Donnie, would it be too much trouble to render some orthos of your shooting model Enterprise? Would like to reference it if I go about building one of my own
I'm currently investigating the best ways to take
good orthos from Unreal, since the game engine is the only place I have assembled all the parts of the Enterprise together (the separate meshes that make up the model, the decals, the window decals, the nacelle caps), and is the only place I have all the materials set up. I'll try and whip some up soon, and if I can't, I'll have to take a day or so to get everything set up in 3ds Max properly so I can take orthos from there instead.
ugh, not sure how I feel about kicking off a technical debate over the location of engineering in an art thread.
I'll just distract everyone and change the topic by posting new hangar shots
Obviously, this is a WIP, as I don't have the turntable/elevator or fueling staiton constructed yet.
(Note, there is some lens distortion in these pics, due to using a field-of-view of 90 to show more of the bay)

You'll notice in the alcove in the above shot, I have implemented some simple vertical panel lines to break up the space a bit. I know those details weren't there on the original model, but I feel I should take some liberties with this set and add very subtle details to help sell realism. But then again, on the other hand, I've opted not to add paneling to the floor because I feel that would be too distracting? Ugh, the decisions....
Signage is a WIP too. I've left the canon WARNING FIRE labels, and hopefully I am selling the idea that fire supression equipment may be behind the recessed panels that these signs are above. Obviously I've changed the "ELEVATORS" labels to instead be directory signs for each of the ladderway access halls that will eventually reside behind the alcove doorways.
I touched on this before, but I'm going to have the 4 control booths on the observation level handling a different aspect of the hangar bay functions, so their directory signs will reflect this. Here's what I'm currently planning for the control booth signage:
Port side forward control booth: "FUELING STATION CONTROL"
Port side aft control booth: "TRACTOR BEAM CONTROL"
Starboard side forward control booth: "ELEVATOR CONTROL"
Starboard side aft control booth: "BAY DOORS CONTROL" (from Sulu's line in TDM...."someone is opening the shuttlecraft bay doors...")
And then the signage pointing to the aft most alcove hatches are labeled: "OBSERVATION DECK".
It should be noted that I'm trying to bring out the color of the flight deck. Most of the original FX shots are very washed out of color, but in other behind-the-scenes shots, it's clear that the walls are a beige color and the trim is a blue-grey, as opposed to how the flight deck is sometimes depicted as being primarily shades of flat grey. As an FYI, I'm using the following reference shot as my primary color guide. Note the slight green tint the doors have, possibly painted or lit that way to reflect the greenish tint of the outer hull of the Enterprise? Works for me!
