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The Palais de la Concorde

Frik it.
I grabbed the entirety of Paris, and a bit more besides.
Total system killer, but whatever. Now I'm going to get back to the important parts. And by important I mean doing the boring totally monotonous work of making all the streets connect so I can fill them in and create some ground around the Palais.

0ncvPjo.jpg
 
My short video of Charleston, SC in the 24th century PALES in comparison to the sheer amount of detail you've put into this. I just hope your computer can handle all the mini buildings!
 
My short video of Charleston, SC in the 24th century PALES in comparison to the sheer amount of detail you've put into this. I just hope your computer can handle all the mini buildings!

Don't give me too much credit.
It is for the most part just stuff that the Blender OSM addon generates when given a set of coordinates and some instructions. The results might be a bit of a mess, but really most of the work is automated.
But yeah... Blender doesn't like high poly objects. Its certainly slowed down selecting in viewport and swapping between object and edit modes. Taking up about 6.something gb of vram at the moment with everything in there.
 
OSM addon had an update that allows for window and texture generation. There's currently a glitch that makes gabled roofs impossible(and obviously here they'd be preferable), so I'm waiting for a fix.
In the meantime, the window light option will be great for nighttime renders.
In this pic you can actually see where my modelling and the newer OSM map grabs kinda conflict. The Champs-Élysées north of the Palais doesn't quite line up with itself further down. Its on a slight and extremely annoying angle all the way westward. I did fix it, but it ended up just looking weird, so I'm going to chalk that up to 'stuff what changed between now at the 24th century'

7kPjJ38.jpg
 
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More than one backyard sunbather is going to be annoyed that their south-facing garden no longer gets the sun...
 
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