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Red Dead Redemption 2

Yeah, this really does look amazing. I know people are joking a lot about horse balls, but that really is a perfect example of just how insanely detailed they are going with this. The fact that they are actually going that far to get things as realistic as possible, is just crazy.
 
I should be finished by Odyssey by then so I might get it. Never finished the first one though.
 
Yeah, this really does look amazing. I know people are joking a lot about horse balls, but that really is a perfect example of just how insanely detailed they are going with this. The fact that they are actually going that far to get things as realistic as possible, is just crazy.

Apparently you can interact with anybody in the map and it has an effect on the story, even in GTAV 90% of the people who you saw milling about were just part of the background essentially. Your character can also grow hair, put weight on/lose it, has a fitness level, needs to dress to the conditions or it affects stamina and health. They've really gone to town on this. I just hope they've not over complicated the gameplay experience, that's my only concern at this point.
 
I can see where that would be a definite concern. Hopefully they have things set up in a way that feel natural, and they avoided constant annoying little things like having to having to stop what you're in the middle of to do something like get a hair cut.
 
It's the reason I couldn't properly get into the witcher 3, too many things to do/remember, trying to think about what things you had to craft with another, It just sucked the fun out of it for me, though I appreciate this is a highly unpopular view.

GTAV got this spot on. There was still loads to see and do, but the controls and overall ease of the gameplay made for such a polished experience that you could have a quick blast on it or a marathon binge. I'm hoping rockstar retains this attribute for this.
 
In hours I've play The Witcher 3, I've still only actually crafted things a handfull of time. I've been collecting tons of stuff for crafting and alchemy, and crafting, but only handful of things have actually made stuff. So far it hasn't really impacted by ability to progress, so I haven't been to bothered by it.
 
Even in GTAV I got distracted by many things. Assassins Creed has that problem as well but I’ve learned to ignore all that filler.
 
the amount of detail is amazing, too bad that Rockstar is a terrible employer bragging about making people work 100-hour work weeks when their other IP, GTA V, is literally the single most profitable piece of electronic entertainment in the history of mankind
 
the amount of detail is amazing, too bad that Rockstar is a terrible employer bragging about making people work 100-hour work weeks when their other IP, GTA V, is literally the single most profitable piece of electronic entertainment in the history of mankind
4 people for 3 weeks because it was crunch time so the game could hit the release date...
Not that rare...
IIRC this happened with the original as well...

https://kotaku.com/we-were-working-100-hour-weeks-red-dead-redemption-2-h-1829758281

Dan Houser said:
After working on the game for seven years, the senior writing team, which consists of four people, Mike Unsworth, Rupert Humphries, Lazlow and myself, had, as we always do, three weeks of intense work when we wrapped everything up. Three weeks, not years. We have all worked together for at least 12 years now, and feel we need this to get everything finished. After so many years of getting things organized and ready on this project, we needed this to check and finalize everything.More importantly, we obviously don’t expect anyone else to work this way. Across the whole company, we have some senior people who work very hard purely because they’re passionate about a project, or their particular work, and we believe that passion shows in the games we release. But that additional effort is a choice, and we don’t ask or expect anyone to work anything like this.
 
I pre-ordered Red Dead II the other day and am going to start downloading it tonight at midnight. According to Gamespot, the initial download of 94 Gb doesn't include the extra 50 Gb download to required for the digital download. So, after checking my storage on my PS4 Pro, I'm BARELY going to have enough memory for the install *phew!*
 
I really want this game, but am going to wait a week or two to make sure there are no show stopping bugs.
 
It's the reason I couldn't properly get into the witcher 3, too many things to do/remember, trying to think about what things you had to craft with another, It just sucked the fun out of it for me, though I appreciate this is a highly unpopular view.

I've had to put at least 20 hours into The Witcher III and am still only a level 11. :eek:
 
the amount of detail is amazing, too bad that Rockstar is a terrible employer bragging about making people work 100-hour work weeks when their other IP, GTA V, is literally the single most profitable piece of electronic entertainment in the history of mankind

they are endemic in the industry, yeah

all the more damning when they go around bragging about shitty labor practices
That wasn't the whole team though, it was just the main four writers, and they chose to do it, they weren't forcing anyone.
 
I downloaded it last night, it ended up being 92.742 GB and ended up taking four and a half hours. But, I'm ready to go Friday at midnight!
 
How long before game sizes are literally unworkable. The next batch of consoles need to be 2TB, never mind 1TB.
 
How long before game sizes are literally unworkable. The next batch of consoles need to be 2TB, never mind 1TB.
1TB might become the new HD standard, but IIRC both consoles can install games on an external HD and that will most likely happen with the next gen of consoles as well...
 
1TB might become the new HD standard, but IIRC both consoles can install games on an external HD and that will most likely happen with the next gen of consoles as well...

Either that or we will start playing off of servers.
 
Inside Rockstar Games' Culture Of Crunch

It’s a process that some see as essential for making a game of this nature, but it’s also one that leads to a great deal of overtime, and has contributed to a culture of crunch at Rockstar Games that is impossible to deny, according to interviews with dozens of current and former employees. This isn’t crunch that came in a burst of a few weeks—it’s crunch that, those employees say, has lasted for months or even years.
 
That wasn't the whole team though, it was just the main four writers, and they chose to do it, they weren't forcing anyone.
that statement is beyond naive - employers don't have to force anyone to work overtime if it is, for instance, simply part of the company culture
"[...] Dan’s statement about crunch being optional is ridiculous. It is optional if you want to lose your job or never move forward in your career."


Others said they still had it rough, however. Three people who worked at Rockstar San Diego between 2011 and 2016 recall a period where they were told that overtime wasn’t optional. “It was mandatory 80 hours for basically the whole studio,” said one person who was there. “If you don’t have any work to do on Red Dead 2, just test GTA V for another eight hours.” Said a second: “Maybe they didn’t tell anyone 100 hours, but they definitely told us 80. Concept artists were sitting there being glorified QA.”
A current Rockstar San Diego employee also confirmed that they had been asked to work 80-hour weeks for periods back then. That’d be an average of 11-hour work days—10am to 9pm—for all seven days of the week.
 
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