connect the dots between that mysterious encounter/collected data and the Beta Quadrant rumors of the Borg until Picard and co. were facing down a Cube in TNG).
Actually we don't know that. Contrary to popular assumption, there's nothing in "Q Who" to preclude the existence of information about the Borg in the
Enterprise's database. Picard relies on Guinan to tell him about them, yes, but that's because she was actually there (not an eyewitness, but closer than anyone else). Even if there was information about them in the computers, it would've come from the El-Aurian refugees anyway, so why not just ask the one who's actually on board?