What happens when a sector, quadrant or galaxy gets too familiar for the audience? Expand the frontiers. This is particularly true for sci-fi franchises that run for several years. I was a fan of Stargate the movie, for example. Then the snowball effect started.
1. Stargate the movie: a self-contained story between 2 planets
2. Stargate SG-1: explored our galaxy
3. Stargate Atlantis: explored another galaxy
4. Stargate Universe: hopping from galaxy to galaxy
5. cancelled. The end.
[SPOILER below if you haven't seen "New Eden"]
Each time that the environment got too familiar (or ratings started to wane), they expanded the scope to make it look fresh and new. For ST, the snowball effect has been TNG for the Alpha Quadrant, then DS9 for Gamma, Voyager for Delta, and now we just had a casual visit to the Beta Quadrant with Discovery.
At what point do you run out of room, where you have to take it to another galaxy if there's going to be a new frontier - or if you need a new gimmick to keep the audience hooked? Even though I can't stand Enterprise, I applaud it as an effort to reign it in and focus more on the story, going in the opposite direction of the expansionist formula that some writers have come to depend on.
I'm still enjoying DSC a lot. To me, the possibilities of the mycelial network are limitless and marvelous. But I have to ask whether it cheapens the experience, casually popping up in the Beta Quadrant and back again without a scratch before anyone even knew you were gone. Does it cheapen the experience for the viewer when the journey isn't actually a journey?
The answer here lies in making the mission the journey, whether they spent 12 hours at warp or not to get to whatever place. But it's risky, because the whole galaxy suddenly seems a lot smaller, and if we get into galaxy hopping, the phrase "all good things" suddenly comes to mind.
Character development and their relationships must always be paramount, and sci-fi simultaneously has the advantage and disadvantage of doing that in places like space. It can be an asset or a liability, especially in getting the balance right. So far I think DSC has gotten the balance pretty good. But these weekend getaways to the Beta Quadrant and elsewhere have to be made more monumental than they currently are, because if the characters start treating it as something mundane or routine, the audience will, too. And then the snowball effect will be out of everyone's control.
Still a big fan.
1. Stargate the movie: a self-contained story between 2 planets
2. Stargate SG-1: explored our galaxy
3. Stargate Atlantis: explored another galaxy
4. Stargate Universe: hopping from galaxy to galaxy
5. cancelled. The end.
[SPOILER below if you haven't seen "New Eden"]
Each time that the environment got too familiar (or ratings started to wane), they expanded the scope to make it look fresh and new. For ST, the snowball effect has been TNG for the Alpha Quadrant, then DS9 for Gamma, Voyager for Delta, and now we just had a casual visit to the Beta Quadrant with Discovery.
At what point do you run out of room, where you have to take it to another galaxy if there's going to be a new frontier - or if you need a new gimmick to keep the audience hooked? Even though I can't stand Enterprise, I applaud it as an effort to reign it in and focus more on the story, going in the opposite direction of the expansionist formula that some writers have come to depend on.
I'm still enjoying DSC a lot. To me, the possibilities of the mycelial network are limitless and marvelous. But I have to ask whether it cheapens the experience, casually popping up in the Beta Quadrant and back again without a scratch before anyone even knew you were gone. Does it cheapen the experience for the viewer when the journey isn't actually a journey?
The answer here lies in making the mission the journey, whether they spent 12 hours at warp or not to get to whatever place. But it's risky, because the whole galaxy suddenly seems a lot smaller, and if we get into galaxy hopping, the phrase "all good things" suddenly comes to mind.
Character development and their relationships must always be paramount, and sci-fi simultaneously has the advantage and disadvantage of doing that in places like space. It can be an asset or a liability, especially in getting the balance right. So far I think DSC has gotten the balance pretty good. But these weekend getaways to the Beta Quadrant and elsewhere have to be made more monumental than they currently are, because if the characters start treating it as something mundane or routine, the audience will, too. And then the snowball effect will be out of everyone's control.
Still a big fan.