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Starship design history in light of Discovery

Just because it took them forever to come up with a COMPLETED Warp 5 design in the NX-01, doesn't mean they didn't have all ship components necessary beforehand, which they could toss together to make lesser models at warp 3 or 4.
The NX was held up because it was always meant to be a Warp-5 ship, nothing precludes them from slapping parts together in a pinch to make other completely functional ships.
:cool:
 
Given they had three or more Intrepid types before they had a second NX and the NX was often described as being the latest and greatest thing, I've always assumed the Intrepid type came first. Still, they could be much faster and easier to build.
 
Given they had three or more Intrepid types before they had a second NX and the NX was often described as being the latest and greatest thing, I've always assumed the Intrepid type came first. Still, they could be much faster and easier to build.

Right. It seems clear to me that the NX's design had to come first, but that doesn't mean the Intrepids couldn't have been in service first, or at least come into service between NX-01 and -02.
 
Right. It seems clear to me that the NX's design had to come first, but that doesn't mean the Intrepids couldn't have been in service first, or at least come into service between NX-01 and -02.
That absolutely works for me.
Edit: It's also very close to what DaveyNY suggested a bit further up.
 
It's not about chronology, it's about design logic and form following function. That window placement serves no function and therefore makes no sense in a design created ab initio as its own independent thing. The only way to explain it is as a side effect of parts being put together in a way they weren't originally designed to go. The awkward nacelle placement seems like another example of that, as if ship components intended to fit within a larger warp bubble were crammed tight in order to fit into a smaller one.
Once again, you only lose me at "only." And to be honest, the more you emphasize it, the less I'm really seeing the big issue with the window placement. With the curvature of the saucer, would they not provide at least a partially unobstructed view out from under the (clearly non-NX) nacelles? It looks like they would to me, from the oblique views. And even if not, there are windows on the aft module—which is definitely no NX component either—that would seem to offer little or no more than a view of the (also not NX) pylons! Had I my choice, I might well prefer a view of the pretty swirling Bussards to that. (And what would be wrong there? I don't recall offhand any onscreen evidence that nacelles emit dangerous radiation from the outside, despite this being suggested by Matt Jefferies and others behind the scenes over the years. If I've forgotten something canonical, I welcome correction.) Heck, maybe that is the very purpose of those windows, to observe and monitor their function? Maybe a lot of things. IMO, your explanation is a perfectly reasonable one; it is merely your suggestion that it's "the only way to explain it" which is not.

half-saucer-angled.jpg

half-saucer-views.jpg


SS Dierdre was a 23rd century ship that was hauling at Warp 2 100 years after the old ECS ships.
...although, for all we know, she and her convoy were unmanned robot drones like the Woden from "The Ultimate Computer" (TOS) and those from "More Tribbles, More Troubles" (TAS)—and presumably those which visited the similarly automated lithium cracking station on Delta Vega only once every twenty years per "Where No Man Has Gone Before" (TOS)—with only a lonely maintenance engineer putatively "commanding" her at that moment to send the alleged distress call! ("Babel" [DS9] saw O'Brien musing about such a posting a century further on, too.)

At any rate, "Fortunate Son" (ENT) itself did show us that among cargo haulers, some were quite content with the idea of retaining their tried-and-true Warp Two engines, even if others feared they would need at least a Warp Three one to keep afloat in the oncoming Warp Five era. But my point was merely that the option was apparently available to them. Personally, it's harder for me to envision forward-thinking Starfleet choosing not to take advantage of such an option in newly-built vessels than it is to imagine them electing not to refit outdated ships with faster engines they weren't designed for, or indeed doing exactly the latter, but this process being an undertaking requiring years to carry out. However, I do concede that there could be "reasons" for the first scenario, and further that the point becomes entirely moot if we simply ignore the script's suggestion of the Intrepid as being a Warp Two vessel altogether.

Also, saying that the Intrepid type is newer than the NX class based solely on the fact that it was a kitbash based on the NX CGI model is like saying that the BoBW kitbashes were newer than the Galaxy class based on the fact that they were kitbashed from the Enterprise-D model kit...
Indeed, although the Nebula might be an even more apt comparison, since IIRC it duplicates the proportions and window arrangement of the Galaxy's saucer even more exactly. We can't really say from canon whether the former predates or postdates the latter, either—although there are Nebula registry numbers significantly lower than the U.S.S. Galaxy's, we all know that's a bit of rabbit hole, as it's quite...nebulous...as to precisely how their order of assignment correlates with that of respective design and construction timelines. (I am reminded yet again of so many debates of yesteryear here!:))

We know that United Earth Starfleet was around by 2136, because that's when Margaret Mullin rejected Jonathan Archer's proposal on the grounds of not wanting to become a "Starfleet widow." So the organization is maybe 15-20 years old at the start of ENT.
At least. In actual fact, discounting the series bible's suggestion that the organization had been around for "less than twenty years" and going strictly by what's onscreen, it might well be even older than that. In "Fusion" (ENT), Archer showed T'Pol an astronomy book he received for his eighth birthday, in which he had inscribed "from the library of Admiral Jonny Archer" in expression of his "high hopes as a kid." So Starfleet might have been at least envisioned by that point already.

In "Horizon" (ENT), Archer told Mayweather that he'd given serious thought to serving on a cargo ship "a few years before Starfleet was chartered" which could have been at any point before or after this (despite Memory Alpha making the unwarranted assumption that it would have been around his senior year in college). Yet, even if his father had imparted to him pipe dreams of a future space exploration service in which Archer hoped to serve and eventually oversee, he might nevertheless have been anxious to get "out there" as quickly as possible without having to wait around for such to come to fruition.

Of course, maybe the ECS has "admirals" too, for all we know. And there would surely have been any number of previous space forces that predated both. UESPA was around by 2067 per "Friendship One" (VGR), and someone had to have fought those four Man-Kzin wars from "The Slaver Weapon" (TAS), after all...in any case, Starfleet probably wouldn't have had so much as a single ship to its name at the time of its initial charter. No telling how long it would take to build the old Bonaventure and install her warp drive, making her the first, per "The Time Trap" (TAS)! ;) For a real world example, the U.S. Navy, following on from the earlier Continental one disbanded in the wake of the Revolution, was established by the Naval Act of 1794, with construction commencing almost immediately on six frigates (including the Constitution and Constellation!), but it would ultimately not be until 1798 that the smaller man-of-war U.S.S. Ganges would become the first of its vessels to actually set sail.

Lots and lots of room for various speculations and interpretations there! (And even though mine here were sparked by your post, @Christopher, please don't feel this is meant as an argument with it specifically, but rather more an addition or expansion to your point!)

Is this "discussion" really happening? Asking for a friend... :shifty:
Well, I don't know about anyone else, but I for one am having more fun with it today than I was a couple of days ago! (Speaking of which, there's another word that can range in meaning from a strict pairing of two to some slightly greater quantity, even if the latter usage may drive prescriptivists up the wall!)

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Alas, I can never get through more than a minute or two of their smirking at a time, sadly. (No offense intended, should they be with us today.) Can anyone summarize or give a specific time index as to the most pertinent points? Did they obtain any further info from Eaves or other production personnel about their intentions, or are they merely shooting the breeze like we all are here? In either case, live and let live, say I!:bolian:

-MMoM:D
 
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Once again, you only lose me at "only." And to be honest, the more you emphasize it, the less I'm really seeing the big issue with the window placement.

half-saucer-angled.jpg

half-saucer-views.jpg



With the curvature of the saucer, would they not provide at least a partially unobstructed view out from under the (clearly non-NX) nacelles? It looks like they would to me, from the oblique views. And even if not, there are windows on the aft module—which is definitely no NX component either—that would seem to offer little or no more than a view of the (also not NX) pylons! Had I my choice, I might well prefer a view of the pretty swirling Bussards to that. (And what would be wrong with there? I don't recall offhand any onscreen evidence that nacelles emit dangerous radiation from the outside, despite this being suggested by Matt Jefferies and others behind the scenes over the years. If I've forgotten something canonical, I welcome correction.) Heck, maybe that is the very purpose of those windows, to observe and monitor their function? Maybe a lot of things. IMO, your explanation is a perfectly reasonable one; it is merely your suggestion that it's "the only way to explain it" which is not.

...although, for all we know, she and her convoy were unmanned robot drones like the Woden from "The Ultimate Computer" (TOS) and those from "More Tribbles, More Troubles" (TAS)—and presumably those which visited the similarly automated lithium cracking station on Delta Vega only once every twenty years per "Where No Man Has Gone Before" (TOS)—with only a lonely maintenance engineer putatively "commanding" her at that moment to send the alleged distress call! ("Babel" [DS9] saw O'Brien musing about such a posting a century further on, too.)

At any rate, "Fortunate Son" (ENT) itself did show us that among cargo haulers, some were quite content with the idea of retaining their tried-and-true Warp Two engines, even if others feared they would need at least a Warp Three one to keep afloat in the oncoming Warp Five era. But my point was merely that the option was apparently available to them. Personally, it's harder for me to envision forward-thinking Starfleet choosing not to take advantage of such an option in newly-built vessels than it is to imagine them electing not to refit outdated ships with faster engines they weren't designed for, or indeed doing exactly the latter, but the process being an undertaking that would require years to carry out. However, I do concede that there could be "reasons" for the first scenario, and further that the point becomes entirely moot if we simply ignore the script's suggestion of the Intrepid as being a Warp Two vessel altogether.


Indeed, although the Nebula might be an even more apt comparison, since IIRC it duplicates the proportions and window arrangement of the Galaxy's components even more exactly. We can't really say from canon whether the former predates or postdates the latter, either—although there are Nebula registry numbers significantly lower than any the U.S.S. Galaxy's, we all know that's a bit of rabbit hole, as it's quite...nebulous...as to precisely how their order of assignment correlates with that of respective design and construction timelines. (I am reminded yet again of so many debates of yesteryear here!:))


At least. In actual fact, discounting the series bible's suggestion that the organization had been around for "less than twenty years" and going strictly by what's onscreen, it might well be even older than that. In "Fusion" (ENT), Archer showed T'Pol an astronomy book he received for his eighth birthday, in which he had inscribed "from the library of Admiral Jonny Archer" in expression of his "high hopes as a kid." So Starfleet might have been at least envisioned by that point already.

In "Horizon" (ENT), Archer told Mayweather that he'd given serious thought to serving on a cargo ship "a few years before Starfleet was chartered" which could have been at any point before or after this (despite Memory Alpha making the unwarranted assumption that it would have been around his senior year in college). Yet, even if his father had imparted to him pipe dreams of a future space exploration service in which Archer hoped to serve and eventually oversee, he might nevertheless have been anxious to get "out there" as quickly as possible without having to wait around for such to come to fruition.

Of course, maybe the ECS has "admirals" too, for all we know. And there would surely have been any number of previous space forces that predated both. UESPA was around by 2067 per "Friendship One" (VGR), and someone had to have fought those four Man-Kzin wars from "The Slaver Weapon" (TAS), after all...in any case, Starfleet probably wouldn't have had so much as a single ship to its name at the time of its initial charter. No telling how long it would take to build the old Bonaventure and install her warp drive, making her the first, per "The Time Trap" (TAS)! ;) For a real world example, the U.S. Navy, following on from the earlier Continental one disbanded in the wake of the Revolution, was established by the Naval Act of 1794, with construction commencing almost immediately on six frigates (including the Constitution and Constellation!), but it would ultimately not be until 1798 that the smaller man-of-war U.S.S. Ganges would become the first of its vessels to actually set sail.

Lots and lots of room for various speculations and interpretations there! (And even though mine here were sparked by your post, @Christopher, please don't feel this is meant as an argument with it specifically, but rather more an addition or expansion to your point!)


Well, I don't know about anyone else, but I for one am having more fun with it today than I was a couple of days ago! (Speaking of which, there's another word that can range in meaning from a strict pairing of two to some slightly greater quantity, even if the latter usage may drive prescriptivists up the wall!)


Alas, I can never get through more than a minute or two of their smirking at a time, sadly. (No offense intended, should they be with us today.) Can anyone summarize or give a specific time index as to the most pertinent points? Did they obtain any further info from Eaves or other production personnel about their intentions, or are they merely shooting the breeze like we all are here? In either case, live and let live, say I!:bolian:

-MMoM:D

Awkward window placement alone is absolutely no indication of a design flaw or repurpose.
What's a bit weird about the design is the round saucer, but cut in half. That doesn't make a lot of sense on it's own.

My personal pet theory has always been that it was a precurser testbed for the NX-01 technology. Like the real-life Gemini capsule was already halfway a ship from the Apollo mission, technology-wise. This awkward design was probably built to make every piece of starship technology that isn't the Warp 5 engine space ready - so that when the NX-01 is built, the Warp 5 engine is the only completely new, untested technology, and everything else has already been assembled in smaller variants and functionally put to work in space.
 
(And what would be wrong with there? I don't recall offhand any onscreen evidence that nacelles emit dangerous radiation from the outside, despite this being suggested by Matt Jefferies and others behind the scenes over the years. If I've forgotten something canonical, I welcome correction.)

Well, it's not radiation per se (except the thermal kind), but "The Catwalk" did establish that the nacelle interiors are lethally hot (300 degrees, presumably Celsius) when in use, and anything that hot on the inside would have to radiate that heat to the outside eventually. So putting the nacelles literally in direct contact with the inhabited portion of the ship, with no intervening vacuum to provide insulation, seems like a bad idea, design-wise. (Although in my novels, I dealt with that by positing that the "wings" sticking out from the sides of the nacelles are heat radiator fins.)

Just in general, if nacelles don't give off something dangerous, if it's perfectly okay to put them right up against the ship, then why put them way out on long struts to begin with? The reason Matt Jefferies's designs were so terrific is that every component had a logical reason for being the way it was. I can tolerate the idea that later classes of ship in the 23rd century (Oberth, shuttlecraft) or the 24th (Defiant) have more advanced tech that makes it safer to put the nacelles up close, but I feel it would've made more sense if the 22nd-century designs had avoided doing the same.
 
Well, it's not radiation per se (except the thermal kind), but "The Catwalk" did establish that the nacelle interiors are lethally hot (300 degrees, presumably Celsius) when in use, and anything that hot on the inside would have to radiate that heat to the outside eventually. So putting the nacelles literally in direct contact with the inhabited portion of the ship, with no intervening vacuum to provide insulation, seems like a bad idea, design-wise. (Although in my novels, I dealt with that by positing that the "wings" sticking out from the sides of the nacelles are heat radiator fins.)

Just in general, if nacelles don't give off something dangerous, if it's perfectly okay to put them right up against the ship, then why put them way out on long struts to begin with? The reason Matt Jefferies's designs were so terrific is that every component had a logical reason for being the way it was. I can tolerate the idea that later classes of ship in the 23rd century (Oberth, shuttlecraft) or the 24th (Defiant) have more advanced tech that makes it safer to put the nacelles up close, but I feel it would've made more sense if the 22nd-century designs had avoided doing the same.
We hear a lot about "venting warp/drive plasma" from the nacelles in various shows and films, suggesting that this is a controlled process that allows such emissions to be directed away from the inhabited areas. (It seems intuitive to me that such would by design flow through the nacelles sternward rather than forward, although we do know the Bussards can be discharged in that manner in at least some cases.) Of course, there is always the possibility of something going wrong in the event of collision or other disaster, as in "Cause And Effect" (TNG) for example.

Besides that, balancing and stabilizing the warp field for a smoother and more efficient ride may well be a factor in the "traditional" placement of nacelles. But in any case, I think we simply see too many examples in canon of ships (both Starfleet and alien) with partially or even fully inboard nacelles to posit that any potentially problematic element of such placement cannot be overcome reliably enough, through one method or another, to accommodate such. I certainly think it makes more sense at this point to imagine a system which comports with the established existence of such designs in the 22nd, 23rd, and 24th centuries than it does to view such designs as "wrong." (And I understand that's more or less exactly what you're doing here!)

-MMoM:D
 
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We hear a lot about "venting warp/drive plasma" from the nacelles in various shows and films, suggesting that this is a controlled process that allows such emissions to be directed away from the inhabited areas.

I'm talking about pure heat, not plasma. The heat from an engine will eventually be radiated out in all directions, unless it's channeled in a specific direction by a cooling system. I can see how a plasma discharge could be used as a way to dissipate heat -- though far from an ideal way for a spaceship, because then you're depleting a resource. The best way for a spacecraft to dissipate heat is one that science fiction films and shows, unfortunately, almost never use -- heat radiator fins or sails, probably with a coolant fluid circulating through them and using their high surface area to radiate heat into space. You often hear about "coolant leaks" in Star Trek ships, but it's never entirely clear what the coolant is passing through in order to disperse its waste heat. The nacelle struts themselves could possibly be involved, especially the wider ones like in TMP and ENT.

Besides that, balancing and stabilizing the warp field for a smoother and more efficient ride may well be a factor in the "traditional" placement of nacelles. But I think we simply see too many examples in canon of ships (both Starfleet and alien) with partially or even almost fully inboard nacelles to posit that any potentially problematic element of such placement cannot be overcome reliably enough, through one method or another, to accommodate such. I certainly think it makes more sense at this point to imagine a system which comports with the established existence of such designs in the 22nd, 23rd, and 24th centuries than it does to view such designs as "wrong." (And I understand that's more or less exactly what you're doing here!)

Yes, by now, that ship (so to speak) has unfortunately long since sailed, due to the abundance of later designs that ignored Jefferies's design logic and put the nacelles and other components wherever the hell they felt like. In-universe, we're stuck with that far more arbitrary, less intelligent design principle. But I still wish the designs were more logical and consistent than they ended up being.
 
^All eminently reasonable, IMO. :)

While I admittedly haven't extensively researched the matter at this moment, if I'm not mistaken, among at least some designers, some or all of this was posited to be the function of a system of "intercoolers" (and perhaps also the "pre-stage/main-stage flux chillers" from TMP) corresponding to various pipe/grille/vent features of the nacelles on various designs, yes?

I also meant to mention above the references to an ability to discard/jettison the nacelles entirely in "The Apple" (TOS) and "The Savage Curtain" (TOS) in some designs, which might be a further factor in placing them outboard.

I would suppose there must be some manner of perceived advantage or expediency outweighing the associated risks in those designs which feature inboard ones, even if we aren't privy to what precisely that might be. Risk! Is! Our! Business!

-MMoM:D
 
While I admittedly haven't extensively researched the matter at this moment, if I'm not mistaken, among at least some designers, some or all of this was posited to be the function of a system of "intercoolers" (and perhaps also the "pre-stage/main-stage flux chillers" from TMP) corresponding to various pipe/grille/vent features of the nacelles on various designs, yes?

But those wouldn't do the job, for reasons of pure physics. Fiction is constantly claiming that the vacuum of space will instantly freeze anyone exposed to it, but that's bull; as anyone who understands the principle of a thermos bottle should know, vacuum is a superb insulator. Spaceships and astronauts have to worry more about overheating than freezing. It's hard to lose heat to a vacuum, because there's no matter to conduct or convect heat away, so you're left with radiation, the least efficient form of heat transfer. Thus, in order for something to radiate heat to space effectively, it needs a high ratio of surface area to volume. It needs to be a wide, flat sheet or sail, not a small cylindrical pipe like the so-called intercoolers.

The problem, as I said, is that most screen sci-fi ignores this principle of physics; you almost never see a starship design with any kind of radiator fins. The Discovery in 2001 was going to have them, but Kubrick nixed them, presumably either for aesthetic reasons or due to the difficulty of pulling them off on a miniature (anything that flimsy would probably sag or break easily). But there's no reason that modern CGI spaceships couldn't use them. Personally, I think it'd be very cool, giving spaceships an "Age of Sail" quality. But somehow, nobody who designs spaceships for Hollywood seems to appreciate the aesthetic possibilities.
 
But those wouldn't do the job, for reasons of pure physics...
Well, as a monkey far out of his depth at this point, I'm afraid I can't offer much of anything further beyond the suggestion that, whatever these so-called "intercoolers" and "flux chillers" actually are, and however they accomplish their function, it stands to reason that said function is in some manner involved in managing the excess heat involved!

It's times like these when I don't know whether to envy the vastly superior knowledge of physics demonstrated by others like yourself here, or to simply consider myself lucky that the bliss of my ignorance allows me to enjoy the fiction unperturbed by such matters! I haven't the vaguest idea of how it all works...I just content myself in knowing that somehow, it does!
The rest I leave in your much more capable hands!:beer:

I know it's a total cop-out (no pun intended), but I am reminded of Gene Roddenberry's guidance to the writers of TOS:

"Tell your story about people, not about science and gadgetry. Joe Friday doesn't stop to explain the mechanics of his .38 before he uses it; Kildare never did a monologue about the theory of anesthetics; Matt Dillon never identifies and discusses the breed of his horse before he rides off on it."

Of course, he also goes on to say:

"Remember always that STAR TREK is never fantasy; whatever happens, no matter how unusual or bizarre, must have some basis in either fact or theory and stay true to that premise..."

And then a few lines later:

"Stop worrying about not being a scientist. How many cowboys, police officers and doctors wrote westerns, detective and hospital shows?"

No wonder things got somewhat...confused.:guffaw:

-MMoM:D
 
I know it's a total cop-out (no pun intended), but I am reminded of Gene Roddenberry's guidance to the writers of TOS:

"Tell your story about people, not about science and gadgetry. Joe Friday doesn't stop to explain the mechanics of his .38 before he uses it; Kildare never did a monologue about the theory of anesthetics; Matt Dillon never identifies and discusses the breed of his horse before he rides off on it."
Of course, he also goes on to say:

"Remember always that STAR TREK is never fantasy; whatever happens, no matter how unusual or bizarre, must have some basis in either fact or theory and stay true to that premise..."

The thing is, those aren't contradictory at all, because there's a difference between what you know about your story and what you tell the audience about it. Research is for your own knowledge as a writer, so that you can get the facts right. Even if you don't explain the mechanics of the gun to the audience, it's still a good idea for you to know how a gun works and what it can and can't do, so that you can write it authentically and not make foolish mistakes that will drag informed viewers out of the story. It's the same as when producers or actors work out character backstories that don't get mentioned in the actual show, like the bit about McCoy being divorced and having a daughter. Such backstories inform how characters are written and played even if they don't get explicitly discussed in any episodes. Scientific accuracy is the same way. It's the backstory for your universe.

And then a few lines later:

"Stop worrying about not being a scientist. How many cowboys, police officers and doctors wrote westerns, detective and hospital shows?"

And that's not contradictory either, because that's where technical advisors come in. Writers don't need to know everything about their subject matter, because they can consult other people and get advice.
 
Scientific accuracy is the same way. It's the backstory for your universe.
This, right here, is why I struggle with writing science fiction. I want, really badly. But, I struggle with the backstory for my universe because my understanding of physics is so limited and I get lost in the weeds, as it were, in the research.
 
This, right here, is why I struggle with writing science fiction. I want, really badly. But, I struggle with the backstory for my universe because my understanding of physics is so limited and I get lost in the weeds, as it were, in the research.

Well, there are many flavors of science fiction. It doesn't have to be scientifically accurate; that's just one specific style out of many. It's the style Roddenberry wanted Star Trek to employ, at least to a relatively greater degree than anything else on TV at the time, but it's one that few of his successors have bothered with much.

There are many SF writers who don't bother with science at all and just focus on story, theme, allegory, and the like. Ray Bradbury is a classic example. Heck, Adam-Troy Castro (one of my fellow Analog authors) just did a Facebook thread yesterday talking about how aspiring Analog writers shouldn't be scared off if their work isn't hard-SF enough, because there's room in Analog for "softer" flavors of SF too, including many of ATC's own stories in the magazine. And Analog is practically the only magazine that focuses mainly on hard SF. Most have a broader range of styles, and many mags favor "literary" SF, where the emphasis is more on writing style and symbolism and such than on the science or tech of the story. I doubt I could ever get into one of those literary mags.

The basic impetus of a science fiction story is a "What if?" question. You postulate an unreal situation and tell a story about its consequences. That doesn't have to be a new technology or a physical phenomenon or a plausibly evolved alien biology. It can be a sociological change, it can be the different psychology or worldview of an alien species, it can even be an impossible or inexplicable phenomenon as long as you extrapolate its consequences in a thoughtful and interesting way. For instance, Alfred Bester's The Stars My Destination starts with the utterly impossible premise that humans spontaneously develop teleportation abilities, then very thoughtfully and plausibly works out how that one impossible change would alter human society, mores, architecture, transportation, and the like.
 
Well, there are many flavors of science fiction. It doesn't have to be scientifically accurate; that's just one specific style out of many. It's the style Roddenberry wanted Star Trek to employ, at least to a relatively greater degree than anything else on TV at the time, but it's one that few of his successors have bothered with much.

There are many SF writers who don't bother with science at all and just focus on story, theme, allegory, and the like. Ray Bradbury is a classic example. Heck, Adam-Troy Castro (one of my fellow Analog authors) just did a Facebook thread yesterday talking about how aspiring Analog writers shouldn't be scared off if their work isn't hard-SF enough, because there's room in Analog for "softer" flavors of SF too, including many of ATC's own stories in the magazine. And Analog is practically the only magazine that focuses mainly on hard SF. Most have a broader range of styles, and many mags favor "literary" SF, where the emphasis is more on writing style and symbolism and such than on the science or tech of the story. I doubt I could ever get into one of those literary mags.

The basic impetus of a science fiction story is a "What if?" question. You postulate an unreal situation and tell a story about its consequences. That doesn't have to be a new technology or a physical phenomenon or a plausibly evolved alien biology. It can be a sociological change, it can be the different psychology or worldview of an alien species, it can even be an impossible or inexplicable phenomenon as long as you extrapolate its consequences in a thoughtful and interesting way. For instance, Alfred Bester's The Stars My Destination starts with the utterly impossible premise that humans spontaneously develop teleportation abilities, then very thoughtfully and plausibly works out how that one impossible change would alter human society, mores, architecture, transportation, and the like.
Well, sounds like I need to do some reading. But, I do want it to be grounded enough to be belivable. But, I'm derailing the thread. I appreciate the suggestions :)
 
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